|
| Model () |
| Default constructor creates a Model containing only the Ground frame and a set of default properties. More...
|
|
| Model (const std::string &filename) |
| Constructor from an OpenSim XML model file. More...
|
|
void | finalizeConnections () |
| Satisfy all connections (Sockets and Inputs) in the model, using this model as the root Component. More...
|
|
void | setup () |
| Perform some set up functions that happen after the object has been deserialized. More...
|
|
void | cleanup () |
| Perform some clean up functions that are normally done from the destructor however this gives the GUI a way to proactively do the cleaning without waiting for garbage collection to do the actual cleanup. More...
|
|
Model * | clone () const override |
| Model clone() override that invokes finalizeFromProperties() on a default copy constructed Model, prior to returning the Model. More...
|
|
const std::string & | getConcreteClassName () const override |
| Returns the class name of the concrete Object-derived class of the actual object referenced by this Object, as a string. More...
|
|
void | buildSystem () |
| After the Model and its components have been constructed, call this to interconnect the components and then create the Simbody MultibodySystem needed to represent the Model computationally. More...
|
|
SimTK::State & | initializeState () |
| After buildSystem() has been called, and any additional modifications to the Simbody MultibodySystem have been made, call this method to finalize the MultibodySystem (by calling its realizeTopology() method), obtain an initial state, and assemble it so that position constraints are satisfied. More...
|
|
SimTK::State & | initSystem () |
| Convenience method that invokes buildSystem() and then initializeState(). More...
|
|
const SimTK::State & | getWorkingState () const |
| Convenience method that returns a reference to the model's 'working' state. More...
|
|
SimTK::State & | updWorkingState () |
|
void | initStateWithoutRecreatingSystem (SimTK::State &state) const |
| This is called after the Model is fully created but before starting a simulation. More...
|
|
void | invalidateSystem () |
| Mark the computational system as invalid. More...
|
|
bool | isValidSystem () const |
| Check that the underlying computational system representing the model is valid. More...
|
|
void | formStateStorage (const Storage &originalStorage, Storage &statesStorage, bool warnUnspecifiedStates=true) const |
| Create a storage (statesStorage) that has same label order as model's states with values populated from originalStorage. More...
|
|
void | formQStorage (const Storage &originalStorage, Storage &qStorage) |
|
void | updateAssemblyConditions (SimTK::State &s) |
| Update the AssemblySolver to the latest coordinate locking/constraints. More...
|
|
void | assemble (SimTK::State &state, const Coordinate *coord=NULL, double weight=10) |
| Find the kinematic state of the model that satisfies constraints and coordinate goals If assemble is being called due to a coordinate set value, provide the option to weight that coordinate value more heavily if specified. More...
|
|
void | equilibrateMuscles (SimTK::State &state) |
| Update the state of all Muscles so they are in equilibrium. More...
|
|
void | removeProbe (Probe *probe) |
| remove passed in Probe from model More...
|
|
const std::string & | getInputFileName () const |
| Get the XML file name used to construct the model. More...
|
|
void | setInputFileName (const std::string &fileName) |
| Set the XML file name used to construct the model. More...
|
|
const std::string & | getCredits () const |
| Get the credits (e.g., model author names) associated with the model. More...
|
|
void | setAuthors (const std::string &aCredits) |
| Set the credits (e.g., model author names) associated with the model. More...
|
|
const std::string & | getPublications () const |
| Get the publications associated with the model. More...
|
|
void | setPublications (const std::string &aPublications) |
| Set the publications associated with the model. More...
|
|
const Units & | getLengthUnits () const |
| Get the length units associated with the model. More...
|
|
const Units & | getForceUnits () const |
| Get the force units associated with the model. More...
|
|
SimTK::Vec3 | getGravity () const |
| Get the gravity vector in the global frame. More...
|
|
bool | setGravity (const SimTK::Vec3 &aGrav) |
| Set the gravity vector in the global frame. More...
|
|
int | getNumMarkers () const |
| Get the number of markers in the model. More...
|
|
int | getNumContactGeometries () const |
| Get the number of ContactGeometries in the model. More...
|
|
int | getNumBodies () const |
| Get the total number of bodies in the model. More...
|
|
int | getNumJoints () const |
| Get the total number of joints in the model. More...
|
|
int | getNumCoordinates () const |
| Get the total number of coordinates in the model. More...
|
|
int | getNumSpeeds () const |
| Get the total number of speeds in the model. More...
|
|
int | getNumConstraints () const |
| Get the total number of constraints in the model. More...
|
|
int | getNumProbes () const |
| Get the total number of probes in the model. More...
|
|
const Set< Actuator > & | getActuators () const |
| Get the subset of Forces in the model which are actuators. More...
|
|
Set< Actuator > & | updActuators () |
|
const Set< Muscle > & | getMuscles () const |
| Get the subset of Forces in the model which are muscles. More...
|
|
Set< Muscle > & | updMuscles () |
|
const ForceSet & | getForceSet () const |
|
ForceSet & | updForceSet () |
|
const ProbeSet & | getProbeSet () const |
| Get the subset of Probes in the model. More...
|
|
ProbeSet & | updProbeSet () |
|
const ComponentSet & | getMiscModelComponentSet () const |
| Get the subst of misc ModelComponents in the model. More...
|
|
ComponentSet & | updMiscModelComponentSet () |
|
int | getNumAnalyses () const |
| Get the number of analyses in the model. More...
|
|
int | getNumControls () const |
| Get the number of controls for this the model. More...
|
|
SimTK::Vector & | updDefaultControls () const |
| Writable access to the default values for controls. More...
|
|
void | setDefaultControls (const SimTK::Vector &controls) const |
|
const SimTK::Vector & | getDefaultControls () const |
|
SimTK::Vector & | updControls (const SimTK::State &s) const |
| Update the controls for this the model at a given state. More...
|
|
void | markControlsAsValid (const SimTK::State &s) const |
| Mark controls as valid after an update at a given state. More...
|
|
void | setControls (const SimTK::State &s, const SimTK::Vector &controls) const |
| Alternatively, set the controls on the model at a given state. More...
|
|
const SimTK::Vector & | getControls (const SimTK::State &s) const |
| Const access to controls does not invalidate dynamics. More...
|
|
void | computeControls (const SimTK::State &state, SimTK::Vector &controls) const |
| Compute the controls for the model. More...
|
|
bool | isControlled () const |
| Get a flag indicating if the model needs controls to operate its actuators. More...
|
|
void | storeControls (const SimTK::State &s, int step) |
|
void | printControlStorage (const std::string &fileName) const |
|
TimeSeriesTable | getControlsTable () const |
|
const ControllerSet & | getControllerSet () const |
|
ControllerSet & | updControllerSet () |
|
bool | getAllControllersEnabled () const |
|
void | setAllControllersEnabled (bool enabled) |
|
void | applyDefaultConfiguration (SimTK::State &s) |
|
const SimbodyEngine & | getSimbodyEngine () const |
| Get the model's dynamics engine. More...
|
|
SimbodyEngine & | updSimbodyEngine () |
|
void | computeStateVariableDerivatives (const SimTK::State &s) const override |
| If a model component has allocated any continuous state variables using the addStateVariable() method, then computeStateVariableDerivatives() must be implemented to provide time derivatives for those states. More...
|
|
double | getTotalMass (const SimTK::State &s) const |
|
SimTK::Inertia | getInertiaAboutMassCenter (const SimTK::State &s) const |
|
SimTK::Vec3 | calcMassCenterPosition (const SimTK::State &s) const |
|
SimTK::Vec3 | calcMassCenterVelocity (const SimTK::State &s) const |
|
SimTK::Vec3 | calcMassCenterAcceleration (const SimTK::State &s) const |
|
double | calcKineticEnergy (const SimTK::State &s) const |
| return the total Kinetic Energy for the underlying system. More...
|
|
double | calcPotentialEnergy (const SimTK::State &s) const |
| return the total Potential Energy for the underlying system. More...
|
|
int | getNumMuscleStates () const |
|
int | getNumProbeStates () const |
|
CoordinateSet & | updCoordinateSet () |
|
const CoordinateSet & | getCoordinateSet () const |
|
std::vector< SimTK::ReferencePtr< const Coordinate > > | getCoordinatesInMultibodyTreeOrder () const |
| Obtain a list of Model's Coordinates in the order they appear in the MultibodySystem after Model::initSystem() has been called. More...
|
|
std::string | getWarningMesssageForMotionTypeInconsistency () const |
| Get a warning message if any Coordinates have a MotionType that is NOT consistent with its previous user-specified value that existed in Model files prior to OpenSim 4.0. More...
|
|
BodySet & | updBodySet () |
|
const BodySet & | getBodySet () const |
|
JointSet & | updJointSet () |
|
const JointSet & | getJointSet () const |
|
AnalysisSet & | updAnalysisSet () |
|
const AnalysisSet & | getAnalysisSet () const |
|
ContactGeometrySet & | updContactGeometrySet () |
|
const ContactGeometrySet & | getContactGeometrySet () const |
|
const Ground & | getGround () const |
| Get a const reference to the Ground reference frame. More...
|
|
Ground & | updGround () |
| Get a writable reference to the Ground reference frame. More...
|
|
ConstraintSet & | updConstraintSet () |
|
const ConstraintSet & | getConstraintSet () const |
|
MarkerSet & | updMarkerSet () |
|
const MarkerSet & | getMarkerSet () const |
|
void | writeMarkerFile (const std::string &aFileName) |
|
void | updateMarkerSet (MarkerSet &newMarkerSet) |
| Update the markers in the model by appending the ones in the passed-in marker set. More...
|
|
int | deleteUnusedMarkers (const Array< std::string > &aMarkerNames) |
|
void | addAnalysis (Analysis *adoptee) |
| Add an Analysis to the Model. More...
|
|
void | addController (Controller *adoptee) |
| Add a Controller to the Model. More...
|
|
void | removeAnalysis (Analysis *analysis, bool deleteIt=true) |
| Remove an Analysis from the Model. More...
|
|
void | removeController (Controller *aController) |
| Remove a Controller from the Model. More...
|
|
bool | scale (SimTK::State &state, const ScaleSet &scaleSet, bool preserveMassDist, double finalMass=-1.0) |
| Scale the model. More...
|
|
void | printBasicInfo (std::ostream &aOStream=std::cout) const |
| Print some basic information about the model. More...
|
|
void | printDetailedInfo (const SimTK::State &s, std::ostream &aOStream=std::cout) const |
| Print detailed information about the model. More...
|
|
void | disownAllComponents () |
| Model relinquishes ownership of all components such as: Bodies, Constraints, Forces, ContactGeometry and so on. More...
|
|
void | overrideAllActuators (SimTK::State &s, bool flag) |
| Convenience function to turn on/off overriding the force for all actuators. More...
|
|
const std::string & | getValidationLog () const |
| Get a log of errors/warnings encountered when loading/constructing the model. More...
|
|
void | appendToValidationLog (const std::string ¬e) |
| Append to the Model's validation log without affecting is current contents. More...
|
|
void | clearValidationLog () |
|
const Object & | getObjectByTypeAndName (const std::string &typeString, const std::string &nameString) |
| Utility to get a reference to an Object based on its name and type throws an exception if the object was not found. More...
|
|
void | extendSetPropertiesFromState (const SimTK::State &state) override |
| Given a State, set all default values for this Model to match those found in the State. More...
|
|
void | finalizeConnections (Component &root) |
| Satisfy the Component's connections specified by its Sockets and Inputs. More...
|
|
|
const std::string & | get_credits () const |
| Get the value of the credits property. More...
|
|
std::string & | upd_credits () |
| Get a writable reference to the credits property. More...
|
|
void | set_credits (const std::string &value) |
| Set the value of the credits property. More...
|
|
const std::string & | get_publications () const |
| Get the value of the publications property. More...
|
|
std::string & | upd_publications () |
| Get a writable reference to the publications property. More...
|
|
void | set_publications (const std::string &value) |
| Set the value of the publications property. More...
|
|
const std::string & | get_length_units () const |
| Get the value of the length_units property. More...
|
|
std::string & | upd_length_units () |
| Get a writable reference to the length_units property. More...
|
|
void | set_length_units (const std::string &value) |
| Set the value of the length_units property. More...
|
|
const std::string & | get_force_units () const |
| Get the value of the force_units property. More...
|
|
std::string & | upd_force_units () |
| Get a writable reference to the force_units property. More...
|
|
void | set_force_units (const std::string &value) |
| Set the value of the force_units property. More...
|
|
const double & | get_assembly_accuracy () const |
| Get the value of the assembly_accuracy property. More...
|
|
double & | upd_assembly_accuracy () |
| Get a writable reference to the assembly_accuracy property. More...
|
|
void | set_assembly_accuracy (const double &value) |
| Set the value of the assembly_accuracy property. More...
|
|
const SimTK::Vec3 & | get_gravity () const |
| Get the value of the gravity property. More...
|
|
SimTK::Vec3 & | upd_gravity () |
| Get a writable reference to the gravity property. More...
|
|
void | set_gravity (const SimTK::Vec3 &value) |
| Set the value of the gravity property. More...
|
|
const Ground & | get_ground () const |
| Get the value of the ground property. More...
|
|
Ground & | upd_ground () |
| Get a writable reference to the ground property. More...
|
|
void | set_ground (const Ground &value) |
| Set the value of the ground property. More...
|
|
const BodySet & | get_BodySet () const |
| Get the value of the BodySet property. More...
|
|
BodySet & | upd_BodySet () |
| Get a writable reference to the BodySet property. More...
|
|
void | set_BodySet (const BodySet &value) |
| Set the value of the BodySet property. More...
|
|
const JointSet & | get_JointSet () const |
| Get the value of the JointSet property. More...
|
|
JointSet & | upd_JointSet () |
| Get a writable reference to the JointSet property. More...
|
|
void | set_JointSet (const JointSet &value) |
| Set the value of the JointSet property. More...
|
|
const ConstraintSet & | get_ConstraintSet () const |
| Get the value of the ConstraintSet property. More...
|
|
ConstraintSet & | upd_ConstraintSet () |
| Get a writable reference to the ConstraintSet property. More...
|
|
void | set_ConstraintSet (const ConstraintSet &value) |
| Set the value of the ConstraintSet property. More...
|
|
const MarkerSet & | get_MarkerSet () const |
| Get the value of the MarkerSet property. More...
|
|
MarkerSet & | upd_MarkerSet () |
| Get a writable reference to the MarkerSet property. More...
|
|
void | set_MarkerSet (const MarkerSet &value) |
| Set the value of the MarkerSet property. More...
|
|
const ForceSet & | get_ForceSet () const |
| Get the value of the ForceSet property. More...
|
|
ForceSet & | upd_ForceSet () |
| Get a writable reference to the ForceSet property. More...
|
|
void | set_ForceSet (const ForceSet &value) |
| Set the value of the ForceSet property. More...
|
|
const ControllerSet & | get_ControllerSet () const |
| Get the value of the ControllerSet property. More...
|
|
ControllerSet & | upd_ControllerSet () |
| Get a writable reference to the ControllerSet property. More...
|
|
void | set_ControllerSet (const ControllerSet &value) |
| Set the value of the ControllerSet property. More...
|
|
const ContactGeometrySet & | get_ContactGeometrySet () const |
| Get the value of the ContactGeometrySet property. More...
|
|
ContactGeometrySet & | upd_ContactGeometrySet () |
| Get a writable reference to the ContactGeometrySet property. More...
|
|
void | set_ContactGeometrySet (const ContactGeometrySet &value) |
| Set the value of the ContactGeometrySet property. More...
|
|
const ProbeSet & | get_ProbeSet () const |
| Get the value of the ProbeSet property. More...
|
|
ProbeSet & | upd_ProbeSet () |
| Get a writable reference to the ProbeSet property. More...
|
|
void | set_ProbeSet (const ProbeSet &value) |
| Set the value of the ProbeSet property. More...
|
|
const ComponentSet & | get_ComponentSet () const |
| Get the value of the ComponentSet property. More...
|
|
ComponentSet & | upd_ComponentSet () |
| Get a writable reference to the ComponentSet property. More...
|
|
void | set_ComponentSet (const ComponentSet &value) |
| Set the value of the ComponentSet property. More...
|
|
const ModelVisualPreferences & | get_ModelVisualPreferences () const |
| Get the value of the ModelVisualPreferences property. More...
|
|
ModelVisualPreferences & | upd_ModelVisualPreferences () |
| Get a writable reference to the ModelVisualPreferences property. More...
|
|
void | set_ModelVisualPreferences (const ModelVisualPreferences &value) |
| Set the value of the ModelVisualPreferences property. More...
|
|
|
Methods in this group affect visualization of this Model, which may be through the OpenSim GUI or through the use of a ModelVisualizer which can provide limited run-time display and user interaction capability for an OpenSim API-based program.
If you enable visualization at the API level, the Model will create a ModelVisualizer that you can use to control display and user interaction. In turn, the ModelVisualizer makes use of a Simbody SimTK::Visualizer; for advanced features you can ask the ModelVisualizer to give you direct access to the SimTK::Visualizer; consult Simbody documentation for more details.
|
const ModelDisplayHints & | getDisplayHints () const |
| Get read only access to the ModelDisplayHints object stored with this Model. More...
|
|
ModelDisplayHints & | updDisplayHints () |
| Get writable access to the ModelDisplayHints object stored with this Model. More...
|
|
void | setUseVisualizer (bool visualize) |
| Request or suppress visualization of this Model. More...
|
|
bool | getUseVisualizer () const |
| Return the current setting of the "use visualizer" flag, which will take effect at the next call to initSystem() on this Model. More...
|
|
bool | hasVisualizer () const |
| Test whether a ModelVisualizer has been created for this Model. More...
|
|
const ModelVisualizer & | getVisualizer () const |
| Obtain read-only access to the ModelVisualizer. More...
|
|
ModelVisualizer & | updVisualizer () |
| Obtain writable access to the ModelVisualizer. More...
|
|
|
Methods in this section provide advanced users access to the underlying Simbody System and associated subcomponents that are constructed and maintained by this Model.
Note that these are not available until after initSystem() has been invoked on this Model. Be very careful if you call any of the upd() methods since modifying a System after the Model creates it can require reinitialization. - See also
- initStateWithoutRecreatingSystem()
|
const SimTK::MultibodySystem & | getMultibodySystem () const |
| Get read-only access to the internal Simbody MultibodySystem that was created by this Model at the last initSystem() call. More...
|
|
SimTK::MultibodySystem & | updMultibodySystem () const |
| (Advanced) Get writable access to the internal Simbody MultibodySystem that was created by this Model at the last initSystem() call. More...
|
|
const SimTK::DefaultSystemSubsystem & | getDefaultSubsystem () const |
| Get read-only access to the internal DefaultSystemSubsystem allocated by this Model's Simbody MultibodySystem. More...
|
|
SimTK::DefaultSystemSubsystem & | updDefaultSubsystem () |
| (Advanced) Get writable access to the internal DefaultSystemSubsystem allocated by this Model's Simbody MultibodySystem. More...
|
|
const SimTK::SimbodyMatterSubsystem & | getMatterSubsystem () const |
| Get read-only access to the internal SimbodyMatterSubsystem allocated by this Model. More...
|
|
SimTK::SimbodyMatterSubsystem & | updMatterSubsystem () |
| (Advanced) Get writable access to the internal SimbodyMatterSubsystem allocated by this Model. More...
|
|
const SimTK::Force::Gravity & | getGravityForce () const |
| Get read-only access to the Simbody Force::Gravity element that was allocated by this Model. More...
|
|
SimTK::Force::Gravity & | updGravityForce () |
| (Advanced) Get writable access to the Simbody Force::Gravity element that was allocated by this Model. More...
|
|
const SimTK::GeneralForceSubsystem & | getForceSubsystem () const |
| Get read-only access to the internal Simbody GeneralForceSubsystem allocated by this Model. More...
|
|
SimTK::GeneralForceSubsystem & | updForceSubsystem () |
| (Advanced) Get writable access to the internal Simbody GeneralForceSubsystem allocated by this Model. More...
|
|
|
Methods in this section enable advanced and scripting users access to realize the Simbody MultibodySystem and the provided state to a desired computational (realization) Stage.
Note that these are not accessible until after initSystem() has been invoked on this Model.
|
void | realizeTime (const SimTK::State &state) const |
| Perform computations that depend only on time and earlier stages. More...
|
|
void | realizePosition (const SimTK::State &state) const |
| Perform computations that depend only on position-level state variables and computations performed in earlier stages (including time). More...
|
|
void | realizeVelocity (const SimTK::State &state) const |
| Perform computations that depend only on velocity-level state variables and computations performed in earlier stages (including position, and time). More...
|
|
void | realizeDynamics (const SimTK::State &state) const |
| Perform computations (typically forces) that may depend on dynamics-stage state variables, and on computations performed in earlier stages (including velocity, position, and time), but not on other forces, accelerations, constraint multipliers, or reaction forces. More...
|
|
void | realizeAcceleration (const SimTK::State &state) const |
| Perform computations that may depend on applied forces. More...
|
|
void | realizeReport (const SimTK::State &state) const |
| Perform computations that may depend on anything but are only used for reporting and cannot affect subsequent simulation behavior. More...
|
|
|
Model takes ownership of the ModelComponent and adds it to a specialized (typed) Set within the model.
Model will maintain Components added using these methods in separate Sets of the corresponding type and they will serialize as part of type specific Sets. These sets can be useful for uniquely identifying components that share the same name, but are of different types since they live in different Sets. For example, using addBody(toesBody) and addJoint(toesJoint) will have unique paths: "/bodyset/toes" and "/jointset/toes", respectively, even when they have the same name, "toes". - Note
- these are legacy methods and remain as a convenience alternative to using Component::addComponent(). In contrast, components added using addComponent() are not stored in the model's Sets but live in a flat components list (which is also serialized). Component provides access via getComponentList<SpecificType> or getComponent<SpecificType> to get any subcomponent, including those that are contained in Model's Sets. In this case, either a Body or a Joint has the pathname "/toes" but both cannot share the same name and will throw SubcomponentsWithDuplicateName. Future versions of OpenSim are likely to deprecate the use of Sets and these methods, because they cannot support new Component types without modifying the API (for more add####() methods), whereas getComponentList<SpecificType>() and getComponent<SpecificType> will generalize: they do not have these limitations and are applicable for adding to any Component not just Model.
|
void | addModelComponent (ModelComponent *adoptee) |
|
void | addBody (Body *adoptee) |
|
void | addJoint (Joint *adoptee) |
|
void | addConstraint (Constraint *adoptee) |
|
void | addForce (Force *adoptee) |
|
void | addProbe (Probe *adoptee) |
|
void | addContactGeometry (ContactGeometry *adoptee) |
|
void | addMarker (Marker *adoptee) |
|
|
These methods are Model's implementation of virtual methods defined in the Object class from which Model derives (indirectly through ModelComponent).
|
| ~Model () override=default |
| Destructor. More...
|
|
void | updateFromXMLNode (SimTK::Xml::Element &aNode, int versionNumber=-1) override |
| Override of the default implementation to account for versioning. More...
|
|
|
These methods are Model's implementation of virtual methods defined in the Component class from which Model derives.
|
void | extendFinalizeFromProperties () override |
| Perform any time-invariant calculations, data structure initializations, or other configuration based on the component's properties to form a functioning (but not yet connected) component. More...
|
|
void | extendConnectToModel (Model &model) override |
| Perform any necessary initializations required to connect the component into the Model, and check for error conditions. More...
|
|
void | extendAddToSystem (SimTK::MultibodySystem &system) const override |
| Add appropriate Simbody elements (if needed) to the System corresponding to this component and specify needed state resources. More...
|
|
void | extendInitStateFromProperties (SimTK::State &state) const override |
| Transfer property values or other state-independent initial values into this component's state variables in the passed-in state argument. More...
|
|
|
These methods are Model's implementation of virtual methods defined in the ModelComponent class from which Model derives.
|
void | generateDecorations (bool fixed, const ModelDisplayHints &hints, const SimTK::State &state, SimTK::Array_< SimTK::DecorativeGeometry > &appendToThis) const override |
| Optional method for generating arbitrary display geometry that reflects this Component at the specified state. More...
|
|
| ModelComponent () |
| Default constructor. More...
|
|
| ModelComponent (const std::string &aFileName, bool aUpdateFromXMLNode=true) |
| Construct ModelComponent from an XML file. More...
|
|
| ModelComponent (SimTK::Xml::Element &aNode) |
| Construct ModelComponent from a specific node in an XML document. More...
|
|
virtual | ~ModelComponent () |
| Destructor is virtual to allow concrete model component cleanup. More...
|
|
void | connectToModel (Model &model) |
| Connect this ModelComponent to its aggregate- a Model. More...
|
|
const Model & | getModel () const |
| Get a const reference to the Model this component is part of. More...
|
|
Model & | updModel () |
| Get a modifiable reference to the Model this component is part of. More...
|
|
bool | hasModel () const |
| Does this ModelComponent have a Model associated with it? More...
|
|
void | preScale (const SimTK::State &s, const ScaleSet &scaleSet) |
| Perform any computations that must occur before ModelComponent::scale() is invoked on all ModelComponents in the Model. More...
|
|
void | scale (const SimTK::State &s, const ScaleSet &scaleSet) |
| Scale the ModelComponent. More...
|
|
void | postScale (const SimTK::State &s, const ScaleSet &scaleSet) |
| Perform any computations that must occur after ModelComponent::scale() has been invoked on all ModelComponents in the Model. More...
|
|
void | assign (Object &aObject) override |
| This allows copy assignment in the Java GUI. More...
|
|
| Component () |
| Default constructor. More...
|
|
| Component (const std::string &aFileName, bool aUpdateFromXMLNode=true) |
| Construct Component from an XML file. More...
|
|
| Component (SimTK::Xml::Element &aNode) |
| Construct Component from a specific node in an XML document. More...
|
|
| Component (const Component &)=default |
| Use default copy constructor and assignment operator. More...
|
|
Component & | operator= (const Component &)=default |
|
virtual | ~Component ()=default |
| Destructor is virtual to allow concrete Component to cleanup. More...
|
|
const SimTK::MultibodySystem & | getSystem () const |
| Get the underlying MultibodySystem that this component is connected to. More...
|
|
bool | hasSystem () const |
| Check if this component has an underlying MultibodySystem. More...
|
|
bool | isComponentInOwnershipTree (const Component *component) const |
| Does the provided component already exist anywhere in the ownership tree (not just subcomponents of this component)? More...
|
|
void | addComponent (Component *subcomponent) |
|
Add a Component (as a subcomponent) of this component. More...
|
|
template<typename T = Component> |
ComponentList< const T > | getComponentList () const |
| Get an iterator through the underlying subcomponents that this component is composed of. More...
|
|
template<typename T = Component> |
ComponentList< T > | updComponentList () |
| Similar to getComponentList(), except the resulting list allows one to modify the components. More...
|
|
template<typename T = Component> |
unsigned | countNumComponents () const |
| Uses getComponentList<T>() to count the number of underlying subcomponents of the specified type. More...
|
|
std::string | getAbsolutePathString () const |
| Get the complete (absolute) pathname for this Component to its ancestral Component, which is the root of the tree to which this Component belongs. More...
|
|
ComponentPath | getAbsolutePath () const |
| Return a ComponentPath of the absolute path of this Component. More...
|
|
std::string | getRelativePathString (const Component &wrt) const |
| Get the relative path of this Component with respect to another Component, as a string. More...
|
|
ComponentPath | getRelativePath (const Component &wrt) const |
| Get the relative path of this Component with respect to another Component. More...
|
|
bool | hasComponent (const std::string &pathname) const |
| Query if there is a component (of any type) at the specified path name. More...
|
|
template<class C = Component> |
bool | hasComponent (const std::string &pathname) const |
| Query if there is a component of a given type at the specified path name. More...
|
|
template<class C = Component> |
const C & | getComponent (const std::string &pathname) const |
| Get a unique subcomponent of this Component by its path name and type 'C'. More...
|
|
template<class C = Component> |
const C & | getComponent (const ComponentPath &pathname) const |
|
const Component & | getComponent (const std::string &pathname) const |
| Similar to the templatized getComponent(), except this returns the component as the generic Component type. More...
|
|
template<class C = Component> |
C & | updComponent (const std::string &name) |
| Get a writable reference to a subcomponent. More...
|
|
template<class C = Component> |
C & | updComponent (const ComponentPath &name) |
|
Component & | updComponent (const std::string &pathname) |
| Similar to the templatized updComponent(), except this returns the component as the generic Component type. More...
|
|
unsigned | printComponentsMatching (const std::string &substring) const |
| Print a list to the console of all components whose absolute path name contains the given string. More...
|
|
int | getNumStateVariables () const |
| Get the number of "continuous" state variables maintained by the Component and its subcomponents. More...
|
|
Array< std::string > | getStateVariableNames () const |
| Get the names of "continuous" state variables maintained by the Component and its subcomponents. More...
|
|
template<class C = Component> |
const C * | findComponent (const ComponentPath &pathToFind) const |
| Find a Component to which this Component is an ancestor—in other words, a Component that is directly owned by this Component or is owned by one of its sub-components, sub-sub-components, etc. More...
|
|
template<class C = Component> |
const C * | findComponent (const std::string &pathToFind) const |
| Same as findComponent(const ComponentPath&), but accepting a string (a path or just a name) as input. More...
|
|
const StateVariable * | traverseToStateVariable (const std::string &pathName) const |
| Get a StateVariable anywhere in the Component tree, given a StateVariable path. More...
|
|
void | finalizeFromProperties () |
| Define a Component's internal data members and structure according to its properties. More...
|
|
void | finalizeConnections (Component &root) |
| Satisfy the Component's connections specified by its Sockets and Inputs. More...
|
|
void | clearConnections () |
| Disconnect/clear this Component from its aggregate component. More...
|
|
void | addToSystem (SimTK::MultibodySystem &system) const |
| Have the Component add itself to the underlying computational System. More...
|
|
void | initStateFromProperties (SimTK::State &state) const |
| Initialize Component's state variable values from its properties. More...
|
|
void | setPropertiesFromState (const SimTK::State &state) |
| Set Component's properties given a state. More...
|
|
int | getNumSockets () const |
| Get the number of Sockets in this Component. More...
|
|
std::vector< std::string > | getSocketNames () |
| Collect and return the names of the sockets in this component. More...
|
|
template<typename T > |
const T & | getConnectee (const std::string &name) const |
| Get the "connectee" object that the Component's Socket is bound to. More...
|
|
const Object & | getConnectee (const std::string &name) const |
| Get the connectee as an Object. More...
|
|
const AbstractSocket & | getSocket (const std::string &name) const |
| Get an AbstractSocket for the given socket name. More...
|
|
AbstractSocket & | updSocket (const std::string &name) |
| Get a writable reference to the AbstractSocket for the given socket name. More...
|
|
template<typename T > |
const Socket< T > & | getSocket (const std::string &name) const |
| Get a const reference to the concrete Socket provided by this Component by name. More...
|
|
template<typename T > |
Socket< T > & | updSocket (const std::string &name) |
| Get a writable reference to the concrete Socket provided by this Component by name. More...
|
|
int | getModelingOption (const SimTK::State &state, const std::string &name) const |
| Get a ModelingOption flag for this Component by name. More...
|
|
void | setModelingOption (SimTK::State &state, const std::string &name, int flag) const |
| Set the value of a ModelingOption flag for this Component. More...
|
|
template<typename T > |
const T & | getInputValue (const SimTK::State &state, const std::string &name) const |
| Get the Input value that this component is dependent on. More...
|
|
template<typename T > |
const T & | getOutputValue (const SimTK::State &state, const std::string &name) const |
| Get the Output value provided by this Component by name. More...
|
|
double | getStateVariableValue (const SimTK::State &state, const std::string &name) const |
| Get the value of a state variable allocated by this Component. More...
|
|
void | setStateVariableValue (SimTK::State &state, const std::string &name, double value) const |
| Set the value of a state variable allocated by this Component by name. More...
|
|
SimTK::Vector | getStateVariableValues (const SimTK::State &state) const |
| Get all values of the state variables allocated by this Component. More...
|
|
void | setStateVariableValues (SimTK::State &state, const SimTK::Vector &values) const |
| Set all values of the state variables allocated by this Component. More...
|
|
double | getStateVariableDerivativeValue (const SimTK::State &state, const std::string &name) const |
| Get the value of a state variable derivative computed by this Component. More...
|
|
double | getDiscreteVariableValue (const SimTK::State &state, const std::string &name) const |
| Get the value of a discrete variable allocated by this Component by name. More...
|
|
void | setDiscreteVariableValue (SimTK::State &state, const std::string &name, double value) const |
| Set the value of a discrete variable allocated by this Component by name. More...
|
|
template<typename T > |
const T & | getCacheVariableValue (const SimTK::State &state, const std::string &name) const |
| Get the value of a cache variable allocated by this Component by name. More...
|
|
template<typename T > |
T & | updCacheVariableValue (const SimTK::State &state, const std::string &name) const |
| Obtain a writable cache variable value allocated by this Component by name. More...
|
|
void | markCacheVariableValid (const SimTK::State &state, const std::string &name) const |
| After updating a cache variable value allocated by this Component, you can mark its value as valid, which will not change until the realization stage falls below the minimum set at the time the cache variable was created. More...
|
|
void | markCacheVariableInvalid (const SimTK::State &state, const std::string &name) const |
| Mark a cache variable value allocated by this Component as invalid. More...
|
|
bool | isCacheVariableValid (const SimTK::State &state, const std::string &name) const |
| Enables the user to monitor the validity of the cache variable value using the returned flag. More...
|
|
template<typename T > |
void | setCacheVariableValue (const SimTK::State &state, const std::string &name, const T &value) const |
| Set cache variable value allocated by this Component by name. More...
|
|
void | printSubcomponentInfo () const |
| List all subcomponents by name and recurse into these components to list their subcomponents, and so on. More...
|
|
void | printSocketInfo () const |
| List all the Sockets of this component and whether or not they are connected. More...
|
|
void | printInputInfo () const |
| List all the inputs of this component and whether or not they are connected. More...
|
|
template<typename C > |
void | printSubcomponentInfo () const |
|
void | printOutputInfo (const bool includeDescendants=true) const |
| Print outputs of this component and optionally, those of all subcomponents. More...
|
|
void | assign (Object &aObject) override |
| This allows copy assignment in the Java GUI. More...
|
|
int | getNumInputs () const |
| Access the number of Inputs that this component has. More...
|
|
int | getNumOutputs () const |
| Access the number of Outputs that this component has. More...
|
|
std::vector< std::string > | getInputNames () const |
| Collect and return the names of Inputs in this component as an std::vector. More...
|
|
std::vector< std::string > | getOutputNames () const |
| Collect and return the names of Outputs in this component as an std::vector. More...
|
|
const AbstractInput & | getInput (const std::string &name) const |
| Get an Input provided by this Component by name. More...
|
|
AbstractInput & | updInput (const std::string &name) |
| Get a writable reference to an Input provided by this Component by name. More...
|
|
template<typename T > |
const Input< T > & | getInput (const std::string &name) const |
| Get a concrete Input that you can directly ask for its values. More...
|
|
const AbstractOutput & | getOutput (const std::string &name) const |
| Get the Output provided by this Component by name. More...
|
|
AbstractOutput & | updOutput (const std::string &name) |
| Get a writable reference to an Output provided by this Component by name. More...
|
|
SimTK::IteratorRange< OutputConstIterator > | getOutputs () const |
| Iterate through all Outputs of this component. More...
|
|
const Component & | getOwner () const |
| Access the owner of this Component. More...
|
|
bool | hasOwner () const |
| (For advanced users) Check if this Component has an owner. More...
|
|
const Component & | getRoot () const |
| Obtain the root Component, which is this component if it is orphaned. More...
|
|
virtual | ~Object () |
| Virtual destructor for cleanup. More...
|
|
bool | isEqualTo (const Object &aObject) const |
| Equality operator wrapper for use from languages not supporting operator overloading. More...
|
|
Object & | operator= (const Object &aObject) |
| Copy assignment copies he base class fields, including the properties. More...
|
|
virtual bool | operator== (const Object &aObject) const |
| Determine if two objects are equal. More...
|
|
virtual bool | operator< (const Object &aObject) const |
| Provide an ordering for objects so they can be put in sorted containers. More...
|
|
void | setName (const std::string &name) |
| Set the name of the Object. More...
|
|
const std::string & | getName () const |
| Get the name of this Object. More...
|
|
void | setDescription (const std::string &description) |
| Set description, a one-liner summary. More...
|
|
const std::string & | getDescription () const |
| Get description, a one-liner summary. More...
|
|
const std::string & | getAuthors () const |
| Get Authors of this Object. More...
|
|
void | setAuthors (const std::string &authors) |
| Set Authors of this object. More...
|
|
const std::string & | getReferences () const |
| Get references or publications to cite if using this object. More...
|
|
void | setReferences (const std::string &references) |
| Set references or publications to cite if using this object. More...
|
|
int | getNumProperties () const |
| Determine how many properties are stored with this Object. More...
|
|
const AbstractProperty & | getPropertyByIndex (int propertyIndex) const |
| Get a const reference to a property by its index number, returned as an AbstractProperty. More...
|
|
AbstractProperty & | updPropertyByIndex (int propertyIndex) |
| Get a writable reference to a property by its index number, returned as an AbstractProperty. More...
|
|
bool | hasProperty (const std::string &name) const |
| Return true if this Object has a property of any type with the given name, which must not be empty. More...
|
|
const AbstractProperty & | getPropertyByName (const std::string &name) const |
| Get a const reference to a property by its name, returned as an AbstractProperty. More...
|
|
AbstractProperty & | updPropertyByName (const std::string &name) |
| Get a writable reference to a property by its name, returned as an AbstractProperty. More...
|
|
template<class T > |
bool | hasProperty () const |
| Return true if this Object contains an unnamed, one-object property that contains objects of the given template type T. More...
|
|
template<class T > |
const Property< T > & | getProperty (const PropertyIndex &index) const |
| Get property of known type Property<T> as a const reference; the property must be present and have the right type. More...
|
|
template<class T > |
Property< T > & | updProperty (const PropertyIndex &index) |
| Get property of known type Property<T> as a writable reference; the property must be present and have the right type. More...
|
|
bool | isObjectUpToDateWithProperties () const |
| Returns true if no property's value has changed since the last time setObjectIsUpToDateWithProperties() was called. More...
|
|
void | readObjectFromXMLNodeOrFile (SimTK::Xml::Element &objectElement, int versionNumber) |
| We're given an XML element from which we are to populate this Object. More...
|
|
void | updateXMLNode (SimTK::Xml::Element &parent, const AbstractProperty *prop=nullptr) const |
| Serialize this object into the XML node that represents it. More...
|
|
bool | getInlined () const |
| Inlined means an in-memory Object that is not associated with an XMLDocument. More...
|
|
void | setInlined (bool aInlined, const std::string &aFileName="") |
| Mark this as inlined or not and optionally provide a file name to associate with the new XMLDocument for the non-inline case. More...
|
|
std::string | getDocumentFileName () const |
| If there is a document associated with this object then return the file name maintained by the document. More...
|
|
int | getDocumentFileVersion () const |
| If there is a document associated with this object then return its version number. More...
|
|
void | setAllPropertiesUseDefault (bool aUseDefault) |
|
bool | print (const std::string &fileName) const |
| Write this Object into an XML file of the given name; conventionally the suffix to use is ".osim". More...
|
|
std::string | dump (bool dumpName=false) |
| dump the XML representation of this Object into an std::string and return it. More...
|
|
virtual bool | isA (const char *type) const |
| The default implementation returns true only if the supplied string is "Object"; each Object-derived class overrides this to match its own class name. More...
|
|
const std::string & | toString () const |
| Wrapper to be used on Java side to display objects in tree; this returns just the object's name. More...
|
|
PropertySet & | getPropertySet () |
| OBSOLETE: Get a reference to the PropertySet maintained by the Object. More...
|
|
const PropertySet & | getPropertySet () const |
|
|
static ModelComponent * | safeDownCast (OpenSim::Object *obj) |
| For use in MATLAB and Python to access the concrete class. More...
|
|
static const std::string & | getClassName () |
| This returns "ModelComponent". More...
|
|
static Component * | safeDownCast (OpenSim::Object *obj) |
| For use in MATLAB and Python to access the concrete class. More...
|
|
static const std::string & | getClassName () |
| This returns "Component". More...
|
|
static void | registerType (const Object &defaultObject) |
| Register an instance of a class; if the class is already registered it will be replaced. More...
|
|
static void | renameType (const std::string &oldTypeName, const std::string &newTypeName) |
| Support versioning by associating the current Object type with an old name. More...
|
|
static const Object * | getDefaultInstanceOfType (const std::string &concreteClassName) |
| Return a pointer to the default instance of the registered (concrete) Object whose class name is given, or NULL if the type is not registered. More...
|
|
template<class T > |
static bool | isObjectTypeDerivedFrom (const std::string &concreteClassName) |
| Return true if the given concrete object type represents a subclass of the template object type T, and thus could be referenced with a T*. More...
|
|
static Object * | newInstanceOfType (const std::string &concreteClassName) |
| Create a new instance of the concrete Object type whose class name is given as concreteClassName. More...
|
|
static void | getRegisteredTypenames (Array< std::string > &typeNames) |
| Retrieve all the typenames registered so far. More...
|
|
template<class T > |
static void | getRegisteredObjectsOfGivenType (ArrayPtrs< T > &rArray) |
| Return an array of pointers to the default instances of all registered (concrete) Object types that derive from a given Object-derived type that does not have to be concrete. More...
|
|
static bool | PrintPropertyInfo (std::ostream &os, const std::string &classNameDotPropertyName, bool printFlagInfo=true) |
| Dump formatted property information to a given output stream, useful for creating a "help" facility for registered objects. More...
|
|
static bool | PrintPropertyInfo (std::ostream &os, const std::string &className, const std::string &propertyName, bool printFlagInfo=true) |
| Same as the other signature but the class name and property name are provided as two separate strings. More...
|
|
static Object * | makeObjectFromFile (const std::string &fileName) |
| Create an OpenSim object whose type is based on the tag at the root node of the XML file passed in. More...
|
|
static const std::string & | getClassName () |
| Return the name of this class as a string; i.e., "Object". More...
|
|
static void | setSerializeAllDefaults (bool shouldSerializeDefaults) |
| Static function to control whether all registered objects and their properties are written to the defaults section of output files rather than only those values for which the default was explicitly overwritten when read in from an input file or set programmatically. More...
|
|
static bool | getSerializeAllDefaults () |
| Report the value of the "serialize all defaults" flag. More...
|
|
static bool | isKindOf (const char *type) |
| Returns true if the passed-in string is "Object"; each Object-derived class defines a method of this name for its own class name. More...
|
|
static void | setDebugLevel (int newLevel) |
| Set the debug level to get verbose output. More...
|
|
static int | getDebugLevel () |
| Get current setting of debug level. More...
|
|
static Object * | SafeCopy (const Object *aObject) |
| Use the clone() method to duplicate the given object unless the pointer is null in which case null is returned. More...
|
|
static void | RegisterType (const Object &defaultObject) |
| OBSOLETE alternate name for registerType(). More...
|
|
static void | RenameType (const std::string &oldName, const std::string &newName) |
| OBSOLETE alternate name for renameType(). More...
|
|
static const std::string | DEFAULT_NAME |
| Name used for default objects when they are serialized. More...
|
|
const SimTK::Vec3 & | getScaleFactors (const ScaleSet &scaleSet, const Frame &frame) const |
| Get the scale factors corresponding to the base OpenSim::Body of the specified Frame. More...
|
|
virtual void | extendPreScale (const SimTK::State &s, const ScaleSet &scaleSet) |
| Perform any computations that must occur before ModelComponent::scale() is invoked on all ModelComponents in the Model. More...
|
|
virtual void | extendScale (const SimTK::State &s, const ScaleSet &scaleSet) |
| Scale the ModelComponent. More...
|
|
virtual void | extendPostScale (const SimTK::State &s, const ScaleSet &scaleSet) |
| Perform any computations that must occur after ModelComponent::scale() has been invoked on all ModelComponents in the Model. More...
|
|
void | updateFromXMLNode (SimTK::Xml::Element &aNode, int versionNumber) override |
| Handle a change in XML syntax for Sockets. More...
|
|
void | extendFinalizeFromProperties () override |
| Perform any time-invariant calculations, data structure initializations, or other configuration based on the component's properties to form a functioning (but not yet connected) component. More...
|
|
| SimTK_DEFINE_UNIQUE_INDEX_TYPE (MemberSubcomponentIndex) |
|
template<class C = Component> |
MemberSubcomponentIndex | constructSubcomponent (const std::string &name) |
| Construct a subcomponent as a data member of this Component. More...
|
|
template<class C = Component> |
const C & | getMemberSubcomponent (MemberSubcomponentIndex ix) const |
|
template<class C = Component> |
C & | updMemberSubcomponent (MemberSubcomponentIndex ix) |
|
void | adoptSubcomponent (Component *subcomponent) |
| Adopt a component as a subcomponent of this Component. More...
|
|
size_t | getNumImmediateSubcomponents () const |
| Get the number of Subcomponents immediately owned by this Component. More...
|
|
size_t | getNumMemberSubcomponents () const |
| Get the number of Subcomponents that are data members of this Component. More...
|
|
size_t | getNumPropertySubcomponents () const |
| Get the number of Subcomponents that are properties of this Component. More...
|
|
size_t | getNumAdoptedSubcomponents () const |
| Get the number of Subcomponents adopted by this Component. More...
|
|
std::vector< SimTK::ReferencePtr< const Component > > | getImmediateSubcomponents () const |
| Access this Component's immediate subcomponents (not those owned by subcomponents) More...
|
|
template<class C > |
const C * | traversePathToComponent (ComponentPath path) const |
|
void | setNextSubcomponentInSystem (const Component &sub) const |
| Helper method to enable Component makers to specify the order of their subcomponents to be added to the System during addToSystem(). More...
|
|
void | resetSubcomponentOrder () |
| resetSubcomponentOrder clears this Component's list of ordered subcomponents (but otherwise leaves subcomponents untouched). More...
|
|
const Component & | get_components (int i) const |
| Get the value of the i-th element of the components property. More...
|
|
Component & | upd_components (int i) |
| Get a writable reference to the i-th element of the components property. More...
|
|
void | set_components (int i, const Component &value) |
| Set the value of the i-th element of components property. More...
|
|
int | append_components (const Component &value) |
| Append an element to the components property. More...
|
|
virtual void | extendAddComponent (Component *subcomponent) |
| Perform any secondary operations, e.g. More...
|
|
void | initComponentTreeTraversal (const Component &root) const |
| Build the tree of Components from this component through its descendants. More...
|
|
virtual void | extendAddToSystemAfterSubcomponents (SimTK::MultibodySystem &system) const |
| Add appropriate Simbody elements (if needed) to the System after your component's subcomponents have had a chance to add themselves to the system. More...
|
|
void | setStateVariableDerivativeValue (const SimTK::State &state, const std::string &name, double deriv) const |
| Set the derivative of a state variable by name when computed inside of this Component's computeStateVariableDerivatives() method. More...
|
|
virtual void | extendRealizeTopology (SimTK::State &state) const |
| Obtain state resources that are needed unconditionally, and perform computations that depend only on the system topology. More...
|
|
virtual void | extendRealizeModel (SimTK::State &state) const |
| Obtain and name state resources (like state variables allocated by an underlying Simbody component) that may be needed, depending on modeling options. More...
|
|
virtual void | extendRealizeInstance (const SimTK::State &state) const |
| Perform computations that depend only on instance variables, like lengths and masses. More...
|
|
virtual void | extendRealizeTime (const SimTK::State &state) const |
| Perform computations that depend only on time and earlier stages. More...
|
|
virtual void | extendRealizePosition (const SimTK::State &state) const |
| Perform computations that depend only on position-level state variables and computations performed in earlier stages (including time). More...
|
|
virtual void | extendRealizeVelocity (const SimTK::State &state) const |
| Perform computations that depend only on velocity-level state variables and computations performed in earlier stages (including position, and time). More...
|
|
virtual void | extendRealizeDynamics (const SimTK::State &state) const |
| Perform computations (typically forces) that may depend on dynamics-stage state variables, and on computations performed in earlier stages (including velocity, position, and time), but not on other forces, accelerations, constraint multipliers, or reaction forces. More...
|
|
virtual void | extendRealizeAcceleration (const SimTK::State &state) const |
| Perform computations that may depend on applied forces. More...
|
|
virtual void | extendRealizeReport (const SimTK::State &state) const |
| Perform computations that may depend on anything but are only used for reporting and cannot affect subsequent simulation behavior. More...
|
|
void | addModelingOption (const std::string &optionName, int maxFlagValue) const |
| Add a modeling option (integer flag stored in the State) for use by this Component. More...
|
|
void | addStateVariable (const std::string &stateVariableName, const SimTK::Stage &invalidatesStage=SimTK::Stage::Dynamics, bool isHidden=false) const |
| Add a continuous system state variable belonging to this Component, and assign a name by which to refer to it. More...
|
|
void | addStateVariable (Component::StateVariable *stateVariable) const |
| The above method provides a convenient interface to this method, which automatically creates an 'AddedStateVariable' and allocates resources in the SimTK::State for this variable. More...
|
|
void | addDiscreteVariable (const std::string &discreteVariableName, SimTK::Stage invalidatesStage) const |
| Add a system discrete variable belonging to this Component, give it a name by which it can be referenced, and declare the lowest Stage that should be invalidated if this variable's value is changed. More...
|
|
template<class T > |
void | addCacheVariable (const std::string &cacheVariableName, const T &variablePrototype, SimTK::Stage dependsOnStage) const |
| Add a state cache entry belonging to this Component to hold calculated values that must be automatically invalidated when certain state values change. More...
|
|
SimTK::MultibodySystem & | updSystem () const |
| Get writable reference to the MultibodySystem that this component is connected to. More...
|
|
const int | getStateIndex (const std::string &name) const |
| Get the index of a Component's continuous state variable in the Subsystem for allocations. More...
|
|
SimTK::SystemYIndex | getStateVariableSystemIndex (const std::string &stateVariableName) const |
| Get the System Index of a state variable allocated by this Component. More...
|
|
const SimTK::DiscreteVariableIndex | getDiscreteVariableIndex (const std::string &name) const |
| Get the index of a Component's discrete variable in the Subsystem for allocations. More...
|
|
const SimTK::CacheEntryIndex | getCacheVariableIndex (const std::string &name) const |
| Get the index of a Component's cache variable in the Subsystem for allocations. More...
|
|
template<typename T > |
PropertyIndex | constructSocket (const std::string &name, const std::string &propertyComment) |
| Construct a specialized Socket for this Component's dependence on another Component. More...
|
|
template<typename T , typename CompType = Component> |
bool | constructOutput (const std::string &name, T(CompType::*const memFunc)(const SimTK::State &) const, const SimTK::Stage &dependsOn=SimTK::Stage::Acceleration) |
| Construct an output for a member function of the same component. More...
|
|
template<typename T , typename CompType = Component> |
bool | constructOutput (const std::string &name, const T &(CompType::*const memFunc)(const SimTK::State &) const, const SimTK::Stage &dependsOn=SimTK::Stage::Acceleration) |
| This variant handles component member functions that return the output value by const reference (const T&). More...
|
|
template<typename T , typename CompType > |
bool | constructListOutput (const std::string &name, T(CompType::*const memFunc)(const SimTK::State &, const std::string &channel) const, const SimTK::Stage &dependsOn=SimTK::Stage::Acceleration) |
| Construct an output that can have multiple channels. More...
|
|
bool | constructOutputForStateVariable (const std::string &name) |
| Construct an Output for a StateVariable. More...
|
|
template<typename T > |
PropertyIndex | constructInput (const std::string &name, bool isList, const std::string &propertyComment, const SimTK::Stage &requiredAtStage=SimTK::Stage::Instance) |
| Construct an Input (socket) for this Component's dependence on an Output signal. More...
|
|
void | setOwner (const Component &owner) |
| Set this Component's reference to its owning Component More...
|
|
| Object () |
| The default constructor is only for use by constructors of derived types. More...
|
|
| Object (const std::string &fileName, bool aUpdateFromXMLNode=true) |
| Constructor from a file, to be called from other constructors that take a file as input. More...
|
|
| Object (const Object &source) |
| Copy constructor is invoked automatically by derived classes with default copy constructors; otherwise it must be invoked explicitly. More...
|
|
| Object (SimTK::Xml::Element &aElement) |
| Construct the base class portion of an Object from a given Xml element that describes this Object. More...
|
|
template<class T > |
PropertyIndex | addProperty (const std::string &name, const std::string &comment, const T &value) |
| Define a new single-value property of known type T, with the given name, associated comment, and initial value. More...
|
|
template<class T > |
PropertyIndex | addOptionalProperty (const std::string &name, const std::string &comment) |
| Add an optional property, meaning it can contain either no value or a single value. More...
|
|
template<class T > |
PropertyIndex | addOptionalProperty (const std::string &name, const std::string &comment, const T &value) |
| Add an optional property, meaning it can contain either no value or a single value. More...
|
|
template<class T > |
PropertyIndex | addListProperty (const std::string &name, const std::string &comment, int minSize, int maxSize) |
| Define a new list-valued property of known type T, with the given name, associated comment, minimum (==0) and maximum (>0) allowable list lengths, and a zero-length initial value. More...
|
|
template<class T , template< class > class Container> |
PropertyIndex | addListProperty (const std::string &name, const std::string &comment, int minSize, int maxSize, const Container< T > &valueList) |
| Define a new list-valued property as above, but assigning an initial value via some templatized container class that supports size() and indexing. More...
|
|
PropertyIndex | getPropertyIndex (const std::string &name) const |
| Look up a property by name and return its PropertyIndex if it is found. More...
|
|
template<class T > |
PropertyIndex | getPropertyIndex () const |
| Look up an unnamed property by the type of object it contains, and return its PropertyIndex if it is found. More...
|
|
void | setObjectIsUpToDateWithProperties () |
| When an object is initialized using the current values of its properties, it can set a flag indicating that it is up to date. More...
|
|
void | clearObjectIsUpToDateWithProperties () |
| For testing or debugging purposes, manually clear the "object is up to
date with respect to properties" flag. More...
|
|
void | makeObjectNamesConsistentWithProperties () |
| Make sure the name of an object is consistent with its property type. More...
|
|
void | updateFromXMLDocument () |
| Use this method only if you're deserializing from a file and the object is at the top level; that is, primarily in constructors that take a file name as input. More...
|
|
void | setDocument (XMLDocument *doc) |
| Unconditionally set the XMLDocument associated with this object. More...
|
|
const XMLDocument * | getDocument () const |
| Get a const pointer to the document (if any) associated with this object. More...
|
|
XMLDocument * | updDocument () |
| Get a writable pointer to the document (if any) associated with this object. More...
|
|
static void | prependComponentPathToConnecteePath (Component &subcomponent) |
| For internal use. More...
|
|
SimTK::ReferencePtr< Model > | _model |
| The model this component belongs to. More...
|
|
PropertySet | _propertySet |
| OBSOLETE: Property_Deprecated set for serializable member variables of this and derived classes. More...
|
|
static const SimTK::Vec3 | InvalidScaleFactors |
| Returned by getScaleFactors() if the ScaleSet does not contain scale factors for the base Body associated with the specified Frame. More...
|
|
#define | OpenSim_DECLARE_CONCRETE_OBJECT(ConcreteClass, SuperClass) |
| Macro to be included as the first line of the class declaration for any non-templatized, concrete class that derives from OpenSim::Object. More...
|
|
#define | OpenSim_DECLARE_ABSTRACT_OBJECT(ConcreteClass, SuperClass) |
| Macro to be included as the first line of the class declaration for any still-abstract class that derives from OpenSim::Object. More...
|
|
#define | OpenSim_DECLARE_CONCRETE_OBJECT_T(ConcreteClass, TArg, SuperClass) |
| Macro to be included as the first line of the class declaration for any templatized, concrete class that derives from OpenSim::Object, like Set<T>. More...
|
|
#define | OpenSim_DECLARE_ABSTRACT_OBJECT_T(ConcreteClass, TArg, SuperClass) |
| Macro to be included as the first line of the class declaration for any templatized, still-abstract class that derives from OpenSim::Object. More...
|
|