wired finger postures - wrong coordinate system?
Posted: Thu Jul 12, 2018 7:58 am
Hi everybody
I have c3d files from a data-glove and for now I just want to animate the data on a model. I converted c3d to trc with c3d2OpenSim by Felipe Costa Alvim. To show you my problem i will use only 4 markers of the data glove. I t seems that there is a problem with the coordinates (see picture 1) using the inverse kinematics tool - i just get some wired finger positions (only one marker - picture 2). Maybe i have to change x,y, or z?
Thank you for any advice!
Werner
I have c3d files from a data-glove and for now I just want to animate the data on a model. I converted c3d to trc with c3d2OpenSim by Felipe Costa Alvim. To show you my problem i will use only 4 markers of the data glove. I t seems that there is a problem with the coordinates (see picture 1) using the inverse kinematics tool - i just get some wired finger positions (only one marker - picture 2). Maybe i have to change x,y, or z?
Thank you for any advice!
Werner