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Model Poses and center of mass

Posted: Thu Jun 21, 2012 2:44 pm
by jrleon
I'm trying to figure out the best way to do this, so maybe someone can point me in the right direction. I've gone through the examples already, so I know how to perform a simulation and my own analysis, but what I want to try to do right now seems a bit different. Basically, I would like to be able to change the pose of the model, by changing the angles in the coordinate window, and while I do that I would like to view how the center of mass of the model changes in real time as I change the pose. What I really want is to see if the character is balanced, so some way of viewing the projection of the COM onto the floor is what I would ideally want. I know I can calculate the center of mass, just not sure if I can do it dynamically in the way I just mentioned. Like I said, any help pointing me in the right direction would be appreciated. Thanks.

Re: Model Poses and center of mass

Posted: Tue Jun 26, 2012 9:14 am
by laxdfns15
In the Navigator window, open your model, right click on Bodies, check Show Mass Center. This will give you a green and black ball at the COM for the model that moves as you change coordinates. It won't project it to the floor, but still gives you a good idea of where it is if you change the viewpoints. To find where it actually is in relation to the model you could create a marker, move it to the COM and display the coordinates of it in relation to any body.