OpenSim
OpenSim 3.2
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Controller is an abstract ModelComponent that defines the interface for an OpenSim Controller. More...
#include <Controller.h>
Property declarations | |
These are the serializable properties associated with a Controller. | |
class | ControllerSet |
OpenSim_DECLARE_PROPERTY (isDisabled, bool,"Flag (true or false) indicating whether or not the controller is disabled.") | |
OpenSim_DECLARE_LIST_PROPERTY (actuator_list, std::string,"The list of model actuators that this controller will control.""The keyword ALL indicates the controller will controll all the acuators in the model") | |
Controller () | |
Default constructor. More... | |
bool | isDisabled () const |
Get whether or not this controller is disabled. More... | |
void | setDisabled (bool disableFlag) |
Disable this controller. More... | |
void | setActuators (const Set< Actuator > &actuators) |
replace the current set of actuators with the provided set More... | |
void | addActuator (const Actuator &actuator) |
add to the current set of actuators More... | |
const Set< Actuator > & | getActuatorSet () const |
get a const reference to the current set of actuators More... | |
Set< Actuator > & | updActuators () |
get a writable reference to the set of actuators for this controller More... | |
virtual void | computeControls (const SimTK::State &s, SimTK::Vector &controls) const =0 |
Compute the control for actuator This method defines the behavior for any concrete controller and therefore must be implemented by concrete subclasses. More... | |
int | getNumControls () const |
void | connectToModel (Model &model) override |
Model component interface that permits the controller to be "wired" up to its actuators. More... | |
void | addToSystem (SimTK::MultibodySystem &system) const override |
Model component interface that creates underlying computational components in the SimTK::MultibodySystem. More... | |
void | setNumControls (int numControls) |
Only a Controller can set its number of controls based on its actuators. More... | |
Additional Inherited Members | |
Public Member Functions inherited from OpenSim::ModelComponent | |
ModelComponent () | |
Default constructor. More... | |
ModelComponent (const std::string &aFileName, bool aUpdateFromXMLNode=true) SWIG_DECLARE_EXCEPTION | |
Construct ModelComponent from an XML file. More... | |
ModelComponent (SimTK::Xml::Element &aNode) | |
Construct ModelComponent from a specific node in an XML document. More... | |
ModelComponent (const ModelComponent &source) | |
Construct ModelComponent with its contents copied from another ModelComponent; this is a deep copy so nothing is shared with the source after the copy. More... | |
virtual | ~ModelComponent () |
Destructor is virtual to allow concrete model component cleanup. More... | |
ModelComponent & | operator= (const ModelComponent &aModelComponent) |
Assignment operator to copy contents of an existing component. More... | |
const Model & | getModel () const |
Get a const reference to the Model this component is part of. More... | |
Model & | updModel () |
Get a modifiable reference to the Model this component is part of. More... | |
virtual void | updateDisplayer (const SimTK::State &s) const |
In case the ModelComponent has a visual representation (VisualObject), override this method to update it. More... | |
virtual int | getNumStateVariables () const |
Get the number of "Continuous" state variables maintained by the ModelComponent and its specified subcomponents. More... | |
virtual Array< std::string > | getStateVariableNames () const |
Get the names of "continuous" state variables maintained by the ModelComponent and its subcomponents. More... | |
virtual SimTK::SystemYIndex | getStateVariableSystemIndex (const std::string &stateVariableName) const |
Get the System Index of a state variable allocated by this ModelComponent. More... | |
int | getModelingOption (const SimTK::State &state, const std::string &name) const |
Get a ModelingOption flag for this ModelComponent by name. More... | |
void | setModelingOption (SimTK::State &state, const std::string &name, int flag) const |
Set the value of a ModelingOption flag for this ModelComponent. More... | |
double | getStateVariable (const SimTK::State &state, const std::string &name) const |
Get the value of a state variable allocated by this ModelComponent. More... | |
void | setStateVariable (SimTK::State &state, const std::string &name, double value) const |
Set the value of a state variable allocated by this ModelComponent by name. More... | |
double | getDiscreteVariable (const SimTK::State &state, const std::string &name) const |
Get the value of a discrete variable allocated by this ModelComponent by name. More... | |
void | setDiscreteVariable (SimTK::State &state, const std::string &name, double value) const |
Set the value of a discrete variable allocated by this ModelComponent by name. More... | |
template<typename T > | |
const T & | getCacheVariable (const SimTK::State &state, const std::string &name) const |
Get the value of a cache variable allocated by this ModelComponent by name. More... | |
template<typename T > | |
T & | updCacheVariable (const SimTK::State &state, const std::string &name) const |
Obtain a writable cache variable value allocated by this ModelComponent by name. More... | |
void | markCacheVariableValid (const SimTK::State &state, const std::string &name) const |
After updating a cache variable value allocated by this ModelComponent, you can mark its value as valid, which will not change until the realization stage falls below the minimum set at the time the cache variable was created. More... | |
void | markCacheVariableInvalid (const SimTK::State &state, const std::string &name) const |
Mark a cache variable value allocated by this ModelComponent as invalid. More... | |
bool | isCacheVariableValid (const SimTK::State &state, const std::string &name) const |
Enables the to monitor the validity of the cache variable value using the returned flag. More... | |
template<typename T > | |
void | setCacheVariable (const SimTK::State &state, const std::string &name, const T &value) const |
Set cache variable value allocated by this ModelComponent by name. More... | |
Static Public Member Functions inherited from OpenSim::Object | |
static void | registerType (const Object &defaultObject) |
Register an instance of a class; if the class is already registered it will be replaced. More... | |
static void | renameType (const std::string &oldTypeName, const std::string &newTypeName) |
Support versioning by associating the current Object type with an old name. More... | |
static const Object * | getDefaultInstanceOfType (const std::string &concreteClassName) |
Return a pointer to the default instance of the registered (concrete) Object whose class name is given, or NULL if the type is not registered. More... | |
template<class T > | |
static bool | isObjectTypeDerivedFrom (const std::string &concreteClassName) |
Return true if the given concrete object type represents a subclass of the template object type T, and thus could be referenced with a T*. More... | |
static Object * | newInstanceOfType (const std::string &concreteClassName) |
Create a new instance of the concrete Object type whose class name is given as concreteClassName. More... | |
static void | getRegisteredTypenames (Array< std::string > &typeNames) |
Retrieve all the typenames registered so far. More... | |
template<class T > | |
static void | getRegisteredObjectsOfGivenType (ArrayPtrs< T > &rArray) |
Return an array of pointers to the default instances of all registered (concrete) Object types that derive from a given Object-derived type that does not have to be concrete. More... | |
static void | PrintPropertyInfo (std::ostream &os, const std::string &classNameDotPropertyName) |
Dump formatted property information to a given output stream, useful for creating a "help" facility for registered objects. More... | |
static void | PrintPropertyInfo (std::ostream &os, const std::string &className, const std::string &propertyName) |
Same as the other signature but the class name and property name are provided as two separate strings. More... | |
static Object * | makeObjectFromFile (const std::string &fileName) |
Create an OpenSim object whose type is based on the tag at the root node of the XML file passed in. More... | |
static const std::string & | getClassName () |
Return the name of this class as a string; i.e., "Object". More... | |
static void | setSerializeAllDefaults (bool shouldSerializeDefaults) |
Static function to control whether all registered objects and their properties are written to the defaults section of output files rather than only those values for which the default was explicitly overwritten when read in from an input file or set programmatically. More... | |
static bool | getSerializeAllDefaults () |
Report the value of the "serialize all defaults" flag. More... | |
static bool | isKindOf (const char *type) |
Returns true if the passed-in string is "Object"; each Object-derived class defines a method of this name for its own class name. More... | |
static void | setDebugLevel (int newLevel) |
Set the debug level to get verbose output. More... | |
static int | getDebugLevel () |
Get current setting of debug level. More... | |
static Object * | SafeCopy (const Object *aObject) |
Use the clone() method to duplicate the given object unless the pointer is null in which case null is returned. More... | |
static void | RegisterType (const Object &defaultObject) |
OBSOLETE alternate name for registerType(). More... | |
static void | RenameType (const std::string &oldName, const std::string &newName) |
OBSOLETE alternate name for renameType(). More... | |
Static Public Attributes inherited from OpenSim::Object | |
static const std::string | DEFAULT_NAME |
Name used for default objects when they are serialized. More... | |
Protected Member Functions inherited from OpenSim::ModelComponent | |
virtual void | initStateFromProperties (SimTK::State &state) const |
Transfer property values or other state-independent initial values into this component's state variables in the passed-in state argument. More... | |
virtual void | setPropertiesFromState (const SimTK::State &state) |
Update this component's property values to match the specified State, if the component has created any state variable that is intended to correspond to a property. More... | |
virtual SimTK::Vector | computeStateVariableDerivatives (const SimTK::State &s) const |
If a model component has allocated any continuous state variables using the addStateVariable() method, then computeStateVariableDerivatives() must be implemented to provide time derivatives for those states. More... | |
virtual void | generateDecorations (bool fixed, const ModelDisplayHints &hints, const SimTK::State &state, SimTK::Array_< SimTK::DecorativeGeometry > &appendToThis) const |
Optional method for generating arbitrary display geometry that reflects this ModelComponent at the specified state. More... | |
virtual void | realizeTopology (SimTK::State &state) const |
Obtain state resources that are needed unconditionally, and perform computations that depend only on the system topology. More... | |
virtual void | realizeModel (SimTK::State &state) const |
Obtain state resources that may be needed, depending on modeling options, and perform computations that depend only on topology and selected modeling options. More... | |
virtual void | realizeInstance (const SimTK::State &state) const |
Perform computations that depend only on instance variables, like lengths and masses. More... | |
virtual void | realizeTime (const SimTK::State &state) const |
Perform computations that depend only on time and earlier stages. More... | |
virtual void | realizePosition (const SimTK::State &state) const |
Perform computations that depend only on position-level state variables and computations performed in earlier stages (including time). More... | |
virtual void | realizeVelocity (const SimTK::State &state) const |
Perform computations that depend only on velocity-level state variables and computations performed in earlier stages (including position, and time). More... | |
virtual void | realizeDynamics (const SimTK::State &state) const |
Perform computations (typically forces) that may depend on dynamics-stage state variables, and on computations performed in earlier stages (including velocity, position, and time), but not on other forces, accelerations, constraint multipliers, or reaction forces. More... | |
virtual void | realizeAcceleration (const SimTK::State &state) const |
Perform computations that may depend on applied forces. More... | |
virtual void | realizeReport (const SimTK::State &state) const |
Perform computations that may depend on anything but are only used for reporting and cannot affect subsequent simulation behavior. More... | |
void | includeAsSubComponent (ModelComponent *aComponent) |
Include another ModelComponent as a Subcomponent of this ModelComponent. More... | |
void | addModelingOption (const std::string &optionName, int maxFlagValue) const |
Add a modeling option (integer flag stored in the State) for use by this ModelComponent. More... | |
void | addStateVariable (const std::string &stateVariableName, SimTK::Stage invalidatesStage=SimTK::Stage::Dynamics) const |
Add a continuous system state variable belonging to this ModelComponent, and assign a name by which to refer to it. More... | |
void | addDiscreteVariable (const std::string &discreteVariableName, SimTK::Stage invalidatesStage) const |
Add a system discrete variable belonging to this ModelComponent, give it a name by which it can be referenced, and declare the lowest Stage that should be invalidated if this variable's value is changed. More... | |
template<class T > | |
void | addCacheVariable (const std::string &cacheVariableName, const T &variablePrototype, SimTK::Stage dependsOnStage) const |
Add a state cache entry belonging to this ModelComponent to hold calculated values that must be automatically invalidated when certain state values change. More... | |
const int | getStateIndex (const std::string &name) const |
Get the index of a ModelComponent's continuous state variable in the Subsystem for allocations. More... | |
const SimTK::DiscreteVariableIndex | getDiscreteVariableIndex (const std::string &name) const |
Get the index of a ModelComponent's discrete variable in the Subsystem for allocations. More... | |
const SimTK::CacheEntryIndex | getCacheVariableIndex (const std::string &name) const |
Get the index of a ModelComponent's cache variable in the Subsystem for allocations. More... | |
Protected Attributes inherited from OpenSim::ModelComponent | |
Model * | _model |
The model this component belongs to. More... | |
Related Functions inherited from OpenSim::Object | |
#define | OpenSim_DECLARE_CONCRETE_OBJECT(ConcreteClass, SuperClass) |
Macro to be included as the first line of the class declaration for any non-templatized, concrete class that derives from OpenSim::Object. More... | |
#define | OpenSim_DECLARE_ABSTRACT_OBJECT(ConcreteClass, SuperClass) |
Macro to be included as the first line of the class declaration for any still-abstract class that derives from OpenSim::Object. More... | |
#define | OpenSim_DECLARE_CONCRETE_OBJECT_T(ConcreteClass, TArg, SuperClass) |
Macro to be included as the first line of the class declaration for any templatized, concrete class that derives from OpenSim::Object, like Set<T>. More... | |
#define | OpenSim_DECLARE_ABSTRACT_OBJECT_T(ConcreteClass, TArg, SuperClass) |
Macro to be included as the first line of the class declaration for any templatized, still-abstract class that derives from OpenSim::Object. More... | |
Controller is an abstract ModelComponent that defines the interface for an OpenSim Controller.
A controller computes and sets the values of the controls for the actuators under its control. The defining method of a Controller is its computeControls() method.
OpenSim::Controller::Controller | ( | ) |
Default constructor.
void OpenSim::Controller::addActuator | ( | const Actuator & | actuator) |
add to the current set of actuators
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overrideprotectedvirtual |
Model component interface that creates underlying computational components in the SimTK::MultibodySystem.
This includes adding states, creating measures, etc... required by the controller.
Reimplemented from OpenSim::ModelComponent.
Reimplemented in OpenSim::CMC, OpenSim::CorrectionController, and OpenSim::ControlSetController.
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pure virtual |
Compute the control for actuator This method defines the behavior for any concrete controller and therefore must be implemented by concrete subclasses.
s | system state |
controls | writable model controls (all actuators) |
Implemented in OpenSim::CMC, OpenSim::TrackingController, OpenSim::ControlSetController, OpenSim::CorrectionController, OpenSim::PrescribedController, and OpenSim::ToyReflexController.
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overrideprotectedvirtual |
Model component interface that permits the controller to be "wired" up to its actuators.
Subclasses can override to perform additional setup.
Reimplemented from OpenSim::ModelComponent.
Reimplemented in OpenSim::CMC, OpenSim::CorrectionController, OpenSim::PrescribedController, and OpenSim::ControlSetController.
get a const reference to the current set of actuators
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inline |
bool OpenSim::Controller::isDisabled | ( | ) | const |
Get whether or not this controller is disabled.
OpenSim::Controller::OpenSim_DECLARE_LIST_PROPERTY | ( | actuator_list | , |
std::string | , | ||
"The list of model actuators that this controller will control.""The keyword ALL indicates the controller will controll all the acuators in the model" | |||
) |
OpenSim::Controller::OpenSim_DECLARE_PROPERTY | ( | isDisabled | , |
bool | , | ||
"Flag (true or false) indicating whether or not the controller is disabled." | |||
) |
replace the current set of actuators with the provided set
void OpenSim::Controller::setDisabled | ( | bool | disableFlag) |
Disable this controller.
disableFlag | Disable if true. |
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inlineprotected |
Only a Controller can set its number of controls based on its actuators.
get a writable reference to the set of actuators for this controller
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friend |