This is the internal implementation of GBVIForce.
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#include <GBVIForceImpl.h>
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| GBVIForceImpl (GBVIForce &owner) |
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void | initialize (ContextImpl &context) |
| This is called after the ForceImpl is created and before updateContextState(), calcForces(), or calcEnergy() is called on it.
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GBVIForce & | getOwner () |
| Get the Force object from which this ForceImpl was created.
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void | findScaledRadii (int numberOfParticles, const std::vector< std::vector< int > > &bondIndices, const std::vector< double > &bondLengths, std::vector< double > &scaledRadii) const |
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int | getBondsFromForces (ContextImpl &context) |
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void | updateContextState (ContextImpl &context) |
| This method is called at the beginning of each time step.
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double | calcForcesAndEnergy (ContextImpl &context, bool includeForces, bool includeEnergy, int groups) |
| Calculate the force on each particle generated by this ForceImpl and/or this ForceImpl's contribution to the potential energy of the system.
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std::map< std::string, double > | getDefaultParameters () |
| Get a map containing the default values for all adjustable parameters defined by this ForceImpl.
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std::vector< std::string > | getKernelNames () |
| Get the names of all Kernels used by this Force.
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virtual | ~ForceImpl () |
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virtual std::vector< std::pair
< int, int > > | getBondedParticles () const |
| Get pairs of particles connected by bonds by this force.
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This is the internal implementation of GBVIForce.
double calcForcesAndEnergy |
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ContextImpl & |
context, |
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bool |
includeForces, |
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bool |
includeEnergy, |
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int |
groups |
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virtual |
Calculate the force on each particle generated by this ForceImpl and/or this ForceImpl's contribution to the potential energy of the system.
- Parameters
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context | the context in which the system is being simulated |
includeForces | true if forces should be calculated |
includeEnergy | true if the energy should be calculated |
groups | a set of bit flags for which force groups to include. Group i should be included if (groups&(1<<i)) != 0. |
- Returns
- this force's contribution to the potential energy of the system, or 0 if this force does not contribute to potential energy (or if includeEnergy is false)
Implements ForceImpl.
void findScaledRadii |
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int |
numberOfParticles, |
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const std::vector< std::vector< int > > & |
bondIndices, |
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const std::vector< double > & |
bondLengths, |
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std::vector< double > & |
scaledRadii |
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std::map<std::string, double> getDefaultParameters |
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inlinevirtual |
Get a map containing the default values for all adjustable parameters defined by this ForceImpl.
These parameters and their default values will automatically be added to the Context.
Implements ForceImpl.
std::vector<std::string> getKernelNames |
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virtual |
Get the names of all Kernels used by this Force.
Implements ForceImpl.
This is called after the ForceImpl is created and before updateContextState(), calcForces(), or calcEnergy() is called on it.
This allows it to do any necessary initialization.
Implements ForceImpl.
This method is called at the beginning of each time step.
It give the ForceImpl a chance to modify the state variables (positions, velocities, and parameters) stored in the Context in arbitrary ways before integration is performed.
- Parameters
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context | the context in which the system is being simulated |
Implements ForceImpl.
The documentation for this class was generated from the following file: