applyForceToPoint()

Provide easy-to-use, extensible software for modeling, simulating, controlling, and analyzing the neuromusculoskeletal system.
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li haoran
Posts: 8
Joined: Mon Apr 16, 2018 12:59 am

applyForceToPoint()

Post by li haoran » Mon Aug 13, 2018 7:00 pm

Hello everyone!
I want to use the applyForceToPoint() function in the OpenSim::Force class. First I override the virtual functions clone() and getConcreteClassName() in the Force class. However, when I instantiate the object, the program reports an error saying that clone() and getConcreteClassName() are not overridden. Here is the partial code:

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class TugOfWarAddForce :public OpenSim::Force {
	OpenSim_DECLARE_ABSTRACT_OBJECT(TugOfWarAddForce, OpenSim::Force);
public:
	Object * clone()
	{}
	const std::string& getConcreteClassName()
	{}
	...
};
int main()
{
....
TugOfWarAddForce MyForce = new TugOfWarAddForce();
...
}

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User avatar
Thomas Uchida
Posts: 1789
Joined: Wed May 16, 2012 11:40 am

Re: applyForceToPoint()

Post by Thomas Uchida » Mon Aug 13, 2018 8:50 pm

I want to use the applyForceToPoint() function in the OpenSim::Force class.
OpenSim::Force is an abstract class and thus cannot be instantiated. Perhaps you can use a class that derives from Force (see the inheritance diagram here: https://simtk.org/api_docs/opensim/api_ ... Force.html). There may also be some examples you could look at, depending on what you're trying to do.

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