, including all inherited members.
Add(int aNR, int aNC, const double *aM1, const double *aM2, double *aM) | OpenSim::Mtx | [static] |
Angle(const SimTK::Vec3 &aV1, const SimTK::Vec3 &aV2) | OpenSim::Mtx | [inline, static] |
ComputeIndex(int i2, int n1, int i1) | OpenSim::Mtx | [static] |
ComputeIndex(int i3, int n2, int i2, int n1, int i1) | OpenSim::Mtx | [static] |
CrossProduct(SimTK::Vec3 &aV1, SimTK::Vec3 &aV2, SimTK::Vec3 &aV) | OpenSim::Mtx | [inline, static] |
DotProduct(int aN, const SimTK::Vec3 &aV1, const SimTK::Vec3 &aV2) | OpenSim::Mtx | [inline, static] |
EnsurePointerSpaceCapacity(int aN) | OpenSim::Mtx | [static] |
EnsureWorkSpaceCapacity(int aN) | OpenSim::Mtx | [static] |
FindIndex(int aStartIndex, double aTime, int aNT, double *aT) | OpenSim::Mtx | [static] |
FindIndexGreater(int aNX, double *aX, double aValue) | OpenSim::Mtx | [static] |
FindIndexLess(int aNX, double *aX, double aValue) | OpenSim::Mtx | [static] |
FreeWorkAndPointerSpaces() | OpenSim::Mtx | [static] |
GetDim3(int n3, int n2, int n1, int i2, int i1, double *m, double *a) | OpenSim::Mtx | [static] |
Identity(int aNR, double *rI) | OpenSim::Mtx | [static] |
Interpolate(int aN, double aT1, double *aY1, double aT2, double *aY2, double t, double *aY) | OpenSim::Mtx | [static] |
Interpolate(double aT1, double aY1, double aT2, double aY2, double t) | OpenSim::Mtx | [static] |
Invert(int aN, const double *aM, double *aMInv) | OpenSim::Mtx | [static] |
Magnitude(int aN, const SimTK::Vec3 &aV) | OpenSim::Mtx | [inline, static] |
Multiply(int aNR, int aNC, const double *aM, double aScalar, double *rM) | OpenSim::Mtx | [static] |
Multiply(int aNR1, int aNCR, int aNC2, const double *aM1, const double *aM2, double *aM) | OpenSim::Mtx | [static] |
Normalize(int aN, const SimTK::Vec3 &aV, SimTK::Vec3 &rV) | OpenSim::Mtx | [inline, static] |
PerpendicularUnitVector(SimTK::Vec3 &aV, SimTK::Vec3 &rV) | OpenSim::Mtx | [inline, static] |
Print(int aNR, int aNC, const double *aM, int aPrecision=8) | OpenSim::Mtx | [static] |
Rotate(int aXYZ, double aRadians, const double aP[3], double rP[3]) | OpenSim::Mtx | [static] |
Rotate(const double aAxis[3], double aRadians, const double aP[3], double rP[3]) | OpenSim::Mtx | [static] |
RotateDeg(int aXYZ, double aDegrees, const double aP[3], double rP[3]) | OpenSim::Mtx | [static] |
RotateDeg(const double aAxis[3], double aDegrees, const double aP[3], double rP[3]) | OpenSim::Mtx | [static] |
SetDim3(int n3, int n2, int n1, int i2, int i1, double *m, double *a) | OpenSim::Mtx | [static] |
Subtract(int aNR, int aNC, const double *aM1, const double *aM2, double *aM) | OpenSim::Mtx | [static] |
Translate(double aX, double aY, double aZ, const double aP[3], double rP[3]) | OpenSim::Mtx | [static] |
Transpose(int aNR, int aNC, const double *aM, double *aMT) | OpenSim::Mtx | [static] |