Simbody

SimTK::SimbodyMatterSubsystem Member List

This is the complete list of members for SimTK::SimbodyMatterSubsystem, including all inherited members.
addInBodyTorque(const State &, MobilizedBodyIndex, const Vec3 &torqueInG, Vector_< SpatialVec > &bodyForcesInG) const SimTK::SimbodyMatterSubsystem
addInMobilityForce(const State &, MobilizedBodyIndex, MobilizerUIndex which, Real f, Vector &mobilityForces) const SimTK::SimbodyMatterSubsystem
addInStationForce(const State &, MobilizedBodyIndex bodyB, const Vec3 &stationOnB, const Vec3 &forceInG, Vector_< SpatialVec > &bodyForcesInG) const SimTK::SimbodyMatterSubsystem
adoptConstraint(Constraint &)SimTK::SimbodyMatterSubsystem
adoptMeasure(AbstractMeasure &)SimTK::Subsystem
adoptMobilizedBody(MobilizedBodyIndex parent, MobilizedBody &child)SimTK::SimbodyMatterSubsystem
adoptSubsystemGuts(Subsystem::Guts *g)SimTK::Subsystem
allocateAutoUpdateDiscreteVariable(State &, Stage invalidates, AbstractValue *v, Stage updateDependsOn) const SimTK::Subsystem
allocateCacheEntry(const State &, Stage dependsOn, Stage computedBy, AbstractValue *v) const SimTK::Subsystem
allocateCacheEntry(const State &state, Stage g, AbstractValue *v) const SimTK::Subsystem [inline]
allocateDiscreteVariable(State &, Stage invalidates, AbstractValue *v) const SimTK::Subsystem
allocateEventTriggersByStage(const State &, Stage, int ntriggers) const SimTK::Subsystem
allocateLazyCacheEntry(const State &state, Stage earliest, AbstractValue *v) const SimTK::Subsystem [inline]
allocateQ(State &, const Vector &qInit) const SimTK::Subsystem
allocateQErr(const State &, int nqerr) const SimTK::Subsystem
allocateU(State &, const Vector &uInit) const SimTK::Subsystem
allocateUDotErr(const State &, int nudoterr) const SimTK::Subsystem
allocateUErr(const State &, int nuerr) const SimTK::Subsystem
allocateZ(State &, const Vector &zInit) const SimTK::Subsystem
calcAccConstraintErr(const State &, const Vector &knownUdot, Vector &constraintErr) const SimTK::SimbodyMatterSubsystem
calcAcceleration(const State &, const Vector &mobilityForces, const Vector_< SpatialVec > &bodyForces, Vector &udot, Vector_< SpatialVec > &A_GB) const SimTK::SimbodyMatterSubsystem
calcAccelerationFromUDot(const State &state, const Vector &knownUDot, Vector_< SpatialVec > &A_GB) const SimTK::SimbodyMatterSubsystem
calcAccelerationIgnoringConstraints(const State &, const Vector &mobilityForces, const Vector_< SpatialVec > &bodyForces, Vector &udot, Vector_< SpatialVec > &A_GB) const SimTK::SimbodyMatterSubsystem
calcCompositeBodyInertias(const State &, Vector_< SpatialMat > &R) const SimTK::SimbodyMatterSubsystem
calcConstraintForcesFromMultipliers(const State &s, const Vector &multipliers, Vector_< SpatialVec > &bodyForcesInG, Vector &mobilityForces) const SimTK::SimbodyMatterSubsystem
calcDynamicsFromForces(const State &, const Vector &appliedMobilityForces, const Vector_< SpatialVec > &appliedBodyForces, Vector &udot, Vector &lambda_p, Vector &lambda_r) const SimTK::SimbodyMatterSubsystem
calcDynamicsFromForcesAndMotions(const State &, const Vector &appliedMobilityForces, const Vector_< SpatialVec > &appliedBodyForces, const Vector &udot_p, Vector &udot, Vector &lambda_p, Vector &lambda_r) const SimTK::SimbodyMatterSubsystem
calcG(const State &, Matrix &G) const SimTK::SimbodyMatterSubsystem
calcGt(const State &, Matrix &Gt) const SimTK::SimbodyMatterSubsystem
calcGtV(const State &, const Vector &v, Vector &GtV) const SimTK::SimbodyMatterSubsystem
calcGV(const State &, const Vector &v, Vector &Gv) const SimTK::SimbodyMatterSubsystem
calcInternalGradientFromSpatial(const State &, const Vector_< SpatialVec > &dEdR, Vector &dEdQ) const SimTK::SimbodyMatterSubsystem
calcKineticEnergy(const State &) const SimTK::SimbodyMatterSubsystem
calcM(const State &, Matrix &M) const SimTK::SimbodyMatterSubsystem
calcMInv(const State &, Matrix &MInv) const SimTK::SimbodyMatterSubsystem
calcMInverseV(const State &, const Vector &v, Vector &MinvV) const SimTK::SimbodyMatterSubsystem
calcMobilizerReactionForces(const State &state, Vector_< SpatialVec > &forcesAtMInG) const SimTK::SimbodyMatterSubsystem
calcMV(const State &, const Vector &v, Vector &MV) const SimTK::SimbodyMatterSubsystem
calcP(const State &state, Matrix &P) const SimTK::SimbodyMatterSubsystem
calcPNInv(const State &state, Matrix &PNInv) const SimTK::SimbodyMatterSubsystem
calcPt(const State &state, Matrix &Pt) const SimTK::SimbodyMatterSubsystem
calcPtV(const State &s, const Vector &v, Vector &PtV) const SimTK::SimbodyMatterSubsystem
calcQDot(const State &s, const Vector &u, Vector &qdot) const SimTK::SimbodyMatterSubsystem
calcQDotDot(const State &s, const Vector &udot, Vector &qdotdot) const SimTK::SimbodyMatterSubsystem
calcResidualForce(const State &state, const Vector &appliedMobilityForces, const Vector_< SpatialVec > &appliedBodyForces, const Vector &knownUdot, const Vector &knownMultipliers, Vector &residualMobilityForces) const SimTK::SimbodyMatterSubsystem
calcResidualForceIgnoringConstraints(const State &state, const Vector &appliedMobilityForces, const Vector_< SpatialVec > &appliedBodyForces, const Vector &knownUdot, Vector &residualMobilityForces) const SimTK::SimbodyMatterSubsystem
calcSpatialKinematicsFromInternal(const State &, const Vector &v, Vector_< SpatialVec > &Jv) const SimTK::SimbodyMatterSubsystem
calcSystemCentralInertiaInGround(const State &s) const SimTK::SimbodyMatterSubsystem
calcSystemCentralMomentum(const State &s) const SimTK::SimbodyMatterSubsystem
calcSystemMass(const State &s) const SimTK::SimbodyMatterSubsystem
calcSystemMassCenterAccelerationInGround(const State &s) const SimTK::SimbodyMatterSubsystem
calcSystemMassCenterLocationInGround(const State &s) const SimTK::SimbodyMatterSubsystem
calcSystemMassCenterVelocityInGround(const State &s) const SimTK::SimbodyMatterSubsystem
calcSystemMassPropertiesInGround(const State &s) const SimTK::SimbodyMatterSubsystem
calcSystemMomentumAboutGroundOrigin(const State &s) const SimTK::SimbodyMatterSubsystem
calcTreeEquivalentMobilityForces(const State &, const Vector_< SpatialVec > &bodyForces, Vector &mobilityForces) const SimTK::SimbodyMatterSubsystem
convertToEulerAngles(const State &inputState, State &outputState) const SimTK::SimbodyMatterSubsystem
convertToQuaternions(const State &inputState, State &outputState) const SimTK::SimbodyMatterSubsystem
getAllParticleAccelerations(const State &) const SimTK::SimbodyMatterSubsystem
getAllParticleLocations(const State &) const SimTK::SimbodyMatterSubsystem
getAllParticleMasses(const State &) const SimTK::SimbodyMatterSubsystem
getAllParticleVelocities(const State &) const SimTK::SimbodyMatterSubsystem
getAnglePoolIndex(const State &, MobilizedBodyIndex) const SimTK::SimbodyMatterSubsystem
getArticulatedBodyInertia(const State &, MobilizedBodyIndex) const SimTK::SimbodyMatterSubsystem
getCacheEntry(const State &, CacheEntryIndex) const SimTK::Subsystem
getCentrifugalForces(const State &, MobilizedBodyIndex) const SimTK::SimbodyMatterSubsystem
getCompositeBodyInertia(const State &, MobilizedBodyIndex) const SimTK::SimbodyMatterSubsystem
getConstraint(ConstraintIndex) const SimTK::SimbodyMatterSubsystem
getCoriolisAcceleration(const State &, MobilizedBodyIndex) const SimTK::SimbodyMatterSubsystem
getDiscreteVariable(const State &s, DiscreteVariableIndex dx) const SimTK::Subsystem
getDiscreteVarLastUpdateTime(const State &s, DiscreteVariableIndex dx) const SimTK::Subsystem [inline]
getDiscreteVarUpdateIndex(const State &s, DiscreteVariableIndex dx) const SimTK::Subsystem [inline]
getDiscreteVarUpdateValue(const State &s, DiscreteVariableIndex dx) const SimTK::Subsystem [inline]
getEventTriggersByStage(const State &, Stage) const SimTK::Subsystem
getEventTriggerStartByStage(const State &, Stage) const SimTK::Subsystem
getGround() const SimTK::SimbodyMatterSubsystem
getGyroscopicForce(const State &, MobilizedBodyIndex) const SimTK::SimbodyMatterSubsystem
getMeasure(MeasureIndex) const SimTK::Subsystem
getMeasure_(MeasureIndex mx) const SimTK::Subsystem [inline]
getMobilizedBody(MobilizedBodyIndex) const SimTK::SimbodyMatterSubsystem
getMultipliers(const State &) const SimTK::Subsystem
getMultipliersStart(const State &) const SimTK::Subsystem
getMySubsystemIndex() const SimTK::Subsystem
getName() const SimTK::Subsystem
getNEventTriggersByStage(const State &, Stage) const SimTK::Subsystem
getNMultipliers(const State &) const SimTK::Subsystem
getNQ(const State &) const SimTK::Subsystem
getNQErr(const State &) const SimTK::Subsystem
getNU(const State &) const SimTK::Subsystem
getNUDotErr(const State &) const SimTK::Subsystem
getNUErr(const State &) const SimTK::Subsystem
getNumBodies() const SimTK::SimbodyMatterSubsystem
getNumConstraints() const SimTK::SimbodyMatterSubsystem
getNumMobilities() const SimTK::SimbodyMatterSubsystem
getNumParticles() const SimTK::SimbodyMatterSubsystem
getNumQuaternionsInUse(const State &) const SimTK::SimbodyMatterSubsystem
getNZ(const State &) const SimTK::Subsystem
getParticleAcceleration(const State &s, ParticleIndex p) const SimTK::SimbodyMatterSubsystem [inline]
getParticleLocation(const State &s, ParticleIndex p) const SimTK::SimbodyMatterSubsystem [inline]
getParticleVelocity(const State &s, ParticleIndex p) const SimTK::SimbodyMatterSubsystem [inline]
getQ(const State &) const SimTK::Subsystem
getQDot(const State &) const SimTK::Subsystem
getQDotDot(const State &) const SimTK::Subsystem
getQErr(const State &) const SimTK::Subsystem
getQErrStart(const State &) const SimTK::Subsystem
getQStart(const State &) const SimTK::Subsystem
getQuaternionPoolIndex(const State &, MobilizedBodyIndex) const SimTK::SimbodyMatterSubsystem
getRep() const SimTK::SimbodyMatterSubsystem
getShowDefaultGeometry() const SimTK::SimbodyMatterSubsystem
getStage(const State &) const SimTK::Subsystem
getSubsystemGuts() const SimTK::Subsystem [inline]
getSystem() const SimTK::Subsystem
getTotalCentrifugalForces(const State &, MobilizedBodyIndex) const SimTK::SimbodyMatterSubsystem
getTotalCoriolisAcceleration(const State &, MobilizedBodyIndex) const SimTK::SimbodyMatterSubsystem
getTotalMultAlloc() const SimTK::SimbodyMatterSubsystem
getTotalQAlloc() const SimTK::SimbodyMatterSubsystem
getU(const State &) const SimTK::Subsystem
getUDot(const State &) const SimTK::Subsystem
getUDotErr(const State &) const SimTK::Subsystem
getUDotErrStart(const State &) const SimTK::Subsystem
getUErr(const State &) const SimTK::Subsystem
getUErrStart(const State &) const SimTK::Subsystem
getUseEulerAngles(const State &) const SimTK::SimbodyMatterSubsystem
getUStart(const State &) const SimTK::Subsystem
getVersion() const SimTK::Subsystem
getZ(const State &) const SimTK::Subsystem
getZDot(const State &) const SimTK::Subsystem
getZStart(const State &) const SimTK::Subsystem
Ground()SimTK::SimbodyMatterSubsystem [inline]
Guts classSimTK::Subsystem [friend]
hasGuts() const SimTK::Subsystem [inline]
invalidateSubsystemTopologyCache() const SimTK::Subsystem
isCacheValueRealized(const State &, CacheEntryIndex) const SimTK::Subsystem
isConstraintDisabled(const State &, ConstraintIndex constraint) const SimTK::SimbodyMatterSubsystem
isDiscreteVarUpdateValueRealized(const State &s, DiscreteVariableIndex dx) const SimTK::Subsystem [inline]
isEmptyHandle() const SimTK::Subsystem
isInSameSystem(const Subsystem &otherSubsystem) const SimTK::Subsystem
isInSystem() const SimTK::Subsystem
isMobilizerPrescribed(const State &, MobilizedBodyIndex) const SimTK::SimbodyMatterSubsystem
isOwnerHandle() const SimTK::Subsystem
isSameSubsystem(const Subsystem &otherSubsystem) const SimTK::Subsystem
isUsingQuaternion(const State &, MobilizedBodyIndex) const SimTK::SimbodyMatterSubsystem
markCacheValueNotRealized(const State &, CacheEntryIndex) const SimTK::Subsystem
markCacheValueRealized(const State &, CacheEntryIndex) const SimTK::Subsystem
markDiscreteVarUpdateValueRealized(const State &s, DiscreteVariableIndex dx) const SimTK::Subsystem [inline]
multiplyByN(const State &s, bool transpose, const Vector &in, Vector &out) const SimTK::SimbodyMatterSubsystem
multiplyByNDot(const State &s, bool transpose, const Vector &in, Vector &out) const SimTK::SimbodyMatterSubsystem
multiplyByNInv(const State &s, bool transpose, const Vector &in, Vector &out) const SimTK::SimbodyMatterSubsystem
operator=(const SimbodyMatterSubsystem &ss)SimTK::SimbodyMatterSubsystem [inline]
SimTK::Subsystem::operator=(const Subsystem &)SimTK::Subsystem
prescribe(State &, Stage) const SimTK::SimbodyMatterSubsystem
projectQConstraints(State &s, Real consAccuracy, const Vector &yWeights, const Vector &ooTols, Vector &yErrest, System::ProjectOptions) const SimTK::SimbodyMatterSubsystem
projectUConstraints(State &s, Real consAccuracy, const Vector &yWeights, const Vector &ooTols, Vector &yErrest, System::ProjectOptions) const SimTK::SimbodyMatterSubsystem
realizeArticulatedBodyInertias(const State &) const SimTK::SimbodyMatterSubsystem
realizeCompositeBodyInertias(const State &) const SimTK::SimbodyMatterSubsystem
setAllParticleLocations(State &s, const Vector_< Vec3 > &r) const SimTK::SimbodyMatterSubsystem [inline]
setAllParticleMasses(State &s, const Vector &masses) const SimTK::SimbodyMatterSubsystem [inline]
setAllParticleVelocities(State &s, const Vector_< Vec3 > &v) const SimTK::SimbodyMatterSubsystem [inline]
setConstraintIsDisabled(State &, ConstraintIndex constraint, bool) const SimTK::SimbodyMatterSubsystem
setMobilizerIsPrescribed(State &, MobilizedBodyIndex, bool) const SimTK::SimbodyMatterSubsystem
setParticleLocation(State &s, ParticleIndex p, const Vec3 &r) const SimTK::SimbodyMatterSubsystem [inline]
setParticleVelocity(State &s, ParticleIndex p, const Vec3 &v) const SimTK::SimbodyMatterSubsystem [inline]
setQ(State &s, const Vector &q) const SimTK::Subsystem [inline]
setShowDefaultGeometry(bool show)SimTK::SimbodyMatterSubsystem
setSystem(System &, SubsystemIndex)SimTK::Subsystem
setU(State &s, const Vector &u) const SimTK::Subsystem [inline]
setUseEulerAngles(State &, bool) const SimTK::SimbodyMatterSubsystem
setZ(State &s, const Vector &z) const SimTK::Subsystem [inline]
SimbodyMatterSubsystem()SimTK::SimbodyMatterSubsystem
SimbodyMatterSubsystem(MultibodySystem &)SimTK::SimbodyMatterSubsystem [explicit]
SimbodyMatterSubsystem(const SimbodyMatterSubsystem &ss)SimTK::SimbodyMatterSubsystem [inline]
SimTK_PIMPL_DOWNCAST(SimbodyMatterSubsystem, Subsystem)SimTK::SimbodyMatterSubsystem
Subsystem()SimTK::Subsystem [inline]
Subsystem(const Subsystem &)SimTK::Subsystem
Subsystem(Subsystem::Guts *g)SimTK::Subsystem [inline, explicit]
subsystemTopologyHasBeenRealized() const SimTK::Subsystem
updAllParticleLocations(State &) const SimTK::SimbodyMatterSubsystem
updAllParticleMasses(State &s) const SimTK::SimbodyMatterSubsystem
updAllParticleVelocities(State &) const SimTK::SimbodyMatterSubsystem
updCacheEntry(const State &, CacheEntryIndex) const SimTK::Subsystem
updConstraint(ConstraintIndex)SimTK::SimbodyMatterSubsystem
updDiscreteVariable(State &, DiscreteVariableIndex) const SimTK::Subsystem
updDiscreteVarUpdateValue(const State &s, DiscreteVariableIndex dx) const SimTK::Subsystem [inline]
updEventTriggersByStage(const State &, Stage) const SimTK::Subsystem
updGround()SimTK::SimbodyMatterSubsystem
updMobilizedBody(MobilizedBodyIndex)SimTK::SimbodyMatterSubsystem
updMultipliers(const State &) const SimTK::Subsystem
updParticleLocation(State &s, ParticleIndex p) const SimTK::SimbodyMatterSubsystem [inline]
updParticleVelocity(State &s, ParticleIndex p) const SimTK::SimbodyMatterSubsystem [inline]
updQ(State &) const SimTK::Subsystem
updQDot(const State &) const SimTK::Subsystem
updQDotDot(const State &) const SimTK::Subsystem
updQErr(const State &) const SimTK::Subsystem
updRep()SimTK::SimbodyMatterSubsystem
updSubsystemGuts()SimTK::Subsystem [inline]
updSystem()SimTK::Subsystem
updU(State &) const SimTK::Subsystem
updUDot(const State &) const SimTK::Subsystem
updUDotErr(const State &) const SimTK::Subsystem
updUErr(const State &) const SimTK::Subsystem
updZ(State &) const SimTK::Subsystem
updZDot(const State &) const SimTK::Subsystem
~SimbodyMatterSubsystem()SimTK::SimbodyMatterSubsystem [inline]
~Subsystem()SimTK::Subsystem
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