Simbody
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CoordinateDirection(const CoordinateAxis &axis) | SimTK::CoordinateDirection | [inline] |
CoordinateDirection(const CoordinateAxis &axis, Negative) | SimTK::CoordinateDirection | [inline] |
CoordinateDirection(const CoordinateAxis &axis, int direction) | SimTK::CoordinateDirection | [inline] |
crossProduct(const CoordinateDirection &dir2, int &sign) const | SimTK::CoordinateDirection | [inline] |
crossProductAxis(const CoordinateDirection &dir2) const | SimTK::CoordinateDirection | [inline] |
crossProductSign(const CoordinateDirection &dir2) const | SimTK::CoordinateDirection | [inline] |
dotProduct(const CoordinateDirection &dir2) const | SimTK::CoordinateDirection | [inline] |
getAxis() const | SimTK::CoordinateDirection | [inline] |
getDirection() const | SimTK::CoordinateDirection | [inline] |
hasSameAxis(const CoordinateDirection &dir2) const | SimTK::CoordinateDirection | [inline] |
isSameAxisAndDirection(const CoordinateDirection &dir2) const | SimTK::CoordinateDirection | [inline] |
NegYDirection() | SimTK::CoordinateDirection::NegYDirection | [inline] |
operator!=(const CoordinateDirection &d1, const CoordinateDirection &d2) | SimTK::CoordinateDirection | [related] |
operator-(const CoordinateDirection::NegXDirection &) | SimTK::CoordinateDirection | [related] |
operator-(const CoordinateDirection::NegYDirection &) | SimTK::CoordinateDirection | [related] |
operator-(const CoordinateDirection::NegZDirection &) | SimTK::CoordinateDirection | [related] |
operator-(const CoordinateDirection &dir) | SimTK::CoordinateDirection | [related] |
operator==(const CoordinateDirection &d1, const CoordinateDirection &d2) | SimTK::CoordinateDirection | [related] |