, including all inherited members.
_appliesForce | OpenSim::Actuator | [protected] |
_controlIndex | OpenSim::Actuator | [protected] |
_controller | OpenSim::Actuator | [protected] |
_controlSuffixes | OpenSim::Actuator | [protected] |
_converting | OpenSim::Object | [protected] |
_description | OpenSim::Object | [protected] |
_document | OpenSim::Object | [protected] |
_forceDeltaIndex | OpenSim::Actuator | [protected] |
_forceIndex | OpenSim::Actuator | [protected] |
_forceMultiplierIndex | OpenSim::Actuator | [protected] |
_inlined | OpenSim::Object | [protected] |
_isControlled | OpenSim::Actuator | [protected] |
_model | OpenSim::ModelComponent | [protected] |
_name | OpenSim::Object | [protected] |
_node | OpenSim::Object | [protected] |
_numStateVariables | OpenSim::Actuator | [protected] |
_propertySet | OpenSim::Object | [protected] |
_refNode | OpenSim::Object | [protected] |
_speedIndex | OpenSim::Actuator | [protected] |
_stateVariableDerivIndex | OpenSim::Actuator | [protected] |
_stateVariableSuffixes | OpenSim::Actuator | [protected] |
_subsystemIndex | OpenSim::Actuator | [protected] |
_type | OpenSim::Object | [protected] |
_zIndex | OpenSim::Actuator | [mutable, protected] |
Actuator() | OpenSim::Actuator | |
Actuator(const Actuator &aActuator) | OpenSim::Actuator | |
addObserver(Object &aObserver) | OpenSim::Object | [inline] |
addObserverEvent(Object &aObserver, OpenSim::Event &aEvent) | OpenSim::Object | [inline] |
applyForce(const OpenSim::Body &aBody, const SimTK::Vec3 &aForce) const | OpenSim::CustomActuator | [protected] |
applyForceToPoint(const OpenSim::Body &aBody, const SimTK::Vec3 &aPoint, const SimTK::Vec3 &aForce) const | OpenSim::CustomActuator | [protected] |
applyGeneralizedForce(const Coordinate &aCoord, double aForce) const | OpenSim::CustomActuator | [protected] |
applyTorque(const OpenSim::Body &aBody, const SimTK::Vec3 &aTorque) const | OpenSim::CustomActuator | [protected] |
bindStateVariable(int aIndex, const std::string &aSuffix) | OpenSim::Actuator | [protected] |
check() const | OpenSim::Actuator | [inline, virtual] |
clearChanged() | OpenSim::Object | [inline, protected] |
clearXMLStructures() | OpenSim::Object | |
computeActuation(const SimTK::State &s) const =0 | OpenSim::Actuator | [pure virtual] |
computeEquilibrium(SimTK::State &s) const | OpenSim::Actuator | [inline, virtual] |
computeForce(const SimTK::State &state) const =0 | OpenSim::CustomActuator | [protected, pure virtual] |
computeForce(const SimbodyEngine &engine, const SimTK::State &state, SimTK::Vector_< SimTK::SpatialVec > &bodyForces, SimTK::Vector &mobilityForces) const | OpenSim::CustomActuator | [protected] |
computePotentialEnergy(const SimTK::State &state) const | OpenSim::CustomActuator | [protected, virtual] |
computeStateDerivatives(const SimTK::State &s) | OpenSim::Actuator | [inline, virtual] |
copy() const =0 | OpenSim::Actuator | [pure virtual] |
OpenSim::Force::copy(DOMElement *aNode) const | OpenSim::Object | [virtual] |
copyPropertyValues(Actuator &aActuator) | OpenSim::Actuator | [inline, virtual] |
countObservers() const | OpenSim::Object | [inline] |
createSystem(SimTK::MultibodySystem &system) const | OpenSim::CustomActuator | [virtual] |
CustomActuator() | OpenSim::CustomActuator | |
CustomActuator(const CustomActuator &aActuator) | OpenSim::CustomActuator | |
DEFAULT_NAME | OpenSim::Object | [static] |
deleteActuator(Actuator *aActuator) | OpenSim::Actuator | [inline, static] |
deleteObserver(Object &aObserver) | OpenSim::Object | [inline] |
deleteObservers() | OpenSim::Object | [inline] |
ForceAdapter class | OpenSim::CustomActuator | [friend] |
generateXMLNode(DOMElement *aParent, int aNodeIndex=0) | OpenSim::Object | [virtual] |
getAppliedForce(const SimTK::State &s) const | OpenSim::Actuator | [virtual] |
getAppliesForce() const | OpenSim::Actuator | [inline] |
getControl(const SimTK::State &s) const | OpenSim::Actuator | [virtual] |
getControlIndex() const | OpenSim::Actuator | [virtual] |
getController() const | OpenSim::Actuator | [virtual] |
getDescription() const | OpenSim::Object | |
getDisplayer() const | OpenSim::Object | [inline, virtual] |
getDocument() const | OpenSim::Object | |
getDocumentFileName() const | OpenSim::Object | |
getForce(const SimTK::State &s) const | OpenSim::Actuator | [virtual] |
getForceDelta(const SimTK::State &s) const | OpenSim::Actuator | |
getForceMultiplier(const SimTK::State &s) const | OpenSim::Actuator | |
getInlined() const | OpenSim::Object | |
getModel() const | OpenSim::Actuator | [inline] |
getName() const | OpenSim::Object | |
getNewType() const | OpenSim::Object | [inline, virtual] |
getNumControls() | OpenSim::Actuator | [inline] |
getNumStateVariables() const | OpenSim::Actuator | [virtual] |
getOptimalForce() const | OpenSim::Actuator | [virtual] |
getPower(const SimTK::State &s) const | OpenSim::Actuator | [inline, virtual] |
getPropertySet() | OpenSim::Object | [inline] |
getPropertySet() const | OpenSim::Object | [inline] |
getRecordLabels() const | OpenSim::Force | [inline, virtual] |
getRecordValues(const SimTK::State &state) const | OpenSim::Force | [inline, virtual] |
getRegisteredObjectsOfGivenType(ArrayPtrs< T > &rArray) | OpenSim::Object | [inline, static] |
getRegisteredTypenames(Array< std::string > &rTypeNames) | OpenSim::Object | [static] |
getSerializeAllDefaults() | OpenSim::Object | [inline, static] |
getSpeed(const SimTK::State &s) const | OpenSim::Actuator | [virtual] |
getStateVariable(const SimTK::State &s, int aIndex) const | OpenSim::Actuator | [virtual] |
getStateVariableDeriv(const SimTK::State &s, int aIndex) const | OpenSim::Actuator | [virtual] |
getStateVariableDerivs(const SimTK::State &s, double rY[]) const | OpenSim::Actuator | [virtual] |
getStateVariableIndex(const std::string &aName) const | OpenSim::Actuator | [virtual] |
getStateVariableName(int aIndex) const | OpenSim::Actuator | [virtual] |
getStateVariables(const SimTK::State &s, double rY[]) const | OpenSim::Actuator | [virtual] |
getStress(const SimTK::State &s) const | OpenSim::Actuator | [virtual] |
getType() const | OpenSim::Object | |
getXMLNode() const | OpenSim::Object | |
hasChanged() | OpenSim::Object | [inline, protected] |
initState(SimTK::State &state) const | OpenSim::ModelComponent | [protected, virtual] |
initStateCache(SimTK::State &s, SimTK::SubsystemIndex subsystemIndex, Model &model) | OpenSim::Actuator | [virtual] |
isA(const char *type) const | OpenSim::Object | [inline, virtual] |
isControlled() const | OpenSim::Actuator | [inline, virtual] |
isKindOf(const char *type) | OpenSim::Object | [inline, static] |
isValidDefaultType(const Object *aObject) const | OpenSim::Object | [virtual] |
LARGE | OpenSim::Actuator | [static] |
makeObjectFromFile(const std::string &aFileName) | OpenSim::Object | [static] |
ModelComponent() | OpenSim::ModelComponent | |
ModelComponent(const std::string &aFileName, bool aUpdateFromXMLNode=true) SWIG_DECLARE_EXCEPTION | OpenSim::ModelComponent | |
ModelComponent(const XMLDocument *aDocument) | OpenSim::ModelComponent | |
ModelComponent(DOMElement *aNode) | OpenSim::ModelComponent | |
ModelComponent(const ModelComponent ©) | OpenSim::ModelComponent | |
ModelComponentSet class | OpenSim::ModelComponent | [friend] |
NAME_LENGTH enum value | OpenSim::Object | |
newInstanceOfType(const std::string &aType) | OpenSim::Object | [static] |
notifyObservers(OpenSim::Event &aEvent) | OpenSim::Object | [inline] |
Object() | OpenSim::Object | |
Object(const std::string &aFileName, bool aUpdateFromXMLNode=true) SWIG_DECLARE_EXCEPTION | OpenSim::Object | |
Object(const XMLDocument *aDocument) | OpenSim::Object | |
Object(DOMElement *aNode) | OpenSim::Object | |
Object(const Object &aObject) | OpenSim::Object | |
OPENSIM_DECLARE_DERIVED(CustomActuator, Actuator) | OpenSim::CustomActuator | |
OpenSim::Actuator::OPENSIM_DECLARE_DERIVED(Actuator, Object) | OpenSim::Actuator | |
operator<(const Object &aObject) const | OpenSim::Object | [virtual] |
operator<<(std::ostream &aOut, const Object &aObject) | OpenSim::Object | [friend] |
operator=(const Actuator &aActuator) | OpenSim::Actuator | |
operator==(const Object &aObject) const | OpenSim::Object | [virtual] |
postInit(Model &model) | OpenSim::Force | [inline, virtual] |
postScale(const SimTK::State &s, const ScaleSet &aScaleSet) | OpenSim::Actuator | [inline, virtual] |
preScale(const SimTK::State &s, const ScaleSet &aScaleSet) | OpenSim::Actuator | [inline, virtual] |
print(const std::string &aFileName) | OpenSim::Object | |
PrintPropertyInfo(std::ostream &aOStream, const std::string &aClassNameDotPropertyName) | OpenSim::Object | [static] |
PrintPropertyInfo(std::ostream &aOStream, const std::string &aClassName, const std::string &aPropertyName) | OpenSim::Object | [static] |
promoteControlsToStates(const SimTK::State &s, int index) | OpenSim::Actuator | [inline, virtual] |
registerMigrationFunction(int aVersionMigrateFromNumber, int aVersionMigrateToNumber, MigrationFunction *aMigrationFunction) | OpenSim::Object | [static] |
RegisterType(const Object &aObject) | OpenSim::Object | [static] |
renameChildNode(const std::string &aOldName, const std::string &aNewName, DOMElement *startNode=NULL) | OpenSim::Object | |
RenameType(const std::string &oldTypeName, const Object &aObjectOfNewType) | OpenSim::Object | [static] |
replacePropertyFunction(Function *aOldFunction, Function *aNewFunction) | OpenSim::Actuator | [virtual] |
SafeCopy(const Object *aObject) | OpenSim::Object | [inline, static] |
scale(const SimTK::State &s, const ScaleSet &aScaleSet) | OpenSim::Actuator | [inline, virtual] |
setAllPropertiesUseDefault(bool aUseDefault) | OpenSim::Object | |
setAppliesForce(bool aTrueFalse) | OpenSim::Actuator | [inline, protected] |
setChanged() | OpenSim::Object | [inline, protected] |
setControlIndex(int index) | OpenSim::Actuator | [virtual] |
setController(const Controller *) | OpenSim::Actuator | [virtual] |
setDefaultsFromState(const SimTK::State &state) | OpenSim::ModelComponent | [protected, virtual] |
setDescription(const std::string &aDescrip) | OpenSim::Object | |
setForce(const SimTK::State &s, double aForce) const | OpenSim::Actuator | [virtual] |
setForceDelta(const SimTK::State &s, double forceDelta) const | OpenSim::Actuator | |
setForceMultiplier(const SimTK::State &s, double forceMultiplier) const | OpenSim::Actuator | |
setInlined(bool aInlined, const std::string &aFileName="") | OpenSim::Object | |
setIsControlled(bool flag) | OpenSim::Actuator | [inline, virtual] |
setModel(Model &aModel) | OpenSim::Actuator | [inline] |
setName(const std::string &aName) | OpenSim::Object | |
setNumStateVariables(int aNumStateVariables) | OpenSim::Actuator | [protected] |
setSerializeAllDefaults(bool aBoolean) | OpenSim::Object | [inline, static] |
setSpeed(const SimTK::State &s, double aspeed) const | OpenSim::Actuator | [virtual] |
setStateVariable(SimTK::State &s, int aIndex, double aValue) const | OpenSim::Actuator | [virtual] |
setStateVariableDeriv(const SimTK::State &s, int aIndex, double aValue) const | OpenSim::Actuator | [virtual] |
setStateVariableDerivs(const SimTK::State &s, const double aY[]) const | OpenSim::Actuator | [virtual] |
setStateVariables(SimTK::State &s, const double aY[]) const | OpenSim::Actuator | [virtual] |
setType(const std::string &aType) | OpenSim::Object | |
setup(Model &aModel) | OpenSim::Actuator | [virtual] |
setupFromXML() | OpenSim::ModelComponent | [protected, virtual] |
setXMLNode(DOMElement *aNode) | OpenSim::Object | [protected] |
toString() const | OpenSim::Object | |
update(const Object &aObject, OpenSim::Event &aEvent) | OpenSim::Object | [inline, virtual] |
updateDefaultObjectsFromXMLNode() | OpenSim::Object | [virtual] |
updateDefaultObjectsXMLNode(DOMElement *aParent) | OpenSim::Object | [virtual] |
updateDisplayer(const SimTK::State &s) | OpenSim::Actuator | [inline, virtual] |
updateFromXMLNode() | OpenSim::Object | [virtual] |
updateGeometry() | OpenSim::Actuator | [protected, virtual] |
updateXMLNode(DOMElement *aParent, int aNodeIndex=0) | OpenSim::Object | [virtual] |
updDisplayer() | OpenSim::Object | [inline, virtual] |
updModel() | OpenSim::ModelComponent | |
~Actuator() | OpenSim::Actuator | [virtual] |
~Object() | OpenSim::Object | [virtual] |