API  4.5
For C++ developers
OpenSim::ClutchedPathSpring Class Reference

The ClutchedPathSpring is an actuator that has passive path spring behavior only when the clutch is engaged. More...

+ Inheritance diagram for OpenSim::ClutchedPathSpring:

OpenSim Properties, Sockets, Outputs, Inputs

Properties (single-value)
double stiffness
 "The linear stiffness (N/m) of the ClutchedPathSpring" More...
 
double dissipation
 "The dissipation factor (s/m) of the ClutchedPathSpring" More...
 
double relaxation_time_constant
 "The time constant (s) for the spring to relax (go slack) after the clutch " "is disengaged (i.e. control == 0). If the clutch is re-engaged within the " "relaxation period there will be residual tension in the spring." More...
 
double initial_stretch
 "The initial stretch (m) of the spring element. Note if the clutch is " "not engaged, the actuator will 'slip' until there is no stretch according " "to the relaxation_time_constant." More...
 
- OpenSim Properties, Sockets, Outputs, Inputs inherited from OpenSim::PathActuator
AbstractGeometryPath path
 "The path of the actuator which defines length and lengthening speed." More...
 
double optimal_force
 "The maximum force this actuator can produce." More...
 
double tension
 Provides the value of computeActuation() and is available at stage SimTK::Stage::Acceleration . More...
 
- OpenSim Properties, Sockets, Outputs, Inputs inherited from OpenSim::ScalarActuator
double min_control
 "Minimum allowed value for control signal. Used primarily when solving " "for control values." More...
 
double max_control
 "Maximum allowed value for control signal. Used primarily when solving " "for control values." More...
 
double actuation
 Provides the value of getActuation() and is available at stage SimTK::Stage::Velocity . More...
 
double speed
 Provides the value of getSpeed() and is available at stage SimTK::Stage::Velocity . More...
 
- OpenSim Properties, Sockets, Outputs, Inputs inherited from OpenSim::Actuator
double power
 Provides the value of getPower() and is available at stage SimTK::Stage::Dynamics . More...
 
- OpenSim Properties, Sockets, Outputs, Inputs inherited from OpenSim::Force
bool appliesForce
 "Flag indicating whether the force is applied or not. If true the force" "is applied to the MultibodySystem otherwise the force is not applied." "NOTE: Prior to OpenSim 4.0, this behavior was controlled by the " "'isDisabled' property, where 'true' meant that force was not being " "applied. Thus, if 'isDisabled' is true, then 'appliesForce` is false." More...
 
double potential_energy
 Provides the value of computePotentialEnergy() and is available at stage SimTK::Stage::Velocity . More...
 
- OpenSim Properties, Sockets, Outputs, Inputs inherited from OpenSim::Component
Component components
 "List of components that this component owns and serializes." More...
 

Public Member Functions

 ClutchedPathSpring ()
 Construct a ClutchedPathSpring with default parameters. More...
 
 ClutchedPathSpring (const std::string &name, double stiffness, double dissipation, double relaxationTau, double stretch0=0.0)
 Convenience constructor with ClutchedPathSpring parameters. More...
 
double getStiffness () const
 Spring stiffness in N/m when clutch is engaged. More...
 
void setStiffness (double stiffness)
 
double getDissipation () const
 Spring dissipation factor in s/m when clutch is engaged. More...
 
void setDissipation (double dissipation)
 
double getInitialStretch ()
 Initial spring stretch in m. More...
 
void setInitialStretch (double stretch0)
 
double getStretch (const SimTK::State &s) const
 The stretch in the PathSpring. More...
 
double getTension (const SimTK::State &s) const
 The tension generated by the PathSpring. More...
 
Property-related functions
const double & get_stiffness () const
 Get the value of the stiffness property. More...
 
double & upd_stiffness ()
 Get a writable reference to the stiffness property. More...
 
void set_stiffness (const double &value)
 Set the value of the stiffness property. More...
 
const double & get_dissipation () const
 Get the value of the dissipation property. More...
 
double & upd_dissipation ()
 Get a writable reference to the dissipation property. More...
 
void set_dissipation (const double &value)
 Set the value of the dissipation property. More...
 
const double & get_relaxation_time_constant () const
 Get the value of the relaxation_time_constant property. More...
 
double & upd_relaxation_time_constant ()
 Get a writable reference to the relaxation_time_constant property. More...
 
void set_relaxation_time_constant (const double &value)
 Set the value of the relaxation_time_constant property. More...
 
const double & get_initial_stretch () const
 Get the value of the initial_stretch property. More...
 
double & upd_initial_stretch ()
 Get a writable reference to the initial_stretch property. More...
 
void set_initial_stretch (const double &value)
 Set the value of the initial_stretch property. More...
 
- Public Member Functions inherited from OpenSim::PathActuator
 PathActuator ()
 
AbstractGeometryPathupdPath ()
 
const AbstractGeometryPathgetPath () const
 
template<typename PathType >
PathType & updPath ()
 
template<typename PathType >
const PathType & getPath () const
 
template<typename PathType >
PathType * tryUpdPath ()
 
template<typename PathType >
const PathType * tryGetPath () const
 
GeometryPathupdGeometryPath ()
 
const GeometryPathgetGeometryPath () const
 
bool hasVisualPath () const override
 Return a flag indicating whether the Force is applied along a path that can be visualized. More...
 
void setOptimalForce (double aOptimalForce)
 
double getOptimalForce () const override
 
virtual double getLength (const SimTK::State &s) const
 
virtual double getLengtheningSpeed (const SimTK::State &s) const
 
double getSpeed (const SimTK::State &s) const final
 
double getPower (const SimTK::State &s) const override
 
double getStress (const SimTK::State &s) const override
 
void addNewPathPoint (const std::string &proposedName, const PhysicalFrame &aBody, const SimTK::Vec3 &aPositionOnBody)
 
virtual void computeForce (const SimTK::State &state, SimTK::Vector_< SimTK::SpatialVec > &bodyForces, SimTK::Vector &mobilityForces) const override
 Subclasses must implement this method to compute the forces that should be applied to bodies and generalized speeds. More...
 
double computeActuation (const SimTK::State &s) const override
 
virtual double computeMomentArm (const SimTK::State &s, Coordinate &aCoord) const
 
const AbstractGeometryPathget_path () const
 Get the value of the path property. More...
 
AbstractGeometryPathupd_path ()
 Get a writable reference to the path property. More...
 
void set_path (const AbstractGeometryPath &value)
 Set the value of the path property. More...
 
const double & get_optimal_force () const
 Get the value of the optimal_force property. More...
 
double & upd_optimal_force ()
 Get a writable reference to the optimal_force property. More...
 
void set_optimal_force (const double &value)
 Set the value of the optimal_force property. More...
 
void assign (Object &aObject) override
 This allows copy assignment in the Java GUI. More...
 
PathActuatorclone () const override
 Create a new heap-allocated copy of the concrete object to which this Object refers. More...
 
const std::string & getConcreteClassName () const override
 Returns the class name of the concrete Object-derived class of the actual object referenced by this Object, as a string. More...
 
- Public Member Functions inherited from OpenSim::ScalarActuator
 ScalarActuator ()
 
virtual double getControl (const SimTK::State &s) const
 Convenience method to get control given scalar (double) valued control. More...
 
int numControls () const override
 
virtual void setActuation (const SimTK::State &s, double aActuation) const
 
virtual double getActuation (const SimTK::State &s) const
 
void setMinControl (const double &aMinControl)
 Methods to manage the bounds on ScalarActuator's control. More...
 
double getMinControl () const
 
void setMaxControl (const double &aMaxControl)
 
double getMaxControl () const
 
void overrideActuation (SimTK::State &s, bool flag) const
 Enable/disable a ScalarActuator's override actuation. More...
 
bool isActuationOverridden (const SimTK::State &s) const
 return ScalarActuator's override status More...
 
void setOverrideActuation (SimTK::State &s, double value) const
 set the actuation value used when the override is true More...
 
double getOverrideActuation (const SimTK::State &s) const
 return override actuation More...
 
const double & get_min_control () const
 Get the value of the min_control property. More...
 
double & upd_min_control ()
 Get a writable reference to the min_control property. More...
 
void set_min_control (const double &value)
 Set the value of the min_control property. More...
 
const double & get_max_control () const
 Get the value of the max_control property. More...
 
double & upd_max_control ()
 Get a writable reference to the max_control property. More...
 
void set_max_control (const double &value)
 Set the value of the max_control property. More...
 
void assign (Object &aObject) override
 This allows copy assignment in the Java GUI. More...
 
- Public Member Functions inherited from OpenSim::Actuator
 Actuator ()
 
virtual const SimTK::Vector getDefaultControls ()
 Actuator default controls are zero. More...
 
virtual const SimTK::VectorView_< double > getControls (const SimTK::State &s) const
 
virtual void getControls (const SimTK::Vector &modelControls, SimTK::Vector &actuatorControls) const
 Convenience methods for getting, setting and adding to actuator controls from/into the model controls. More...
 
virtual void setControls (const SimTK::Vector &actuatorControls, SimTK::Vector &modelControls) const
 set actuator controls subvector into the right slot in the system-wide model controls More...
 
virtual void addInControls (const SimTK::Vector &actuatorControls, SimTK::Vector &modelControls) const
 add actuator controls to the values already occupying the slot in the system-wide model controls More...
 
virtual void computeEquilibrium (SimTK::State &s) const
 
void assign (Object &aObject) override
 This allows copy assignment in the Java GUI. More...
 
- Public Member Functions inherited from OpenSim::Force
virtual bool shouldBeParallelized () const
 Tell SimBody to parallelize this force. More...
 
bool appliesForce (const SimTK::State &s) const
 Return if the Force is applied (or enabled) or not. More...
 
void setAppliesForce (SimTK::State &s, bool applyForce) const
 Set whether or not the Force is applied. More...
 
const bool & get_appliesForce () const
 Get the value of the appliesForce property. More...
 
bool & upd_appliesForce ()
 Get a writable reference to the appliesForce property. More...
 
void set_appliesForce (const bool &value)
 Set the value of the appliesForce property. More...
 
void assign (Object &aObject) override
 This allows copy assignment in the Java GUI. More...
 
- Public Member Functions inherited from OpenSim::ModelComponent
 ModelComponent ()
 Default constructor. More...
 
 ModelComponent (const std::string &aFileName, bool aUpdateFromXMLNode=true)
 Construct ModelComponent from an XML file. More...
 
 ModelComponent (SimTK::Xml::Element &aNode)
 Construct ModelComponent from a specific node in an XML document. More...
 
virtual ~ModelComponent ()
 Destructor is virtual to allow concrete model component cleanup. More...
 
void connectToModel (Model &model)
 Connect this ModelComponent to its aggregate- a Model. More...
 
const ModelgetModel () const
 Get a const reference to the Model this component is part of. More...
 
ModelupdModel ()
 Get a modifiable reference to the Model this component is part of. More...
 
bool hasModel () const
 Does this ModelComponent have a Model associated with it? More...
 
void preScale (const SimTK::State &s, const ScaleSet &scaleSet)
 Perform any computations that must occur before ModelComponent::scale() is invoked on all ModelComponents in the Model. More...
 
void scale (const SimTK::State &s, const ScaleSet &scaleSet)
 Scale the ModelComponent. More...
 
void postScale (const SimTK::State &s, const ScaleSet &scaleSet)
 Perform any computations that must occur after ModelComponent::scale() has been invoked on all ModelComponents in the Model. More...
 
void assign (Object &aObject) override
 This allows copy assignment in the Java GUI. More...
 
- Public Member Functions inherited from OpenSim::Component
 Component ()
 Default constructor. More...
 
 Component (const std::string &aFileName, bool aUpdateFromXMLNode=true)
 Construct Component from an XML file. More...
 
 Component (SimTK::Xml::Element &aNode)
 Construct Component from a specific node in an XML document. More...
 
 Component (const Component &)=default
 Use default copy constructor and assignment operator. More...
 
Componentoperator= (const Component &)=default
 
virtual ~Component ()=default
 Destructor is virtual to allow concrete Component to cleanup. More...
 
virtual void generateDecorations (bool fixed, const ModelDisplayHints &hints, const SimTK::State &state, SimTK::Array_< SimTK::DecorativeGeometry > &appendToThis) const
 Optional method for generating arbitrary display geometry that reflects this Component at the specified state. More...
 
const SimTK::MultibodySystem & getSystem () const
 Get the underlying MultibodySystem that this component is connected to. More...
 
bool hasSystem () const
 Check if this component has an underlying MultibodySystem. More...
 
bool isComponentInOwnershipTree (const Component *component) const
 Does the provided component already exist anywhere in the ownership tree (not just subcomponents of this component)? More...
 
void addComponent (Component *subcomponent)
 
Add a Component (as a subcomponent) of this component. More...
 
template<typename T = Component>
ComponentList< const T > getComponentList () const
 Get an iterator through the underlying subcomponents that this component is composed of. More...
 
template<typename T = Component>
ComponentList< T > updComponentList ()
 Similar to getComponentList(), except the resulting list allows one to modify the components. More...
 
template<typename T = Component>
unsigned countNumComponents () const
 Uses getComponentList<T>() to count the number of underlying subcomponents of the specified type. More...
 
std::string getAbsolutePathString () const
 Get the complete (absolute) pathname for this Component to its ancestral Component, which is the root of the tree to which this Component belongs. More...
 
ComponentPath getAbsolutePath () const
 Return a ComponentPath of the absolute path of this Component. More...
 
std::string getRelativePathString (const Component &wrt) const
 Get the relative path of this Component with respect to another Component, as a string. More...
 
ComponentPath getRelativePath (const Component &wrt) const
 Get the relative path of this Component with respect to another Component. More...
 
bool hasComponent (const std::string &pathname) const
 Query if there is a component (of any type) at the specified path name. More...
 
template<class C = Component>
bool hasComponent (const std::string &pathname) const
 Query if there is a component of a given type at the specified path name. More...
 
template<class C = Component>
const C & getComponent (const std::string &pathname) const
 Get a unique subcomponent of this Component by its path name and type 'C'. More...
 
template<class C = Component>
const C & getComponent (const ComponentPath &pathname) const
 
const ComponentgetComponent (const std::string &pathname) const
 Similar to the templatized getComponent(), except this returns the component as the generic Component type. More...
 
template<class C = Component>
C & updComponent (const std::string &name)
 Get a writable reference to a subcomponent. More...
 
template<class C = Component>
C & updComponent (const ComponentPath &name)
 
ComponentupdComponent (const std::string &pathname)
 Similar to the templatized updComponent(), except this returns the component as the generic Component type. More...
 
unsigned printComponentsMatching (const std::string &substring) const
 Print a list to the console of all components whose absolute path name contains the given string. More...
 
int getNumStateVariables () const
 Get the number of "continuous" state variables maintained by the Component and its subcomponents. More...
 
Array< std::string > getStateVariableNames () const
 Get the names of "continuous" state variables maintained by the Component and its subcomponents. More...
 
template<class C = Component>
const C * findComponent (const ComponentPath &pathToFind) const
 Find a Component to which this Component is an ancestor—in other words, a Component that is directly owned by this Component or is owned by one of its sub-components, sub-sub-components, etc. More...
 
template<class C = Component>
const C * findComponent (const std::string &pathToFind) const
 Same as findComponent(const ComponentPath&), but accepting a string (a path or just a name) as input. More...
 
const StateVariabletraverseToStateVariable (const std::string &pathName) const
 Get a StateVariable anywhere in the Component tree, given a StateVariable path. More...
 
const StateVariabletraverseToStateVariable (const ComponentPath &path) const
 Get a StateVariable anywhere in the Component tree, given a StateVariable path. More...
 
void finalizeFromProperties ()
 Define a Component's internal data members and structure according to its properties. More...
 
void finalizeConnections (Component &root)
 Satisfy the Component's connections specified by its Sockets and Inputs. More...
 
void clearConnections ()
 Disconnect/clear this Component from its aggregate component. More...
 
void addToSystem (SimTK::MultibodySystem &system) const
 Have the Component add itself to the underlying computational System. More...
 
void initStateFromProperties (SimTK::State &state) const
 Initialize Component's state variable values from its properties. More...
 
void setPropertiesFromState (const SimTK::State &state)
 Set Component's properties given a state. More...
 
int getNumSockets () const
 Get the number of Sockets in this Component. More...
 
std::vector< std::string > getSocketNames () const
 Collect and return the names of the sockets in this component. More...
 
template<typename T >
const T & getConnectee (const std::string &name) const
 Get the "connectee" object that the Component's Socket is bound to. More...
 
const ObjectgetConnectee (const std::string &name) const
 Get the connectee as an Object. More...
 
const AbstractSocketgetSocket (const std::string &name) const
 Get an AbstractSocket for the given socket name. More...
 
AbstractSocketupdSocket (const std::string &name)
 Get a writable reference to the AbstractSocket for the given socket name. More...
 
template<typename T >
const Socket< T > & getSocket (const std::string &name) const
 Get a const reference to the concrete Socket provided by this Component by name. More...
 
template<typename T >
Socket< T > & updSocket (const std::string &name)
 Get a writable reference to the concrete Socket provided by this Component by name. More...
 
void printSubcomponentInfo () const
 List all subcomponents by name and recurse into these components to list their subcomponents, and so on. More...
 
void printSocketInfo () const
 List all the Sockets of this component and whether or not they are connected. More...
 
void printInputInfo () const
 List all the inputs of this component and whether or not they are connected. More...
 
template<typename C >
void printSubcomponentInfo () const
 
void printOutputInfo (const bool includeDescendants=true) const
 Print outputs of this component and optionally, those of all subcomponents. More...
 
int getNumInputs () const
 Access the number of Inputs that this component has. More...
 
int getNumOutputs () const
 Access the number of Outputs that this component has. More...
 
std::vector< std::string > getInputNames () const
 Collect and return the names of Inputs in this component as an std::vector. More...
 
std::vector< std::string > getOutputNames () const
 Collect and return the names of Outputs in this component as an std::vector. More...
 
const AbstractInputgetInput (const std::string &name) const
 Get an Input provided by this Component by name. More...
 
AbstractInputupdInput (const std::string &name)
 Get a writable reference to an Input provided by this Component by name. More...
 
template<typename T >
const Input< T > & getInput (const std::string &name) const
 Get a concrete Input that you can directly ask for its values. More...
 
const AbstractOutputgetOutput (const std::string &name) const
 Get the Output provided by this Component by name. More...
 
AbstractOutputupdOutput (const std::string &name)
 Get a writable reference to an Output provided by this Component by name. More...
 
SimTK::IteratorRange< OutputConstIteratorgetOutputs () const
 Iterate through all Outputs of this component. More...
 
void assign (Object &aObject) override
 This allows copy assignment in the Java GUI. More...
 
int getModelingOption (const SimTK::State &state, const std::string &name) const
 Get a ModelingOption flag for this Component by name. More...
 
void setModelingOption (SimTK::State &state, const std::string &name, int flag) const
 Set the value of a ModelingOption flag for this Component. More...
 
template<typename T >
const T & getInputValue (const SimTK::State &state, const std::string &name) const
 Get the Input value that this component is dependent on. More...
 
template<typename T >
const T & getOutputValue (const SimTK::State &state, const std::string &name) const
 Get the Output value provided by this Component by name. More...
 
double getStateVariableValue (const SimTK::State &state, const std::string &name) const
 Get the value of a state variable allocated by this Component. More...
 
double getStateVariableValue (const SimTK::State &state, const ComponentPath &path) const
 Get the value of a state variable allocated by this Component. More...
 
void setStateVariableValue (SimTK::State &state, const std::string &name, double value) const
 Set the value of a state variable allocated by this Component by name. More...
 
SimTK::Vector getStateVariableValues (const SimTK::State &state) const
 Get all values of the state variables allocated by this Component. More...
 
void setStateVariableValues (SimTK::State &state, const SimTK::Vector &values) const
 Set all values of the state variables allocated by this Component. More...
 
double getStateVariableDerivativeValue (const SimTK::State &state, const std::string &name) const
 Get the value of a state variable derivative computed by this Component. More...
 
double getDiscreteVariableValue (const SimTK::State &state, const std::string &name) const
 Get the value of a discrete variable allocated by this Component by name. More...
 
void setDiscreteVariableValue (SimTK::State &state, const std::string &name, double value) const
 Set the value of a discrete variable allocated by this Component by name. More...
 
template<class T >
SimTK::CacheEntryIndex getCacheVariableIndex (const CacheVariable< T > &cv) const
 Get the index of a Component's cache variable in the Subsystem for allocations. More...
 
SimTK::CacheEntryIndex getCacheVariableIndex (const std::string &name) const
 Get the index of a Component's cache variable in the Subsystem for allocations. More...
 
template<class T >
const T & getCacheVariableValue (const SimTK::State &state, const std::string &name) const
 Get the value of a cache variable allocated by this Component by name. More...
 
template<class T >
const T & getCacheVariableValue (const SimTK::State &state, const CacheVariable< T > &cv) const
 Get the value of a cache variable allocated by this Component. More...
 
template<typename T >
void setCacheVariableValue (const SimTK::State &state, const std::string &k, T value) const
 Set the value of a cache variable, identified by name, to a new value and mark the cache variable as valid. More...
 
template<typename T >
void setCacheVariableValue (const SimTK::State &state, const CacheVariable< T > &cv, T value) const
 Set the value of a cache variable to a new value and mark the cache variable as valid. More...
 
template<typename T >
T & updCacheVariableValue (const SimTK::State &state, const std::string &name) const
 Returns a mutable reference to the value of a cache variable identified by name. More...
 
template<typename T >
T & updCacheVariableValue (const SimTK::State &state, const CacheVariable< T > &cv) const
 Returns a mutable reference to the value of a cache variable. More...
 
bool isCacheVariableValid (const SimTK::State &state, const std::string &name) const
 Returns true if the cache variable, identified by name, is valid. More...
 
template<class T >
bool isCacheVariableValid (const SimTK::State &state, const CacheVariable< T > &cv) const
 Returns true if the cache variable is valid. More...
 
void markCacheVariableValid (const SimTK::State &state, const std::string &name) const
 Marks the value of a cache variable, identified by name, as valid. More...
 
template<typename T >
void markCacheVariableValid (const SimTK::State &state, const CacheVariable< T > &cv) const
 Marks the value of a cache variable as valid. More...
 
void markCacheVariableInvalid (const SimTK::State &state, const std::string &name) const
 Marks the value of a cache variable, identified by name, as invalid. More...
 
template<class T >
void markCacheVariableInvalid (const SimTK::State &state, const CacheVariable< T > &cv) const
 Marks the value of a cache variable as invalid. More...
 
const ComponentgetOwner () const
 Access the owner of this Component. More...
 
bool hasOwner () const
 (For advanced users) Check if this Component has an owner. More...
 
const ComponentgetRoot () const
 Obtain the root Component, which is this component if it is orphaned. More...
 
- Public Member Functions inherited from OpenSim::Object
virtual ~Object ()
 Virtual destructor for cleanup. More...
 
bool isEqualTo (const Object &aObject) const
 Equality operator wrapper for use from languages not supporting operator overloading. More...
 
Objectoperator= (const Object &aObject)
 Copy assignment copies he base class fields, including the properties. More...
 
virtual bool operator== (const Object &aObject) const
 Determine if two objects are equal. More...
 
virtual bool operator< (const Object &aObject) const
 Provide an ordering for objects so they can be put in sorted containers. More...
 
void setName (const std::string &name)
 Set the name of the Object. More...
 
const std::string & getName () const
 Get the name of this Object. More...
 
void setDescription (const std::string &description)
 Set description, a one-liner summary. More...
 
const std::string & getDescription () const
 Get description, a one-liner summary. More...
 
const std::string & getAuthors () const
 Get Authors of this Object. More...
 
void setAuthors (const std::string &authors)
 Set Authors of this object. More...
 
const std::string & getReferences () const
 Get references or publications to cite if using this object. More...
 
void setReferences (const std::string &references)
 Set references or publications to cite if using this object. More...
 
int getNumProperties () const
 Determine how many properties are stored with this Object. More...
 
const AbstractPropertygetPropertyByIndex (int propertyIndex) const
 Get a const reference to a property by its index number, returned as an AbstractProperty. More...
 
AbstractPropertyupdPropertyByIndex (int propertyIndex)
 Get a writable reference to a property by its index number, returned as an AbstractProperty. More...
 
bool hasProperty (const std::string &name) const
 Return true if this Object has a property of any type with the given name, which must not be empty. More...
 
const AbstractPropertygetPropertyByName (const std::string &name) const
 Get a const reference to a property by its name, returned as an AbstractProperty. More...
 
AbstractPropertyupdPropertyByName (const std::string &name)
 Get a writable reference to a property by its name, returned as an AbstractProperty. More...
 
template<class T >
bool hasProperty () const
 Return true if this Object contains an unnamed, one-object property that contains objects of the given template type T. More...
 
template<class T >
const Property< T > & getProperty (const PropertyIndex &index) const
 Get property of known type Property<T> as a const reference; the property must be present and have the right type. More...
 
template<class T >
const Property< T > & getPropertyByName (const std::string &name) const
 Get property of known type Property<T> as a const reference; the property must be present and have the right type. More...
 
template<class T >
Property< T > & updProperty (const PropertyIndex &index)
 Get property of known type Property<T> as a writable reference; the property must be present and have the right type. More...
 
template<class T >
Property< T > & updPropertyByName (const std::string &name)
 Get property of known type Property<T> as a writable reference; the property must be present and have the right type.
More...
 
bool isObjectUpToDateWithProperties () const
 Returns true if no property's value has changed since the last time setObjectIsUpToDateWithProperties() was called. More...
 
void readObjectFromXMLNodeOrFile (SimTK::Xml::Element &objectElement, int versionNumber)
 We're given an XML element from which we are to populate this Object. More...
 
void updateXMLNode (SimTK::Xml::Element &parent, const AbstractProperty *prop=nullptr) const
 Serialize this object into the XML node that represents it. More...
 
bool getInlined () const
 Inlined means an in-memory Object that is not associated with an XMLDocument. More...
 
void setInlined (bool aInlined, const std::string &aFileName="")
 Mark this as inlined or not and optionally provide a file name to associate with the new XMLDocument for the non-inline case. More...
 
std::string getDocumentFileName () const
 If there is a document associated with this object then return the file name maintained by the document. More...
 
int getDocumentFileVersion () const
 If there is a document associated with this object then return its version number. More...
 
void setAllPropertiesUseDefault (bool aUseDefault)
 
bool print (const std::string &fileName) const
 Write this Object into an XML file of the given name; conventionally the suffix to use is ".osim". More...
 
std::string dump () const
 dump the XML representation of this Object into an std::string and return it. More...
 
virtual bool isA (const char *type) const
 The default implementation returns true only if the supplied string is "Object"; each Object-derived class overrides this to match its own class name. More...
 
const std::string & toString () const
 Wrapper to be used on Java side to display objects in tree; this returns just the object's name. More...
 
PropertySetgetPropertySet ()
 OBSOLETE: Get a reference to the PropertySet maintained by the Object. More...
 
const PropertySetgetPropertySet () const
 

Public Types

typedef ClutchedPathSpring Self
 This typedef might be useful within the member functions of this class. More...
 
typedef PathActuator Super
 Use this typedef to refer to the superclass of this class. More...
 
- Public Types inherited from OpenSim::PathActuator
typedef PathActuator Self
 This typedef might be useful within the member functions of this class. More...
 
typedef ScalarActuator Super
 Use this typedef to refer to the superclass of this class. More...
 
- Public Types inherited from OpenSim::ScalarActuator
typedef ScalarActuator Self
 This typedef might be useful within the member functions of this class. More...
 
typedef Actuator Super
 Use this typedef to refer to the superclass of this class. More...
 
- Public Types inherited from OpenSim::Actuator
typedef Actuator Self
 This typedef might be useful within the member functions of this class. More...
 
typedef Force Super
 Use this typedef to refer to the superclass of this class. More...
 
- Public Types inherited from OpenSim::Force
typedef Force Self
 This typedef might be useful within the member functions of this class. More...
 
typedef ModelComponent Super
 Use this typedef to refer to the superclass of this class. More...
 
- Public Types inherited from OpenSim::ModelComponent
typedef ModelComponent Self
 This typedef might be useful within the member functions of this class. More...
 
typedef Component Super
 Use this typedef to refer to the superclass of this class. More...
 
- Public Types inherited from OpenSim::Component
typedef Component Self
 This typedef might be useful within the member functions of this class. More...
 
typedef Object Super
 Use this typedef to refer to the superclass of this class. More...
 
typedef std::map< std::string, SimTK::ClonePtr< AbstractOutput > >::const_iterator OutputConstIterator
 Define OutputConstIterator for convenience. More...
 

Protected Member Functions

double computeActuation (const SimTK::State &s) const override
 
SimTK::Vec3 computePathColor (const SimTK::State &state) const override
 Override PathActuator method to calculate a color for use when the ClutchedPathSpring's path is displayed in the visualizer. More...
 
void extendAddToSystem (SimTK::MultibodySystem &system) const override
 Implement ModelComponent interface. More...
 
void extendInitStateFromProperties (SimTK::State &state) const override
 Transfer property values or other state-independent initial values into this component's state variables in the passed-in state argument. More...
 
void extendSetPropertiesFromState (const SimTK::State &state) override
 Update this component's property values to match the specified State, if the component has created any state variable that is intended to correspond to a property. More...
 
void extendFinalizeFromProperties () override
 Perform any time-invariant calculations, data structure initializations, or other configuration based on the component's properties to form a functioning (but not yet connected) component. More...
 
void computeStateVariableDerivatives (const SimTK::State &s) const override
 If a model component has allocated any continuous state variables using the addStateVariable() method, then computeStateVariableDerivatives() must be implemented to provide time derivatives for those states. More...
 
- Protected Member Functions inherited from OpenSim::PathActuator
void extendRealizeDynamics (const SimTK::State &state) const override
 Extension of parent class method; derived classes may extend further. More...
 
- Protected Member Functions inherited from OpenSim::ScalarActuator
void extendAddToSystem (SimTK::MultibodySystem &system) const override
 Add appropriate Simbody elements (if needed) to the System corresponding to this component and specify needed state resources. More...
 
double computeOverrideActuation (const SimTK::State &s) const
 
OpenSim::Array< std::string > getRecordLabels () const override
 Methods to query a actuation for the value actually applied during simulation. More...
 
OpenSim::Array< double > getRecordValues (const SimTK::State &state) const override
 Given SimTK::State object extract all the values necessary to report actuation, application location frame, etc. More...
 
- Protected Member Functions inherited from OpenSim::Force
 Force ()
 Default constructor sets up Force-level properties; can only be called from a derived class constructor. More...
 
 Force (SimTK::Xml::Element &node)
 Deserialization from XML, necessary so that derived classes can (de)serialize. More...
 
void extendInitStateFromProperties (SimTK::State &state) const override
 Subclass should override; be sure to invoke Super::extendInitStateFromProperties() at the beginning of the overriding method. More...
 
void extendAddToSystem (SimTK::MultibodySystem &system) const override
 Default is to create a ForceAdapter which is a SimTK::Force::Custom as the underlying computational component. More...
 
void extendSetPropertiesFromState (const SimTK::State &state) override
 Subclass should override; be sure to invoke Force::extendSetPropertiesFromState() at the beginning of the overriding method. More...
 
virtual double computePotentialEnergy (const SimTK::State &state) const
 Subclasses may optionally override this method to compute a contribution to the potential energy of the system. More...
 
void applyForceToPoint (const SimTK::State &state, const PhysicalFrame &body, const SimTK::Vec3 &point, const SimTK::Vec3 &force, SimTK::Vector_< SimTK::SpatialVec > &bodyForces) const
 Apply a force at a particular point (a "station") on a given body. More...
 
void applyTorque (const SimTK::State &state, const PhysicalFrame &body, const SimTK::Vec3 &torque, SimTK::Vector_< SimTK::SpatialVec > &bodyForces) const
 Apply a torque to a particular body. More...
 
void applyGeneralizedForce (const SimTK::State &state, const Coordinate &coord, double force, SimTK::Vector &generalizedForces) const
 Apply a generalized force. More...
 
void updateFromXMLNode (SimTK::Xml::Element &node, int versionNumber) override
 Handle a change in XML syntax for Sockets. More...
 
- Protected Member Functions inherited from OpenSim::ModelComponent
const SimTK::Vec3 & getScaleFactors (const ScaleSet &scaleSet, const Frame &frame) const
 Get the scale factors corresponding to the base OpenSim::Body of the specified Frame. More...
 
virtual void extendPreScale (const SimTK::State &s, const ScaleSet &scaleSet)
 Perform any computations that must occur before ModelComponent::scale() is invoked on all ModelComponents in the Model. More...
 
virtual void extendScale (const SimTK::State &s, const ScaleSet &scaleSet)
 Scale the ModelComponent. More...
 
virtual void extendPostScale (const SimTK::State &s, const ScaleSet &scaleSet)
 Perform any computations that must occur after ModelComponent::scale() has been invoked on all ModelComponents in the Model. More...
 
void updateFromXMLNode (SimTK::Xml::Element &aNode, int versionNumber) override
 Handle a change in XML syntax for Sockets. More...
 
void extendFinalizeFromProperties () override
 Perform any time-invariant calculations, data structure initializations, or other configuration based on the component's properties to form a functioning (but not yet connected) component. More...
 
virtual void extendConnectToModel (Model &model)
 Perform any necessary initializations required to connect the component into the Model, and check for error conditions. More...
 
- Protected Member Functions inherited from OpenSim::Component
 SimTK_DEFINE_UNIQUE_INDEX_TYPE (MemberSubcomponentIndex)
 
template<class C = Component>
MemberSubcomponentIndex constructSubcomponent (const std::string &name)
 Construct a subcomponent as a data member of this Component. More...
 
template<class C = Component>
const C & getMemberSubcomponent (MemberSubcomponentIndex ix) const
 
template<class C = Component>
C & updMemberSubcomponent (MemberSubcomponentIndex ix)
 
void adoptSubcomponent (Component *subcomponent)
 Adopt a component as a subcomponent of this Component. More...
 
size_t getNumImmediateSubcomponents () const
 Get the number of Subcomponents immediately owned by this Component. More...
 
size_t getNumMemberSubcomponents () const
 Get the number of Subcomponents that are data members of this Component. More...
 
size_t getNumPropertySubcomponents () const
 Get the number of Subcomponents that are properties of this Component. More...
 
size_t getNumAdoptedSubcomponents () const
 Get the number of Subcomponents adopted by this Component. More...
 
std::vector< SimTK::ReferencePtr< const Component > > getImmediateSubcomponents () const
 Access this Component's immediate subcomponents (not those owned by subcomponents) More...
 
template<class C >
const C * traversePathToComponent (ComponentPath path) const
 
void setNextSubcomponentInSystem (const Component &sub) const
 Helper method to enable Component makers to specify the order of their subcomponents to be added to the System during addToSystem(). More...
 
void resetSubcomponentOrder ()
 resetSubcomponentOrder clears this Component's list of ordered subcomponents (but otherwise leaves subcomponents untouched). More...
 
const Componentget_components (int i) const
 Get the value of the i-th element of the components property. More...
 
Componentupd_components (int i)
 Get a writable reference to the i-th element of the components property. More...
 
void set_components (int i, const Component &value)
 Set the value of the i-th element of components property. More...
 
int append_components (const Component &value)
 Append an element to the components property. More...
 
virtual void extendAddComponent (Component *subcomponent)
 Perform any secondary operations, e.g. More...
 
void initComponentTreeTraversal (const Component &root) const
 Build the tree of Components from this component through its descendants. More...
 
virtual void extendAddToSystemAfterSubcomponents (SimTK::MultibodySystem &system) const
 Add appropriate Simbody elements (if needed) to the System after your component's subcomponents have had a chance to add themselves to the system. More...
 
void setStateVariableDerivativeValue (const SimTK::State &state, const std::string &name, double deriv) const
 Set the derivative of a state variable by name when computed inside of this Component's computeStateVariableDerivatives() method. More...
 
virtual void extendRealizeTopology (SimTK::State &state) const
 Obtain state resources that are needed unconditionally, and perform computations that depend only on the system topology. More...
 
virtual void extendRealizeModel (SimTK::State &state) const
 Obtain and name state resources (like state variables allocated by an underlying Simbody component) that may be needed, depending on modeling options. More...
 
virtual void extendRealizeInstance (const SimTK::State &state) const
 Perform computations that depend only on instance variables, like lengths and masses. More...
 
virtual void extendRealizeTime (const SimTK::State &state) const
 Perform computations that depend only on time and earlier stages. More...
 
virtual void extendRealizePosition (const SimTK::State &state) const
 Perform computations that depend only on position-level state variables and computations performed in earlier stages (including time). More...
 
virtual void extendRealizeVelocity (const SimTK::State &state) const
 Perform computations that depend only on velocity-level state variables and computations performed in earlier stages (including position, and time). More...
 
virtual void extendRealizeAcceleration (const SimTK::State &state) const
 Perform computations that may depend on applied forces. More...
 
virtual void extendRealizeReport (const SimTK::State &state) const
 Perform computations that may depend on anything but are only used for reporting and cannot affect subsequent simulation behavior. More...
 
void addModelingOption (const std::string &optionName, int maxFlagValue) const
 Add a modeling option (integer flag stored in the State) for use by this Component. More...
 
void addStateVariable (const std::string &stateVariableName, const SimTK::Stage &invalidatesStage=SimTK::Stage::Dynamics, bool isHidden=false) const
 Add a continuous system state variable belonging to this Component, and assign a name by which to refer to it. More...
 
void addStateVariable (Component::StateVariable *stateVariable) const
 The above method provides a convenient interface to this method, which automatically creates an 'AddedStateVariable' and allocates resources in the SimTK::State for this variable. More...
 
void addDiscreteVariable (const std::string &discreteVariableName, SimTK::Stage invalidatesStage) const
 Add a system discrete variable belonging to this Component, give it a name by which it can be referenced, and declare the lowest Stage that should be invalidated if this variable's value is changed. More...
 
SimTK::MultibodySystem & updSystem () const
 Get writable reference to the MultibodySystem that this component is connected to. More...
 
int getStateIndex (const std::string &name) const
 Get the index of a Component's continuous state variable in the Subsystem for allocations. More...
 
SimTK::SystemYIndex getStateVariableSystemIndex (const std::string &stateVariableName) const
 Get the System Index of a state variable allocated by this Component. More...
 
const SimTK::DiscreteVariableIndex getDiscreteVariableIndex (const std::string &name) const
 Get the index of a Component's discrete variable in the Subsystem for allocations. More...
 
template<typename T >
PropertyIndex constructSocket (const std::string &name, const std::string &propertyComment)
 Construct a specialized Socket for this Component's dependence on another Component. More...
 
template<typename T , typename CompType = Component>
bool constructOutput (const std::string &name, T(CompType::*const memFunc)(const SimTK::State &) const, const SimTK::Stage &dependsOn=SimTK::Stage::Acceleration)
 Construct an output for a member function of the same component. More...
 
template<typename T , typename CompType = Component>
bool constructOutput (const std::string &name, const T &(CompType::*const memFunc)(const SimTK::State &) const, const SimTK::Stage &dependsOn=SimTK::Stage::Acceleration)
 This variant handles component member functions that return the output value by const reference (const T&). More...
 
template<typename T , typename CompType >
bool constructListOutput (const std::string &name, T(CompType::*const memFunc)(const SimTK::State &, const std::string &channel) const, const SimTK::Stage &dependsOn=SimTK::Stage::Acceleration)
 Construct an output that can have multiple channels. More...
 
bool constructOutputForStateVariable (const std::string &name)
 Construct an Output for a StateVariable. More...
 
template<typename T >
PropertyIndex constructInput (const std::string &name, bool isList, const std::string &propertyComment, const SimTK::Stage &requiredAtStage=SimTK::Stage::Instance)
 Construct an Input (socket) for this Component's dependence on an Output signal. More...
 
template<class T >
CacheVariable< T > addCacheVariable (std::string name, T variablePrototype, SimTK::Stage dependsOnStage) const
 Add a state cache entry belonging to this Component to hold calculated values that must be automatically invalidated when certain state values change. More...
 
void setOwner (const Component &owner)
 Set this Component's reference to its owning Component More...
 
- Protected Member Functions inherited from OpenSim::Object
 Object ()
 The default constructor is only for use by constructors of derived types. More...
 
 Object (const std::string &fileName, bool aUpdateFromXMLNode=true)
 Constructor from a file, to be called from other constructors that take a file as input. More...
 
 Object (const Object &source)
 Copy constructor is invoked automatically by derived classes with default copy constructors; otherwise it must be invoked explicitly. More...
 
 Object (SimTK::Xml::Element &aElement)
 Construct the base class portion of an Object from a given Xml element that describes this Object. More...
 
template<class T >
PropertyIndex addProperty (const std::string &name, const std::string &comment, const T &value)
 Define a new single-value property of known type T, with the given name, associated comment, and initial value. More...
 
template<class T >
PropertyIndex addOptionalProperty (const std::string &name, const std::string &comment)
 Add an optional property, meaning it can contain either no value or a single value. More...
 
template<class T >
PropertyIndex addOptionalProperty (const std::string &name, const std::string &comment, const T &value)
 Add an optional property, meaning it can contain either no value or a single value. More...
 
template<class T >
PropertyIndex addListProperty (const std::string &name, const std::string &comment, int minSize, int maxSize)
 Define a new list-valued property of known type T, with the given name, associated comment, minimum (==0) and maximum (>0) allowable list lengths, and a zero-length initial value. More...
 
template<class T , template< class > class Container>
PropertyIndex addListProperty (const std::string &name, const std::string &comment, int minSize, int maxSize, const Container< T > &valueList)
 Define a new list-valued property as above, but assigning an initial value via some templatized container class that supports size() and indexing. More...
 
PropertyIndex getPropertyIndex (const std::string &name) const
 Look up a property by name and return its PropertyIndex if it is found. More...
 
template<class T >
PropertyIndex getPropertyIndex () const
 Look up an unnamed property by the type of object it contains, and return its PropertyIndex if it is found. More...
 
template<class T >
void checkPropertyValueIsPositive (const Property< T > &p) const
 Throw an exception if any of the property's values are not positive. More...
 
template<class T >
void checkPropertyValueIsInSet (const Property< T > &p, const std::set< T > &set) const
 Throw an exception if any of the property's values are not in the provided set. More...
 
template<class T >
void checkPropertyValueIsInRangeOrSet (const Property< T > &p, const T &lower, const T &upper, const std::set< T > &set) const
 Throw an exception if any of the property's values are neither in the provided range nor in the provided set. More...
 
void setObjectIsUpToDateWithProperties ()
 When an object is initialized using the current values of its properties, it can set a flag indicating that it is up to date. More...
 
void clearObjectIsUpToDateWithProperties ()
 For testing or debugging purposes, manually clear the "object is up to date with respect to properties" flag. More...
 
void makeObjectNamesConsistentWithProperties ()
 Make sure the name of an object is consistent with its property type. More...
 
void updateFromXMLDocument ()
 Use this method only if you're deserializing from a file and the object is at the top level; that is, primarily in constructors that take a file name as input. More...
 
void setDocument (XMLDocument *doc)
 Unconditionally set the XMLDocument associated with this object. More...
 
const XMLDocumentgetDocument () const
 Get a const pointer to the document (if any) associated with this object. More...
 
XMLDocumentupdDocument ()
 Get a writable pointer to the document (if any) associated with this object. More...
 

Auto-generated functions

static ClutchedPathSpringsafeDownCast (OpenSim::Object *obj)
 For use in MATLAB and Python to access the concrete class. More...
 
static const std::string & getClassName ()
 This returns "ClutchedPathSpring". More...
 
void assign (Object &aObject) override
 This allows copy assignment in the Java GUI. More...
 
ClutchedPathSpringclone () const override
 Create a new heap-allocated copy of the concrete object to which this Object refers. More...
 
const std::string & getConcreteClassName () const override
 Returns the class name of the concrete Object-derived class of the actual object referenced by this Object, as a string. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from OpenSim::PathActuator
static PathActuatorsafeDownCast (OpenSim::Object *obj)
 For use in MATLAB and Python to access the concrete class. More...
 
static const std::string & getClassName ()
 This returns "PathActuator". More...
 
- Static Public Member Functions inherited from OpenSim::ScalarActuator
static ScalarActuatorsafeDownCast (OpenSim::Object *obj)
 For use in MATLAB and Python to access the concrete class. More...
 
static const std::string & getClassName ()
 This returns "ScalarActuator". More...
 
- Static Public Member Functions inherited from OpenSim::Actuator
static ActuatorsafeDownCast (OpenSim::Object *obj)
 For use in MATLAB and Python to access the concrete class. More...
 
static const std::string & getClassName ()
 This returns "Actuator". More...
 
- Static Public Member Functions inherited from OpenSim::Force
static ForcesafeDownCast (OpenSim::Object *obj)
 For use in MATLAB and Python to access the concrete class. More...
 
static const std::string & getClassName ()
 This returns "Force". More...
 
- Static Public Member Functions inherited from OpenSim::ModelComponent
static ModelComponentsafeDownCast (OpenSim::Object *obj)
 For use in MATLAB and Python to access the concrete class. More...
 
static const std::string & getClassName ()
 This returns "ModelComponent". More...
 
- Static Public Member Functions inherited from OpenSim::Component
static ComponentsafeDownCast (OpenSim::Object *obj)
 For use in MATLAB and Python to access the concrete class. More...
 
static const std::string & getClassName ()
 This returns "Component". More...
 
- Static Public Member Functions inherited from OpenSim::Object
static void registerType (const Object &defaultObject)
 Register an instance of a class; if the class is already registered it will be replaced. More...
 
static void renameType (const std::string &oldTypeName, const std::string &newTypeName)
 Support versioning by associating the current Object type with an old name. More...
 
static const ObjectgetDefaultInstanceOfType (const std::string &concreteClassName)
 Return a pointer to the default instance of the registered (concrete) Object whose class name is given, or NULL if the type is not registered. More...
 
template<class T >
static bool isObjectTypeDerivedFrom (const std::string &concreteClassName)
 Return true if the given concrete object type represents a subclass of the template object type T, and thus could be referenced with a T*. More...
 
static ObjectnewInstanceOfType (const std::string &concreteClassName)
 Create a new instance of the concrete Object type whose class name is given as concreteClassName. More...
 
static void getRegisteredTypenames (Array< std::string > &typeNames)
 Retrieve all the typenames registered so far. More...
 
template<class T >
static void getRegisteredObjectsOfGivenType (ArrayPtrs< T > &rArray)
 Return an array of pointers to the default instances of all registered (concrete) Object types that derive from a given Object-derived type that does not have to be concrete. More...
 
static bool PrintPropertyInfo (std::ostream &os, const std::string &classNameDotPropertyName, bool printFlagInfo=true)
 Dump formatted property information to a given output stream, useful for creating a "help" facility for registered objects. More...
 
static bool PrintPropertyInfo (std::ostream &os, const std::string &className, const std::string &propertyName, bool printFlagInfo=true)
 Same as the other signature but the class name and property name are provided as two separate strings. More...
 
static ObjectmakeObjectFromFile (const std::string &fileName)
 Create an OpenSim object whose type is based on the tag at the root node of the XML file passed in. More...
 
static const std::string & getClassName ()
 Return the name of this class as a string; i.e., "Object". More...
 
static void setSerializeAllDefaults (bool shouldSerializeDefaults)
 Static function to control whether all registered objects and their properties are written to the defaults section of output files rather than only those values for which the default was explicitly overwritten when read in from an input file or set programmatically. More...
 
static bool getSerializeAllDefaults ()
 Report the value of the "serialize all defaults" flag. More...
 
static bool isKindOf (const char *type)
 Returns true if the passed-in string is "Object"; each Object-derived class defines a method of this name for its own class name. More...
 
static void setDebugLevel (int newLevel)
 Set the amount of logging output. More...
 
static int getDebugLevel ()
 Get the current setting of debug level. More...
 
static ObjectSafeCopy (const Object *aObject)
 Use the clone() method to duplicate the given object unless the pointer is null in which case null is returned. More...
 
static void RegisterType (const Object &defaultObject)
 OBSOLETE alternate name for registerType(). More...
 
static void RenameType (const std::string &oldName, const std::string &newName)
 OBSOLETE alternate name for renameType(). More...
 
- Static Public Attributes inherited from OpenSim::Object
static const std::string DEFAULT_NAME
 Name used for default objects when they are serialized. More...
 
- Static Protected Member Functions inherited from OpenSim::Component
static void prependComponentPathToConnecteePath (Component &subcomponent)
 For internal use. More...
 
- Protected Attributes inherited from OpenSim::Actuator
int _controlIndex
 
- Protected Attributes inherited from OpenSim::Force
SimTK::ResetOnCopy< SimTK::ForceIndex > _index
 ID for the force in Simbody. More...
 
- Protected Attributes inherited from OpenSim::ModelComponent
SimTK::ReferencePtr< Model_model
 The model this component belongs to. More...
 
- Protected Attributes inherited from OpenSim::Object
PropertySet _propertySet
 OBSOLETE: Property_Deprecated set for serializable member variables of this and derived classes. More...
 
- Static Protected Attributes inherited from OpenSim::ModelComponent
static const SimTK::Vec3 InvalidScaleFactors
 Returned by getScaleFactors() if the ScaleSet does not contain scale factors for the base Body associated with the specified Frame. More...
 

Detailed Description

The ClutchedPathSpring is an actuator that has passive path spring behavior only when the clutch is engaged.

The clutch is engaged by a control signal of 1 and is off for a control signal of 0. Off means the spring is not engaged and the path is free to change length with the motion of the bodies it is connected to. The tension produced by the spring is proportional to the stretch (z) from the instant that the clutch is engaged.

The spring tension = x*(K*z)*(1+D*Ldot), where

  • x is the control signal to the actuator
  • z is the stretch in the spring
  • Ldot is the lengthening speed of the actuator
  • K is the spring's linear stiffness (N/m)
  • D is the spring's dissipation factor

The ClutchedPathSpring maintains the "stretch", z, as an internal state with the following dynamics:

dz/dt = Ldot, when x>0 (clutch is engaged)
-(1/Tau)*z, (decay to zero), otherwise

Note that the control signal, x, is clamped to (0,1).

Author
Ajay Seth

Member Typedef Documentation

◆ Self

This typedef might be useful within the member functions of this class.

This is generated by the OpenSim_DECLARE_*_OBJECT macros.

◆ Super

Use this typedef to refer to the superclass of this class.

Avoid using the explicit type name of the superclass; this would introduce bugs if the superclass is changed.

This is generated by the OpenSim_DECLARE_*_OBJECT macros.

Constructor & Destructor Documentation

◆ ClutchedPathSpring() [1/2]

OpenSim::ClutchedPathSpring::ClutchedPathSpring ( )

Construct a ClutchedPathSpring with default parameters.

Users should note that the default values for stiffness and dissipation are NaN so they must be set before simulating.

◆ ClutchedPathSpring() [2/2]

OpenSim::ClutchedPathSpring::ClutchedPathSpring ( const std::string &  name,
double  stiffness,
double  dissipation,
double  relaxationTau,
double  stretch0 = 0.0 
)

Convenience constructor with ClutchedPathSpring parameters.

Parameters
namethe name of a ClutchedPathSpring instance
stiffnessthe spring stiffness (K) in N/m
dissipationthe dissipation factor (D) in s/m
relaxationTauthe spring relaxation time constant (Tau) in s
stretch0the initial stretch of the spring in m

Member Function Documentation

◆ assign()

void OpenSim::ClutchedPathSpring::assign ( Object aObject)
inlineoverride

This allows copy assignment in the Java GUI.

Exceptions
Exceptionif the argument is not of type ClutchedPathSpring.

◆ clone()

ClutchedPathSpring* OpenSim::ClutchedPathSpring::clone ( ) const
inlineoverridevirtual

Create a new heap-allocated copy of the concrete object to which this Object refers.

It is up to the caller to delete the returned object when no longer needed. Every concrete object deriving from Object implements this pure virtual method automatically, via the declaration macro it invokes (e.g., OpenSim_DECLARE_CONCRETE_OBJECT()). Note that the concrete class overrides modify the return type to be a pointer to the concrete object; that still overrides the base class method because the return type is covariant with (that is, derives from) Object.

Implements OpenSim::ScalarActuator.

◆ computeActuation()

double OpenSim::ClutchedPathSpring::computeActuation ( const SimTK::State &  s) const
overrideprotectedvirtual

◆ computePathColor()

SimTK::Vec3 OpenSim::ClutchedPathSpring::computePathColor ( const SimTK::State &  state) const
overrideprotectedvirtual

Override PathActuator method to calculate a color for use when the ClutchedPathSpring's path is displayed in the visualizer.

Parameters
[in]state
A SimTK::State already realized through Stage::Velocity. Do not attempt to realize it any further.
Returns
The desired color for the path as an RGB vector with each component ranging from 0 to 1, or NaN to indicate that the color should not be changed.

Reimplemented from OpenSim::PathActuator.

◆ computeStateVariableDerivatives()

void OpenSim::ClutchedPathSpring::computeStateVariableDerivatives ( const SimTK::State &  s) const
overrideprotectedvirtual

If a model component has allocated any continuous state variables using the addStateVariable() method, then computeStateVariableDerivatives() must be implemented to provide time derivatives for those states.

Override to set the derivatives of state variables added to the system by this component. (also see extendAddToSystem()). If the component adds states and computeStateVariableDerivatives is not implemented by the component, an exception is thrown when the system tries to evaluate its derivatives.

Implement like this:

void computeStateVariableDerivatives(const SimTK::State& state) const {
// Let the parent class set the derivative values for the
// the state variables that it added.
// Compute derivative values for states allocated by this component
// as a function of the state.
double deriv = ...
// Then set the derivative value by state variable name
setStateVariableDerivativeValue(state, "<state_variable_name>", deriv);
}

For subclasses, it is highly recommended that you first call Super::computeStateVariableDerivatives(state) to preserve the derivative computation of the parent class and to only specify the derivatives of the state variables added by name. One does have the option to override all the derivative values for the parent by accessing the derivatives by their state variable name. This is necessary, for example, if a newly added state variable is coupled to the dynamics (derivatives) of the states variables that were added by the parent.

Reimplemented from OpenSim::Component.

◆ extendAddToSystem()

void OpenSim::ClutchedPathSpring::extendAddToSystem ( SimTK::MultibodySystem &  system) const
overrideprotectedvirtual

Implement ModelComponent interface.

Reimplemented from OpenSim::Component.

◆ extendFinalizeFromProperties()

void OpenSim::ClutchedPathSpring::extendFinalizeFromProperties ( )
overrideprotectedvirtual

Perform any time-invariant calculations, data structure initializations, or other configuration based on the component's properties to form a functioning (but not yet connected) component.

For example, each property should be checked to ensure that its value is within an acceptable range. When this method returns, the component will be marked as being up-to-date with its properties. Do not perform any configuration that depends on the SimTK::MultibodySystem; it is not available at this point.

If you override this method, be sure to invoke the base class method first, using code like this:

void MyComponent::extendFinalizeFromProperties() {
Super::extendFinalizeFromProperties(); // invoke parent class method
// ... your code goes here
// ... catch invalid property values
// ... initialize any internal data structures
}

Reimplemented from OpenSim::Component.

◆ extendInitStateFromProperties()

void OpenSim::ClutchedPathSpring::extendInitStateFromProperties ( SimTK::State &  state) const
overrideprotectedvirtual

Transfer property values or other state-independent initial values into this component's state variables in the passed-in state argument.

This is called after a SimTK::System and State have been created for the Model (that is, after extendAddToSystem() has been called on all components). You should override this method if your component has properties (serializable values) that can affect initial values for your state variables. You can also perform any other state-independent calculations here that result in state initial conditions.

If you override this method, be sure to invoke the base class method first, using code like this:

void MyComponent::extendInitStateFromProperties(SimTK::State& state) const {
Super::extendInitStateFromProperties(state); // invoke parent class method
// ... your code goes here
}
Parameters
stateThe state that will receive the new initial conditions.
See also
extendSetPropertiesFromState()

Reimplemented from OpenSim::Component.

◆ extendSetPropertiesFromState()

void OpenSim::ClutchedPathSpring::extendSetPropertiesFromState ( const SimTK::State &  state)
overrideprotectedvirtual

Update this component's property values to match the specified State, if the component has created any state variable that is intended to correspond to a property.

Thus, state variable values can persist as part of the model component and be serialized as a property.

If you override this method, be sure to invoke the base class method first, using code like this:

void MyComponent::extendSetPropertiesFromState(const SimTK::State& state) {
Super::extendSetPropertiesFromState(state); // invoke parent class method
// ... your code goes here
}
Parameters
stateThe State from which values may be extracted to set persistent property values.
See also
extendInitStateFromProperties()

Reimplemented from OpenSim::Component.

◆ get_dissipation()

const double& OpenSim::ClutchedPathSpring::get_dissipation ( ) const
inline

Get the value of the dissipation property.

◆ get_initial_stretch()

const double& OpenSim::ClutchedPathSpring::get_initial_stretch ( ) const
inline

Get the value of the initial_stretch property.

◆ get_relaxation_time_constant()

const double& OpenSim::ClutchedPathSpring::get_relaxation_time_constant ( ) const
inline

Get the value of the relaxation_time_constant property.

◆ get_stiffness()

const double& OpenSim::ClutchedPathSpring::get_stiffness ( ) const
inline

Get the value of the stiffness property.

◆ getClassName()

static const std::string& OpenSim::ClutchedPathSpring::getClassName ( )
inlinestatic

This returns "ClutchedPathSpring".

See getConcreteClassName() if you want the class name of the underlying concrete object instead.

This is generated by the OpenSim_DECLARE_*_OBJECT macros.

◆ getConcreteClassName()

const std::string& OpenSim::ClutchedPathSpring::getConcreteClassName ( ) const
inlineoverridevirtual

Returns the class name of the concrete Object-derived class of the actual object referenced by this Object, as a string.

This is the string that is used as the tag for this concrete object in an XML file. Every concrete class derived from Object automatically overrides this method via the declaration macro it uses. See getClassName() to get the class name of the referencing (possibly abstract) class rather than the concrete object.

See also
getClassName()

Implements OpenSim::ScalarActuator.

◆ getDissipation()

double OpenSim::ClutchedPathSpring::getDissipation ( ) const
inline

Spring dissipation factor in s/m when clutch is engaged.

◆ getInitialStretch()

double OpenSim::ClutchedPathSpring::getInitialStretch ( )
inline

Initial spring stretch in m.

◆ getStiffness()

double OpenSim::ClutchedPathSpring::getStiffness ( ) const
inline

Spring stiffness in N/m when clutch is engaged.

◆ getStretch()

double OpenSim::ClutchedPathSpring::getStretch ( const SimTK::State &  s) const

The stretch in the PathSpring.

The value of the stretch can only be obtained after the system has been realized to Stage::Position

◆ getTension()

double OpenSim::ClutchedPathSpring::getTension ( const SimTK::State &  s) const

The tension generated by the PathSpring.

The value of the tension can only be obtained after the system has been realized to Stage::Dynamics

◆ safeDownCast()

static ClutchedPathSpring* OpenSim::ClutchedPathSpring::safeDownCast ( OpenSim::Object obj)
inlinestatic

For use in MATLAB and Python to access the concrete class.

Example: cObj = ClutchedPathSpring.safeDownCast(obj). This is equivalent to dynamic_cast<ClutchedPathSpring*>(obj) in C++.

◆ set_dissipation()

void OpenSim::ClutchedPathSpring::set_dissipation ( const double &  value)
inline

Set the value of the dissipation property.

◆ set_initial_stretch()

void OpenSim::ClutchedPathSpring::set_initial_stretch ( const double &  value)
inline

Set the value of the initial_stretch property.

◆ set_relaxation_time_constant()

void OpenSim::ClutchedPathSpring::set_relaxation_time_constant ( const double &  value)
inline

Set the value of the relaxation_time_constant property.

◆ set_stiffness()

void OpenSim::ClutchedPathSpring::set_stiffness ( const double &  value)
inline

Set the value of the stiffness property.

◆ setDissipation()

void OpenSim::ClutchedPathSpring::setDissipation ( double  dissipation)

◆ setInitialStretch()

void OpenSim::ClutchedPathSpring::setInitialStretch ( double  stretch0)

◆ setStiffness()

void OpenSim::ClutchedPathSpring::setStiffness ( double  stiffness)

◆ upd_dissipation()

double& OpenSim::ClutchedPathSpring::upd_dissipation ( )
inline

Get a writable reference to the dissipation property.

◆ upd_initial_stretch()

double& OpenSim::ClutchedPathSpring::upd_initial_stretch ( )
inline

Get a writable reference to the initial_stretch property.

◆ upd_relaxation_time_constant()

double& OpenSim::ClutchedPathSpring::upd_relaxation_time_constant ( )
inline

Get a writable reference to the relaxation_time_constant property.

◆ upd_stiffness()

double& OpenSim::ClutchedPathSpring::upd_stiffness ( )
inline

Get a writable reference to the stiffness property.

OpenSim Property, Socket, Output, Input Documentation

◆ dissipation

double OpenSim::ClutchedPathSpring::dissipation

"The dissipation factor (s/m) of the ClutchedPathSpring"

This property appears in XML files under the tag <dissipation>. This property was generated with the OpenSim_DECLARE_PROPERTY macro; see Property to learn about the property system.

See also
get_dissipation(), upd_dissipation(), set_dissipation()

◆ initial_stretch

double OpenSim::ClutchedPathSpring::initial_stretch

"The initial stretch (m) of the spring element. Note if the clutch is " "not engaged, the actuator will 'slip' until there is no stretch according " "to the relaxation_time_constant."

This property appears in XML files under the tag <initial_stretch>. This property was generated with the OpenSim_DECLARE_PROPERTY macro; see Property to learn about the property system.

See also
get_initial_stretch(), upd_initial_stretch(), set_initial_stretch()

◆ relaxation_time_constant

double OpenSim::ClutchedPathSpring::relaxation_time_constant

"The time constant (s) for the spring to relax (go slack) after the clutch " "is disengaged (i.e. control == 0). If the clutch is re-engaged within the " "relaxation period there will be residual tension in the spring."

This property appears in XML files under the tag <relaxation_time_constant>. This property was generated with the OpenSim_DECLARE_PROPERTY macro; see Property to learn about the property system.

See also
get_relaxation_time_constant(), upd_relaxation_time_constant(), set_relaxation_time_constant()

◆ stiffness

double OpenSim::ClutchedPathSpring::stiffness

"The linear stiffness (N/m) of the ClutchedPathSpring"

This property appears in XML files under the tag <stiffness>. This property was generated with the OpenSim_DECLARE_PROPERTY macro; see Property to learn about the property system.

See also
get_stiffness(), upd_stiffness(), set_stiffness()

The documentation for this class was generated from the following file: