I would like to propose that we drop all pretense of support for "long double" precision in SimTK. Keeping it has costs, but no benefit discernable to me. I would rather put the extra energy into getting float to work properly.
Please let me know if you agree that we should drop this or if you want to discuss it more.
Thanks,
Sherm
long double, R.I.P.?
- Ayman Habib
- Posts: 2248
- Joined: Fri Apr 01, 2005 12:24 pm
RE: long double, R.I.P.?
Sherm,
No objection here!.
-Ayman
No objection here!.
-Ayman
- Michael Sherman
- Posts: 807
- Joined: Fri Apr 01, 2005 6:05 pm
RE: long double, R.I.P.?
I've heard no objections, so "long double" support in SimTK is dead and will disappear soon.