Hi all,
Actually, issue is when i define "BallJoint" between 2 bodies (link and end-effector of a manipulator) the opensim is getting crash. can anyone help me with solving this issue. And one more is ,can i find the IK of the manipulator which is imported?
Thanks and regards,
Pavan G
Defining the "BallJoint" crashing the OpenSim
- pavan guled
- Posts: 19
- Joined: Mon Aug 07, 2017 9:42 am
- Thomas Uchida
- Posts: 1792
- Joined: Wed May 16, 2012 11:40 am
Re: Defining the "BallJoint" crashing the OpenSim
Please provide more information: what model are you using, how are you adding the joint, what's the error, etc.Actually, issue is when i define "BallJoint" between 2 bodies (link and end-effector of a manipulator) the opensim is getting crash. can anyone help me with solving this issue.
- pavan guled
- Posts: 19
- Joined: Mon Aug 07, 2017 9:42 am
Re: Defining the "BallJoint" crashing the OpenSim
Referring to the figure above,i'm trying to define Ball joint at "B" ,but when i load the model, software getting crash. And both the rigid bodies are simple bodies with mass, inertia . But i defined "CustomJoint" ,it's okay now.
- pavan guled
- Posts: 19
- Joined: Mon Aug 07, 2017 9:42 am
Re: Defining the "BallJoint" crashing the OpenSim
Hi Thomas,
And one more, is it possible to find the IK of that manipulator or in other way ,moving that manipulator finding reaction forces on the hand muscles (where, end-effector and hand are PointConstrained).
Thanking You,
Pavan G
And one more, is it possible to find the IK of that manipulator or in other way ,moving that manipulator finding reaction forces on the hand muscles (where, end-effector and hand are PointConstrained).
Thanking You,
Pavan G
- Thomas Uchida
- Posts: 1792
- Joined: Wed May 16, 2012 11:40 am
Re: Defining the "BallJoint" crashing the OpenSim
It sounds like the problem you have described would be indeterminate. Prescribing only the motion of the robot would be insufficient to compute muscle forces in the model because the model could be pushing against the robot with any arbitrary force.is it possible to find the IK of that manipulator or in other way ,moving that manipulator finding reaction forces on the hand muscles (where, end-effector and hand are PointConstrained).
- pavan guled
- Posts: 19
- Joined: Mon Aug 07, 2017 9:42 am
Re: Defining the "BallJoint" crashing the OpenSim
Hi Thomas,
Thanks for that, could you please tell me how can i go forward to do that task. Sorry for all small questions.
Thanking you
Thanks for that, could you please tell me how can i go forward to do that task. Sorry for all small questions.
Thanking you