# Microsoft Developer Studio Project File - Name="tao" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=tao - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "tao.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "tao.mak" CFG="tao - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "tao - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "tao - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "tao - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "control" /I "dynamics" /I "matrix" /I "utility" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DE_PRECISION_SINGLE" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\lib\tao.lib" # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=Copy Headers PostBuild_Cmds=mkdir ..\include del ..\include\*.h copy dynamics\*.h ..\include\ del ..\include\*AB*.h copy control\*.h ..\include\ copy matrix\*.h ..\include\ copy matrix\*.inl ..\include\ copy utility\*.h ..\include\ # End Special Build Tool !ELSEIF "$(CFG)" == "tao - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "control" /I "dynamics" /I "matrix" /I "utility" /D "_DEBUG" /D "DE_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DE_PRECISION_SINGLE" /FR /YX /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\lib\taoD.lib" # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=Copy Headers PostBuild_Cmds=mkdir ..\include del ..\include\*.h copy dynamics\*.h ..\include\ del ..\include\*AB*.h copy control\*.h ..\include\ copy matrix\*.h ..\include\ copy matrix\*.inl ..\include\ copy utility\*.h ..\include\ # End Special Build Tool !ENDIF # Begin Target # Name "tao - Win32 Release" # Name "tao - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\utility\deLogger.cpp # End Source File # Begin Source File SOURCE=.\utility\deMassProp.cpp # End Source File # Begin Source File SOURCE=.\matrix\deMatrix3f.cpp # End Source File # Begin Source File SOURCE=.\matrix\deMatrix6.cpp # End Source File # Begin Source File SOURCE=.\matrix\deQuaternionf.cpp # End Source File # Begin Source File SOURCE=.\matrix\deTransform.cpp # End Source File # Begin Source File SOURCE=.\matrix\deVector6.cpp # End Source File # Begin Source File SOURCE=.\dynamics\taoABDynamics.cpp # End Source File # Begin Source File SOURCE=.\dynamics\taoABJoint.cpp # End Source File # Begin Source File SOURCE=.\dynamics\taoABNode.cpp # End Source File # Begin Source File SOURCE=.\dynamics\taoCNode.cpp # End Source File # Begin Source File SOURCE=.\dynamics\taoDynamics.cpp # End Source File # Begin Source File SOURCE=.\dynamics\taoGroup.cpp # End Source File # Begin Source File SOURCE=.\dynamics\taoJoint.cpp # End Source File # Begin Source File SOURCE=.\dynamics\taoNode.cpp # End Source File # Begin Source File SOURCE=.\dynamics\taoWorld.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\matrix\deFrame.h # End Source File # Begin Source File SOURCE=.\matrix\deFrame.inl # End Source File # Begin Source File SOURCE=.\utility\deLogger.h # End Source File # Begin Source File SOURCE=.\utility\deMassProp.h # End Source File # Begin Source File SOURCE=.\matrix\deMath.h # End Source File # Begin Source File SOURCE=.\matrix\deMatrix3.h # End Source File # Begin Source File SOURCE=.\matrix\deMatrix3.inl # End Source File # Begin Source File SOURCE=.\matrix\deMatrix3f.h # End Source File # Begin Source File SOURCE=.\matrix\deMatrix6.h # End Source File # Begin Source File SOURCE=.\matrix\deMatrix6.inl # End Source File # Begin Source File SOURCE=.\matrix\deQuaternion.h # End Source File # Begin Source File SOURCE=.\matrix\deQuaternion.inl # End Source File # Begin Source File SOURCE=.\matrix\deQuaternionf.h # End Source File # Begin Source File SOURCE=.\matrix\deTransform.h # End Source File # Begin Source File SOURCE=.\matrix\deTransform.inl # End Source File # Begin Source File SOURCE=.\matrix\deTypes.h # End Source File # Begin Source File SOURCE=.\matrix\deVector3.h # End Source File # Begin Source File SOURCE=.\matrix\deVector3.inl # End Source File # Begin Source File SOURCE=.\matrix\deVector3f.h # End Source File # Begin Source File SOURCE=.\matrix\deVector6.h # End Source File # Begin Source File SOURCE=.\matrix\deVector6.inl # End Source File # Begin Source File SOURCE=.\dynamics\tao.h # End Source File # Begin Source File SOURCE=.\dynamics\taoABDynamics.h # End Source File # Begin Source File SOURCE=.\dynamics\taoABJoint.h # End Source File # Begin Source File SOURCE=.\dynamics\taoABNode.h # End Source File # Begin Source File SOURCE=.\dynamics\taoCNode.h # End Source File # Begin Source File SOURCE=.\dynamics\taoDJoint.h # End Source File # Begin Source File SOURCE=.\dynamics\taoDNode.h # End Source File # Begin Source File SOURCE=.\dynamics\taoDVar.h # End Source File # Begin Source File SOURCE=.\dynamics\taoDynamics.h # End Source File # Begin Source File SOURCE=.\dynamics\taoGroup.h # End Source File # Begin Source File SOURCE=.\dynamics\taoJoint.h # End Source File # Begin Source File SOURCE=.\dynamics\taoNode.h # End Source File # Begin Source File SOURCE=.\dynamics\taoTypes.h # End Source File # Begin Source File SOURCE=.\dynamics\taoVar.h # End Source File # Begin Source File SOURCE=.\dynamics\taoWorld.h # End Source File # End Group # End Target # End Project