Scaling and Inverse Kinematics dont work- Model constraints
Posted: Wed Aug 16, 2017 8:25 am
Hello,
I am using model Gait2392. I have load my static data.
If I try to scale without any constraints (as you do in the examples & tutorials), it twists the skeleton completely. I can only manage to keep the skeleton in the write position by locking a lot of the joints in "Coordinates" tab.
If I do this and then try to apply IK, it makes the skeleton twist again.
My questions are:
(1) Based on examples, it seems that scale should be relatively straight forward. I've checked my markers and they look ok. I've even tried superimposing the experimental markers with the skeleton as much as I can and still the results are not optimal. Why do you think this happens?. Any tips to improve this part?
(2) Is locking coordinates the right way to get a model to scale?. If yes, how many constraints is reasonable before forcing the movement to do what you want.
Thanks in advance for your help,
Best wishes,
Monica
I am using model Gait2392. I have load my static data.
If I try to scale without any constraints (as you do in the examples & tutorials), it twists the skeleton completely. I can only manage to keep the skeleton in the write position by locking a lot of the joints in "Coordinates" tab.
If I do this and then try to apply IK, it makes the skeleton twist again.
My questions are:
(1) Based on examples, it seems that scale should be relatively straight forward. I've checked my markers and they look ok. I've even tried superimposing the experimental markers with the skeleton as much as I can and still the results are not optimal. Why do you think this happens?. Any tips to improve this part?
(2) Is locking coordinates the right way to get a model to scale?. If yes, how many constraints is reasonable before forcing the movement to do what you want.
Thanks in advance for your help,
Best wishes,
Monica