# # Set the project name. # # MY -> AG # my -> AG PROJECT (VTKAG) # # Assume everything is set up correctly for build. # # If some requirements are not met, set it to 0. # In that case, the build won't be done. # SET (VTKAG_CAN_BUILD 1) # # Load CMake commands that you probably should not modify. # INCLUDE (${VTKAG_SOURCE_DIR}/CMakeOptions.cmake) # # find the slicer version - you can either set default here, or # configure them with CMakeSetup/ccmake/cmake as you wish. # If you use the cmaker.tcl script in slicer2/Scripts these # will be filled in automatically with the correct values. # These are used is your module relies on code in slicerbase. # # e.g. c:/pieper/bwh/slicer2/latest/slicer2/Base SET (VTKSLICERBASE_SOURCE_DIR CACHE PATH "should end with slicer2/Base" ) # e.g. c:/pieper/bwh/slicer2/latest/slicer2/Base/builds/Win32VC7 CACHE PATH SET (VTKSLICERBASE_BUILD_DIR CACHE PATH "should end with slicer2/Base/builds/xxx where xxx is the same build name you are making here" ) # e.g. c:/pieper/bwh/slicer2/latest/slicer2/Base/builds/Win32VC7/bin/debug/vtkSlicerBase.lib CACHE PATH SET (VTKSLICERBASE_BUILD_LIB CACHE PATH "name of the vtkSlicerBase lib file (.lib or .a)" ) # # If everything is OK, then go into the sub directories and build. # IF (VTKAG_CAN_BUILD) # # Here is where you can list the sub-directories holding your local # classes. Sorting classes by 'package' type like VTK does (Common, # Rendering, Filtering, Imaging, IO, etc.) is a good thing and prevents # numerous dependencies problems. # SUBDIRS ( cxx ) # # You can put your include path(s) here # INCLUDE_DIRECTORIES (${VTKAG_SOURCE_DIR}/cxx) # # Build examples too ? # # OPTION(BUILD_EXAMPLES "Build examples." ON) # IF (BUILD_EXAMPLES) # SUBDIRS(Examples) # ENDIF (BUILD_EXAMPLES) # # Common configuration settings # # Do not worry about this one. # CONFIGURE_FILE( ${VTKAG_SOURCE_DIR}/vtkAGConfigure.h.cin ${VTKAG_BINARY_DIR}/vtkAGConfigure.h ) INCLUDE_DIRECTORIES(${VTKAG_BINARY_DIR}) ENDIF (VTKAG_CAN_BUILD)