/*
 * Copyright (c) 2005, Stanford University. All rights reserved. 
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 * modification, are permitted provided that the following conditions
 * are met: 
 *  - Redistributions of source code must retain the above copyright 
 *    notice, this list of conditions and the following disclaimer. 
 *  - Redistributions in binary form must reproduce the above copyright 
 *    notice, this list of conditions and the following disclaimer in the 
 *    documentation and/or other materials provided with the distribution. 
 *  - Neither the name of the Stanford University nor the names of its 
 *    contributors may be used to endorse or promote products derived 
 *    from this software without specific prior written permission. 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 
 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 
 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 
 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 
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 */

/*
 * Created on Jun 22, 2005
 *
 */
package org.simtk.geometry3d;

/**
 *  
  * @author Christopher Bruns
  * 
  * Vector3D whose underlying x, y, and z values are located in another object
 */
public class Vector3DFloatArrayWrapper extends Vector3D {
    /**
     * Get xyz values from three consecutive values in a float array
     * @param colorIndexArray
     * @param index
     */
    
    float[] dataArray;
    int xIndex;
    int yIndex;
    int zIndex;
    
    public Vector3DFloatArrayWrapper(float[] array, int index) {
        dataArray = array;
        xIndex = index;
        yIndex = index + 1;
        zIndex = index + 2;
    }
    
    public void setX(double d) {dataArray[xIndex] = (float) d;}
    public void setY(double d) {dataArray[yIndex] = (float) d;}
    public void setZ(double d) {dataArray[zIndex] = (float) d;}

    public double getX() {return dataArray[xIndex];}
    public double getY() {return dataArray[yIndex];}
    public double getZ() {return dataArray[zIndex];}

}
