OpenSim::ContactMesh Member List

This is the complete list of members for OpenSim::ContactMesh, including all inherited members.
_bodyOpenSim::ContactGeometry [protected]
_bodyNameOpenSim::ContactGeometry [protected]
_bodyNamePropOpenSim::ContactGeometry [protected]
_convertingOpenSim::Object [protected]
_descriptionOpenSim::Object [protected]
_displayerOpenSim::ContactGeometry [protected]
_documentOpenSim::Object [protected]
_inlinedOpenSim::Object [protected]
_locationInBodyOpenSim::ContactGeometry [protected]
_locationInBodyPropOpenSim::ContactGeometry [protected]
_modelOpenSim::ModelComponent [protected]
_nameOpenSim::Object [protected]
_nodeOpenSim::Object [protected]
_orientationInBodyOpenSim::ContactGeometry [protected]
_orientationInBodyPropOpenSim::ContactGeometry [protected]
_propertySetOpenSim::Object [protected]
_refNodeOpenSim::Object [protected]
_typeOpenSim::Object [protected]
addObserver(Object &aObserver)OpenSim::Object [inline]
addObserverEvent(Object &aObserver, OpenSim::Event &aEvent)OpenSim::Object [inline]
clearChanged()OpenSim::Object [inline, protected]
clearXMLStructures()OpenSim::Object
ContactGeometry()OpenSim::ContactGeometry [protected]
ContactGeometry(const SimTK::Vec3 &location, const SimTK::Vec3 &orientation, OpenSim::Body &body)OpenSim::ContactGeometry [protected]
ContactGeometry(const ContactGeometry &geom)OpenSim::ContactGeometry
ContactMesh()OpenSim::ContactMesh
ContactMesh(const std::string &filename, const SimTK::Vec3 &location, const SimTK::Vec3 &orientation, Body &body)OpenSim::ContactMesh
ContactMesh(const std::string &filename, const SimTK::Vec3 &location, const SimTK::Vec3 &orientation, Body &body, const std::string &name)OpenSim::ContactMesh
ContactMesh(const ContactMesh &geom)OpenSim::ContactMesh
copy() const OpenSim::ContactMesh [virtual]
OpenSim::ModelComponent::copy(DOMElement *aNode) const OpenSim::Object [virtual]
copyData(const ContactGeometry &geom)OpenSim::ContactGeometry
countObservers() const OpenSim::Object [inline]
createSimTKContactGeometry()OpenSim::ContactMesh [virtual]
createSystem(SimTK::MultibodySystem &system) const OpenSim::ModelComponent [protected, virtual]
DEFAULT_NAMEOpenSim::Object [static]
deleteObserver(Object &aObserver)OpenSim::Object [inline]
deleteObservers()OpenSim::Object [inline]
generateXMLNode(DOMElement *aParent, int aNodeIndex=0)OpenSim::Object [virtual]
getBody() const OpenSim::ContactGeometry
getBody()OpenSim::ContactGeometry
getBodyName()OpenSim::ContactGeometry
getDescription() const OpenSim::Object
getDisplayer() const OpenSim::ContactGeometry [inline, virtual]
getDocument() const OpenSim::Object
getDocumentFileName() const OpenSim::Object
getFilename() const OpenSim::ContactMesh
getInlined() const OpenSim::Object
getLocation() const OpenSim::ContactGeometry
getModel() const OpenSim::ModelComponent
getName() const OpenSim::Object
getNewType() const OpenSim::Object [inline, virtual]
getOrientation() const OpenSim::ContactGeometry
getPropertySet()OpenSim::Object [inline]
getPropertySet() const OpenSim::Object [inline]
getRegisteredObjectsOfGivenType(ArrayPtrs< T > &rArray)OpenSim::Object [inline, static]
getRegisteredTypenames(Array< std::string > &rTypeNames)OpenSim::Object [static]
getSerializeAllDefaults()OpenSim::Object [inline, static]
getTransform()OpenSim::ContactGeometry
getType() const OpenSim::Object
getXMLNode() const OpenSim::Object
hasChanged()OpenSim::Object [inline, protected]
initState(SimTK::State &state) const OpenSim::ModelComponent [protected, virtual]
isA(const char *type) const OpenSim::Object [inline, virtual]
isKindOf(const char *type)OpenSim::Object [inline, static]
isValidDefaultType(const Object *aObject) const OpenSim::Object [virtual]
makeObjectFromFile(const std::string &aFileName)OpenSim::Object [static]
ModelComponent()OpenSim::ModelComponent
ModelComponent(const std::string &aFileName, bool aUpdateFromXMLNode=true) SWIG_DECLARE_EXCEPTIONOpenSim::ModelComponent
ModelComponent(const XMLDocument *aDocument)OpenSim::ModelComponent
ModelComponent(DOMElement *aNode)OpenSim::ModelComponent
ModelComponent(const ModelComponent &copy)OpenSim::ModelComponent
ModelComponentSet classOpenSim::ModelComponent [friend]
NAME_LENGTH enum valueOpenSim::Object
newInstanceOfType(const std::string &aType)OpenSim::Object [static]
notifyObservers(OpenSim::Event &aEvent)OpenSim::Object [inline]
Object()OpenSim::Object
Object(const std::string &aFileName, bool aUpdateFromXMLNode=true) SWIG_DECLARE_EXCEPTIONOpenSim::Object
Object(const XMLDocument *aDocument)OpenSim::Object
Object(DOMElement *aNode)OpenSim::Object
Object(const Object &aObject)OpenSim::Object
operator<(const Object &aObject) const OpenSim::Object [virtual]
operator<<(std::ostream &aOut, const Object &aObject)OpenSim::Object [friend]
operator=(const Object &aObject)OpenSim::Object
operator==(const Object &aObject) const OpenSim::Object [virtual]
print(const std::string &aFileName)OpenSim::Object
PrintPropertyInfo(std::ostream &aOStream, const std::string &aClassNameDotPropertyName)OpenSim::Object [static]
PrintPropertyInfo(std::ostream &aOStream, const std::string &aClassName, const std::string &aPropertyName)OpenSim::Object [static]
registerMigrationFunction(int aVersionMigrateFromNumber, int aVersionMigrateToNumber, MigrationFunction *aMigrationFunction)OpenSim::Object [static]
RegisterType(const Object &aObject)OpenSim::Object [static]
renameChildNode(const std::string &aOldName, const std::string &aNewName, DOMElement *startNode=NULL)OpenSim::Object
RenameType(const std::string &oldTypeName, const Object &aObjectOfNewType)OpenSim::Object [static]
SafeCopy(const Object *aObject)OpenSim::Object [inline, static]
scale(const ScaleSet &aScaleSet)OpenSim::ContactGeometry [virtual]
setAllPropertiesUseDefault(bool aUseDefault)OpenSim::Object
setBody(OpenSim::Body &body)OpenSim::ContactGeometry
setBodyName(const std::string &name)OpenSim::ContactGeometry
setChanged()OpenSim::Object [inline, protected]
setDefaultsFromState(const SimTK::State &state)OpenSim::ModelComponent [protected, virtual]
setDescription(const std::string &aDescrip)OpenSim::Object
setFilename(const std::string &filename)OpenSim::ContactMesh
setInlined(bool aInlined, const std::string &aFileName="")OpenSim::Object
setLocation(const SimTK::Vec3 &location)OpenSim::ContactGeometry
setModel(Model &model)OpenSim::ModelComponent [protected]
setName(const std::string &aName)OpenSim::Object
setOrientation(const SimTK::Vec3 &orientation)OpenSim::ContactGeometry
setSerializeAllDefaults(bool aBoolean)OpenSim::Object [inline, static]
setType(const std::string &aType)OpenSim::Object
setup(Model &aModel)OpenSim::ContactGeometry
setupFromXML()OpenSim::ModelComponent [protected, virtual]
setXMLNode(DOMElement *aNode)OpenSim::Object [protected]
toString() const OpenSim::Object
update(const Object &aObject, OpenSim::Event &aEvent)OpenSim::Object [inline, virtual]
updateDefaultObjectsFromXMLNode()OpenSim::Object [virtual]
updateDefaultObjectsXMLNode(DOMElement *aParent)OpenSim::Object [virtual]
updateFromXMLNode()OpenSim::Object [virtual]
updateGeometry()OpenSim::ContactGeometry [inline, virtual]
updateXMLNode(DOMElement *aParent, int aNodeIndex=0)OpenSim::Object [virtual]
updDisplayer()OpenSim::ContactGeometry [inline, virtual]
updModel()OpenSim::ModelComponent
~ContactGeometry()OpenSim::ContactGeometry
~Object()OpenSim::Object [virtual]

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