Building objects for human interaction
Posted: Thu Nov 15, 2007 11:48 am
Good afternoon,
I'm hoping to eventually use the OpenSIM platform for situations where human subjects interact with other objects, such as a baseball, bike, punching bag, etc. I noticed that the bones used were made using the VTK, an open source C based graphics platform. Unfortunately, I currently have no idea how to use this system, but I am familiar with a few others. Is it possible to bring in objects created in engineering software, such as Rhino, for analysis in OpenSIM? Or perhaps an easy way to convert standard formats like .STL into the appropriate format?
Thanks for any help,
-Dan
I'm hoping to eventually use the OpenSIM platform for situations where human subjects interact with other objects, such as a baseball, bike, punching bag, etc. I noticed that the bones used were made using the VTK, an open source C based graphics platform. Unfortunately, I currently have no idea how to use this system, but I am familiar with a few others. Is it possible to bring in objects created in engineering software, such as Rhino, for analysis in OpenSIM? Or perhaps an easy way to convert standard formats like .STL into the appropriate format?
Thanks for any help,
-Dan