OpenSim::SimbodyEngine Member List

This is the complete list of members for OpenSim::SimbodyEngine, including all inherited members.
_convertingOpenSim::Object [protected]
_descriptionOpenSim::Object [protected]
_documentOpenSim::Object [protected]
_groundBodyOpenSim::SimbodyEngine [protected]
_inlinedOpenSim::Object [protected]
_modelOpenSim::SimbodyEngine
_nameOpenSim::Object [protected]
_nodeOpenSim::Object [protected]
_propertySetOpenSim::Object [protected]
_refNodeOpenSim::Object [protected]
_typeOpenSim::Object [protected]
addObserver(Object &aObserver)OpenSim::Object [inline]
addObserverEvent(Object &aObserver, OpenSim::Event &aEvent)OpenSim::Object [inline]
Body classOpenSim::SimbodyEngine [friend]
calcDistance(const SimTK::State &s, const OpenSim::Body &aBody1, const double aPoint1[3], const OpenSim::Body &aBody2, const double aPoint2[3]) const OpenSim::SimbodyEngine [virtual]
calcDistance(const SimTK::State &s, const OpenSim::Body &aBody1, const SimTK::Vec3 &aPoint1, const OpenSim::Body &aBody2, const SimTK::Vec3 &aPoint2) const OpenSim::SimbodyEngine [virtual]
clearChanged()OpenSim::Object [inline, protected]
clearXMLStructures()OpenSim::Object
computeDerivatives(const SimTK::State &s, double *dqdt, double *dudt)OpenSim::SimbodyEngine [virtual]
computeReactions(const SimTK::State &s, SimTK::Vector_< SimTK::Vec3 > &rForces, SimTK::Vector_< SimTK::Vec3 > &rTorques) const OpenSim::SimbodyEngine [virtual]
Constraint classOpenSim::SimbodyEngine [friend]
convertAnglesToDirectionCosines(double aE1, double aE2, double aE3, double rDirCos[3][3]) const OpenSim::SimbodyEngine [virtual]
convertAnglesToDirectionCosines(double aE1, double aE2, double aE3, double *rDirCos) const OpenSim::SimbodyEngine [virtual]
convertDegreesToRadians(Storage &rStorage) const OpenSim::SimbodyEngine
convertDegreesToRadians(double *aQDeg, double *rQRad) const OpenSim::SimbodyEngine
convertDirectionCosinesToAngles(double aDirCos[3][3], double *rE1, double *rE2, double *rE3) const OpenSim::SimbodyEngine [virtual]
convertDirectionCosinesToAngles(double *aDirCos, double *rE1, double *rE2, double *rE3) const OpenSim::SimbodyEngine [virtual]
convertDirectionCosinesToQuaternions(double aDirCos[3][3], double *rQ1, double *rQ2, double *rQ3, double *rQ4) const OpenSim::SimbodyEngine [virtual]
convertDirectionCosinesToQuaternions(double *aDirCos, double *rQ1, double *rQ2, double *rQ3, double *rQ4) const OpenSim::SimbodyEngine [virtual]
convertQuaternionsToDirectionCosines(double aQ1, double aQ2, double aQ3, double aQ4, double rDirCos[3][3]) const OpenSim::SimbodyEngine [virtual]
convertQuaternionsToDirectionCosines(double aQ1, double aQ2, double aQ3, double aQ4, double *rDirCos) const OpenSim::SimbodyEngine [virtual]
convertRadiansToDegrees(Storage &rStorage) const OpenSim::SimbodyEngine
convertRadiansToDegrees(double *aQRad, double *rQDeg) const OpenSim::SimbodyEngine
Coordinate classOpenSim::SimbodyEngine [friend]
CoordinateCouplerConstraint classOpenSim::SimbodyEngine [friend]
copy() const OpenSim::SimbodyEngine [virtual]
OpenSim::Object::copy(DOMElement *aNode) const OpenSim::Object [virtual]
countObservers() const OpenSim::Object [inline]
DEFAULT_NAMEOpenSim::Object [static]
deleteObserver(Object &aObserver)OpenSim::Object [inline]
deleteObservers()OpenSim::Object [inline]
formCompleteStorages(const SimTK::State &s, const OpenSim::Storage &aQIn, OpenSim::Storage *&rQComplete, OpenSim::Storage *&rUComplete) const OpenSim::SimbodyEngine [virtual]
formEulerTransform(const SimTK::State &s, const OpenSim::Body &aBody, double *rE) const OpenSim::SimbodyEngine [virtual]
formJacobianEuler(const OpenSim::Body &aBody, double *rJE, const OpenSim::Body *aRefBody=NULL) const OpenSim::SimbodyEngine [inline, virtual]
formJacobianOrientation(const OpenSim::Body &aBody, double *rJ0, const OpenSim::Body *aRefBody=NULL) const OpenSim::SimbodyEngine [inline, virtual]
formJacobianTranslation(const OpenSim::Body &aBody, const SimTK::Vec3 &aPoint, double *rJ, const OpenSim::Body *aRefBody=NULL) const OpenSim::SimbodyEngine [inline, virtual]
formMassMatrix(double *rI)OpenSim::SimbodyEngine [inline, virtual]
generateXMLNode(DOMElement *aParent, int aNodeIndex=0)OpenSim::Object [virtual]
getAcceleration(const SimTK::State &s, const OpenSim::Body &aBody, const SimTK::Vec3 &aPoint, SimTK::Vec3 &rAcc) const OpenSim::SimbodyEngine [virtual]
getAngularAcceleration(const SimTK::State &s, const OpenSim::Body &aBody, SimTK::Vec3 &rAngAcc) const OpenSim::SimbodyEngine [virtual]
getAngularAccelerationBodyLocal(const SimTK::State &s, const OpenSim::Body &aBody, SimTK::Vec3 &rAngAcc) const OpenSim::SimbodyEngine [virtual]
getAngularVelocity(const SimTK::State &s, const OpenSim::Body &aBody, SimTK::Vec3 &rAngVel) const OpenSim::SimbodyEngine [virtual]
getAngularVelocityBodyLocal(const SimTK::State &s, const OpenSim::Body &aBody, SimTK::Vec3 &rAngVel) const OpenSim::SimbodyEngine [virtual]
getDescription() const OpenSim::Object
getDirectionCosines(const SimTK::State &s, const OpenSim::Body &aBody, double rDirCos[3][3]) const OpenSim::SimbodyEngine [virtual]
getDirectionCosines(const SimTK::State &s, const OpenSim::Body &aBody, double *rDirCos) const OpenSim::SimbodyEngine [virtual]
getDisplayer() const OpenSim::Object [inline, virtual]
getDocument() const OpenSim::Object
getDocumentFileName() const OpenSim::Object
getGroundBody() const OpenSim::SimbodyEngine [virtual]
getInlined() const OpenSim::Object
getMass() const OpenSim::SimbodyEngine [virtual]
getModel() const OpenSim::SimbodyEngine [inline]
getModel()OpenSim::SimbodyEngine [inline]
getName() const OpenSim::Object
getNewType() const OpenSim::Object [inline, virtual]
getPosition(const SimTK::State &s, const OpenSim::Body &aBody, const SimTK::Vec3 &aPoint, SimTK::Vec3 &rPos) const OpenSim::SimbodyEngine [virtual]
getPropertySet()OpenSim::Object [inline]
getPropertySet() const OpenSim::Object [inline]
getRegisteredObjectsOfGivenType(ArrayPtrs< T > &rArray)OpenSim::Object [inline, static]
getRegisteredTypenames(Array< std::string > &rTypeNames)OpenSim::Object [static]
getSerializeAllDefaults()OpenSim::Object [inline, static]
getSystemInertia(const SimTK::State &s, double &rM, SimTK::Vec3 &rCOM, double rI[3][3]) const OpenSim::SimbodyEngine [virtual]
getSystemInertia(const SimTK::State &s, double &rM, double *rCOM, double *rI) const OpenSim::SimbodyEngine [virtual]
getTransform(const SimTK::State &s, const OpenSim::Body &aBody) const OpenSim::SimbodyEngine [virtual]
getType() const OpenSim::Object
getUnlockedCoordinates(const SimTK::State &s, CoordinateSet &rUnlockedCoordinates) const OpenSim::SimbodyEngine [virtual]
getVelocity(const SimTK::State &s, const OpenSim::Body &aBody, const SimTK::Vec3 &aPoint, SimTK::Vec3 &rVel) const OpenSim::SimbodyEngine [virtual]
getWrapObject(const std::string &aName) const OpenSim::SimbodyEngine [virtual]
getXMLNode() const OpenSim::Object
hasChanged()OpenSim::Object [inline, protected]
initializeState(SimTK::State &s)OpenSim::SimbodyEngine
isA(const char *type) const OpenSim::Object [inline, virtual]
isKindOf(const char *type)OpenSim::Object [inline, static]
isValidDefaultType(const Object *aObject) const OpenSim::Object [virtual]
Joint classOpenSim::SimbodyEngine [friend]
makeObjectFromFile(const std::string &aFileName)OpenSim::Object [static]
NAME_LENGTH enum valueOpenSim::Object
newInstanceOfType(const std::string &aType)OpenSim::Object [static]
notifyObservers(OpenSim::Event &aEvent)OpenSim::Object [inline]
Object()OpenSim::Object
Object(const std::string &aFileName, bool aUpdateFromXMLNode=true) SWIG_DECLARE_EXCEPTIONOpenSim::Object
Object(const XMLDocument *aDocument)OpenSim::Object
Object(DOMElement *aNode)OpenSim::Object
Object(const Object &aObject)OpenSim::Object
operator<(const Object &aObject) const OpenSim::Object [virtual]
operator<<(std::ostream &aOut, const Object &aObject)OpenSim::Object [friend]
operator=(const SimbodyEngine &aEngine)OpenSim::SimbodyEngine
operator==(const Object &aObject) const OpenSim::Object [virtual]
print(const std::string &aFileName)OpenSim::Object
PrintPropertyInfo(std::ostream &aOStream, const std::string &aClassNameDotPropertyName)OpenSim::Object [static]
PrintPropertyInfo(std::ostream &aOStream, const std::string &aClassName, const std::string &aPropertyName)OpenSim::Object [static]
projectConfigurationToSatisfyConstraints(SimTK::State &s, const double cTol) const OpenSim::SimbodyEngine [virtual]
registerMigrationFunction(int aVersionMigrateFromNumber, int aVersionMigrateToNumber, MigrationFunction *aMigrationFunction)OpenSim::Object [static]
RegisterType(const Object &aObject)OpenSim::Object [static]
renameChildNode(const std::string &aOldName, const std::string &aNewName, DOMElement *startNode=NULL)OpenSim::Object
RenameType(const std::string &oldTypeName, const Object &aObjectOfNewType)OpenSim::Object [static]
SafeCopy(const Object *aObject)OpenSim::Object [inline, static]
scale(SimTK::State &s, const ScaleSet &aScaleSet, double aFinalMass=-1.0, bool aPreserveMassDist=false)OpenSim::SimbodyEngine [virtual]
setAllPropertiesUseDefault(bool aUseDefault)OpenSim::Object
setChanged()OpenSim::Object [inline, protected]
setDescription(const std::string &aDescrip)OpenSim::Object
setInlined(bool aInlined, const std::string &aFileName="")OpenSim::Object
setModel(Model &aModel)OpenSim::SimbodyEngine [inline]
setName(const std::string &aName)OpenSim::Object
setSerializeAllDefaults(bool aBoolean)OpenSim::Object [inline, static]
setType(const std::string &aType)OpenSim::Object
setup(Model &aModel)OpenSim::SimbodyEngine [virtual]
setXMLNode(DOMElement *aNode)OpenSim::Object [protected]
SimbodyEngine()OpenSim::SimbodyEngine
SimbodyEngine(const std::string &aFileName)OpenSim::SimbodyEngine
SimbodyEngine(const SimbodyEngine &aEngine)OpenSim::SimbodyEngine
toString() const OpenSim::Object
transform(const SimTK::State &s, const OpenSim::Body &aBodyFrom, const double aVec[3], const OpenSim::Body &aBodyTo, double rVec[3]) const OpenSim::SimbodyEngine [virtual]
transform(const SimTK::State &s, const OpenSim::Body &aBodyFrom, const SimTK::Vec3 &aVec, const OpenSim::Body &aBodyTo, SimTK::Vec3 &rVec) const OpenSim::SimbodyEngine [virtual]
transformPosition(const SimTK::State &s, const OpenSim::Body &aBodyFrom, const double aPos[3], const OpenSim::Body &aBodyTo, double rPos[3]) const OpenSim::SimbodyEngine [virtual]
transformPosition(const SimTK::State &s, const OpenSim::Body &aBodyFrom, const SimTK::Vec3 &aPos, const OpenSim::Body &aBodyTo, SimTK::Vec3 &rPos) const OpenSim::SimbodyEngine [virtual]
transformPosition(const SimTK::State &s, const OpenSim::Body &aBodyFrom, const double aPos[3], double rPos[3]) const OpenSim::SimbodyEngine [virtual]
transformPosition(const SimTK::State &s, const OpenSim::Body &aBodyFrom, const SimTK::Vec3 &aPos, SimTK::Vec3 &rPos) const OpenSim::SimbodyEngine [virtual]
update(const Object &aObject, OpenSim::Event &aEvent)OpenSim::Object [inline, virtual]
updateCoordinateSet(CoordinateSet &aCoordinateSet)OpenSim::SimbodyEngine [virtual]
updateDefaultObjectsFromXMLNode()OpenSim::Object [virtual]
updateDefaultObjectsXMLNode(DOMElement *aParent)OpenSim::Object [virtual]
updateFromXMLNode()OpenSim::Object [virtual]
updateXMLNode(DOMElement *aParent, int aNodeIndex=0)OpenSim::Object [virtual]
updDisplayer()OpenSim::Object [inline, virtual]
WeldConstraint classOpenSim::SimbodyEngine [friend]
~Object()OpenSim::Object [virtual]
~SimbodyEngine()OpenSim::SimbodyEngine [virtual]

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