# # Set the project name. # # MY -> @MODULENAME@ # my -> @Modulename@ PROJECT (VTK@MODULENAME@) # # Assume everything is set up correctly for build. # # If some requirements are not met, set it to 0. # In that case, the build won't be done. # SET (VTK@MODULENAME@_CAN_BUILD 1) # # Load CMake commands that you probably should not modify. # INCLUDE (${VTK@MODULENAME@_SOURCE_DIR}/CMakeOptions.cmake) # # If everything is OK, then go into the sub directories and build. # IF (VTK@MODULENAME@_CAN_BUILD) # # Here is where you can list the sub-directories holding your local # classes. Sorting classes by 'package' type like VTK does (Common, # Rendering, Filtering, Imaging, IO, etc.) is a good thing and prevents # numerous dependencies problems. # SUBDIRS ( cxx ) # # You can put your include path(s) here # INCLUDE_DIRECTORIES (${VTK@MODULENAME@_SOURCE_DIR}/cxx) # # Build examples too ? # # OPTION(BUILD_EXAMPLES "Build examples." ON) # IF (BUILD_EXAMPLES) # SUBDIRS(Examples) # ENDIF (BUILD_EXAMPLES) # # Common configuration settings # # Do not worry about this one. # CONFIGURE_FILE( ${VTK@MODULENAME@_SOURCE_DIR}/vtk@Modulename@Configure.h.cin ${VTK@MODULENAME@_BINARY_DIR}/vtk@Modulename@Configure.h ) INCLUDE_DIRECTORIES(${VTK@MODULENAME@_BINARY_DIR}) ENDIF (VTK@MODULENAME@_CAN_BUILD)