I am writing a an Inverse Dynamics Controller in OpenSim and was wondering if it is possible to compute the "known" components of the Inverse Dynamics equation:
My current idea is to use an external library (e.g. KDL) to compute these, given I know the q and qdot vectors. Is there a better approach?
Computing inverse dynamics components
- Martin Androvich
- Posts: 1
- Joined: Sun May 03, 2020 7:42 am