API
4.5.1
For C++ developers
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This is the complete list of members for OpenSim::SimbodyEngine, including all inherited members.
_model | OpenSim::SimbodyEngine | |
_propertySet | OpenSim::Object | protected |
addListProperty(const std::string &name, const std::string &comment, int minSize, int maxSize) | OpenSim::Object | protected |
addListProperty(const std::string &name, const std::string &comment, int minSize, int maxSize, const Container< T > &valueList) | OpenSim::Object | protected |
addOptionalProperty(const std::string &name, const std::string &comment) | OpenSim::Object | protected |
addOptionalProperty(const std::string &name, const std::string &comment, const T &value) | OpenSim::Object | protected |
addProperty(const std::string &name, const std::string &comment, const T &value) | OpenSim::Object | protected |
assign(Object &aObject) override | OpenSim::SimbodyEngine | inline |
Body class | OpenSim::SimbodyEngine | friend |
calcDistance(const SimTK::State &s, const PhysicalFrame &aBody1, const SimTK::Vec3 &aPoint1, const PhysicalFrame &aBody2, const SimTK::Vec3 &aPoint2) const | OpenSim::SimbodyEngine | |
calcDistance(const SimTK::State &s, const PhysicalFrame &aBody1, const double aPoint1[3], const PhysicalFrame &aBody2, const double aPoint2[3]) const | OpenSim::SimbodyEngine | |
checkPropertyValueIsInRangeOrSet(const Property< T > &p, const T &lower, const T &upper, const std::set< T > &set) const | OpenSim::Object | protected |
checkPropertyValueIsInSet(const Property< T > &p, const std::set< T > &set) const | OpenSim::Object | protected |
checkPropertyValueIsPositive(const Property< T > &p) const | OpenSim::Object | protected |
clearObjectIsUpToDateWithProperties() | OpenSim::Object | inlineprotected |
clone() const override | OpenSim::SimbodyEngine | inlinevirtual |
computeReactions(const SimTK::State &s, SimTK::Vector_< SimTK::Vec3 > &rForces, SimTK::Vector_< SimTK::Vec3 > &rTorques) const | OpenSim::SimbodyEngine | virtual |
connectSimbodyEngineToModel(Model &aModel) | OpenSim::SimbodyEngine | |
Constraint class | OpenSim::SimbodyEngine | friend |
convertAnglesToDirectionCosines(double aE1, double aE2, double aE3, double rDirCos[3][3]) const | OpenSim::SimbodyEngine | |
convertAnglesToDirectionCosines(double aE1, double aE2, double aE3, double *rDirCos) const | OpenSim::SimbodyEngine | |
convertDegreesToRadians(Storage &rStorage) const | OpenSim::SimbodyEngine | |
convertDegreesToRadians(TimeSeriesTable &table) const | OpenSim::SimbodyEngine | |
convertDegreesToRadians(double *aQDeg, double *rQRad) const | OpenSim::SimbodyEngine | |
convertDirectionCosinesToAngles(double aDirCos[3][3], double *rE1, double *rE2, double *rE3) const | OpenSim::SimbodyEngine | |
convertDirectionCosinesToAngles(double *aDirCos, double *rE1, double *rE2, double *rE3) const | OpenSim::SimbodyEngine | |
convertDirectionCosinesToQuaternions(double aDirCos[3][3], double *rQ1, double *rQ2, double *rQ3, double *rQ4) const | OpenSim::SimbodyEngine | |
convertDirectionCosinesToQuaternions(double *aDirCos, double *rQ1, double *rQ2, double *rQ3, double *rQ4) const | OpenSim::SimbodyEngine | |
convertQuaternionsToDirectionCosines(double aQ1, double aQ2, double aQ3, double aQ4, double rDirCos[3][3]) const | OpenSim::SimbodyEngine | |
convertQuaternionsToDirectionCosines(double aQ1, double aQ2, double aQ3, double aQ4, double *rDirCos) const | OpenSim::SimbodyEngine | |
convertRadiansToDegrees(Storage &rStorage) const | OpenSim::SimbodyEngine | |
convertRadiansToDegrees(TimeSeriesTable &table) const | OpenSim::SimbodyEngine | |
convertRadiansToDegrees(double *aQRad, double *rQDeg) const | OpenSim::SimbodyEngine | |
Coordinate class | OpenSim::SimbodyEngine | friend |
CoordinateCouplerConstraint class | OpenSim::SimbodyEngine | friend |
DEFAULT_NAME | OpenSim::Object | static |
dump() const | OpenSim::Object | |
formCompleteStorages(const SimTK::State &s, const OpenSim::Storage &aQIn, OpenSim::Storage *&rQComplete, OpenSim::Storage *&rUComplete) const | OpenSim::SimbodyEngine | |
getAcceleration(const SimTK::State &s, const PhysicalFrame &aBody, const SimTK::Vec3 &aPoint, SimTK::Vec3 &rAcc) const | OpenSim::SimbodyEngine | |
getAngularAcceleration(const SimTK::State &s, const PhysicalFrame &aBody, SimTK::Vec3 &rAngAcc) const | OpenSim::SimbodyEngine | |
getAngularAccelerationBodyLocal(const SimTK::State &s, const PhysicalFrame &aBody, SimTK::Vec3 &rAngAcc) const | OpenSim::SimbodyEngine | |
getAngularVelocity(const SimTK::State &s, const PhysicalFrame &aBody, SimTK::Vec3 &rAngVel) const | OpenSim::SimbodyEngine | |
getAngularVelocityBodyLocal(const SimTK::State &s, const PhysicalFrame &aBody, SimTK::Vec3 &rAngVel) const | OpenSim::SimbodyEngine | |
getAuthors() const | OpenSim::Object | inline |
getClassName() | OpenSim::SimbodyEngine | inlinestatic |
getConcreteClassName() const override | OpenSim::SimbodyEngine | inlinevirtual |
getDebugLevel() | OpenSim::Object | static |
getDefaultInstanceOfType(const std::string &concreteClassName) | OpenSim::Object | static |
getDescription() const | OpenSim::Object | |
getDirectionCosines(const SimTK::State &s, const PhysicalFrame &aBody, double rDirCos[3][3]) const | OpenSim::SimbodyEngine | |
getDirectionCosines(const SimTK::State &s, const PhysicalFrame &aBody, double *rDirCos) const | OpenSim::SimbodyEngine | |
getDocument() const | OpenSim::Object | inlineprotected |
getDocumentFileName() const | OpenSim::Object | |
getDocumentFileVersion() const | OpenSim::Object | |
getInlined() const | OpenSim::Object | |
getModel() const | OpenSim::SimbodyEngine | inline |
getModel() | OpenSim::SimbodyEngine | inline |
getName() const | OpenSim::Object | |
getNumProperties() const | OpenSim::Object | |
getPosition(const SimTK::State &s, const PhysicalFrame &aBody, const SimTK::Vec3 &aPoint, SimTK::Vec3 &rPos) const | OpenSim::SimbodyEngine | |
getProperty(const PropertyIndex &index) const | OpenSim::Object | |
getPropertyByIndex(int propertyIndex) const | OpenSim::Object | |
getPropertyByName(const std::string &name) const | OpenSim::Object | |
getPropertyByName(const std::string &name) const | OpenSim::Object | |
getPropertyIndex(const std::string &name) const | OpenSim::Object | inlineprotected |
getPropertyIndex() const | OpenSim::Object | inlineprotected |
getPropertySet() | OpenSim::Object | inline |
getPropertySet() const | OpenSim::Object | inline |
getReferences() const | OpenSim::Object | inline |
getRegisteredObjectsOfGivenType(ArrayPtrs< T > &rArray) | OpenSim::Object | inlinestatic |
getRegisteredTypenames(Array< std::string > &typeNames) | OpenSim::Object | static |
getSerializeAllDefaults() | OpenSim::Object | inlinestatic |
getTransform(const SimTK::State &s, const PhysicalFrame &aBody) const | OpenSim::SimbodyEngine | |
getUnlockedCoordinates(const SimTK::State &s, CoordinateSet &rUnlockedCoordinates) const | OpenSim::SimbodyEngine | |
getVelocity(const SimTK::State &s, const PhysicalFrame &aBody, const SimTK::Vec3 &aPoint, SimTK::Vec3 &rVel) const | OpenSim::SimbodyEngine | |
hasProperty(const std::string &name) const | OpenSim::Object | |
hasProperty() const | OpenSim::Object | |
isA(const char *type) const | OpenSim::Object | inlinevirtual |
isEqualTo(const Object &aObject) const | OpenSim::Object | inline |
isKindOf(const char *type) | OpenSim::Object | inlinestatic |
isObjectTypeDerivedFrom(const std::string &concreteClassName) | OpenSim::Object | inlinestatic |
isObjectUpToDateWithProperties() const | OpenSim::Object | inline |
Joint class | OpenSim::SimbodyEngine | friend |
makeObjectFromFile(const std::string &fileName) | OpenSim::Object | static |
makeObjectNamesConsistentWithProperties() | OpenSim::Object | protected |
newInstanceOfType(const std::string &concreteClassName) | OpenSim::Object | static |
Object() | OpenSim::Object | protected |
Object(const std::string &fileName, bool aUpdateFromXMLNode=true) | OpenSim::Object | explicitprotected |
Object(const Object &source) | OpenSim::Object | protected |
Object(SimTK::Xml::Element &aElement) | OpenSim::Object | explicitprotected |
OpenSim_DECLARE_ABSTRACT_OBJECT | OpenSim::Object | related |
OpenSim_DECLARE_ABSTRACT_OBJECT_T | OpenSim::Object | related |
OpenSim_DECLARE_CONCRETE_OBJECT | OpenSim::Object | related |
OpenSim_DECLARE_CONCRETE_OBJECT_T | OpenSim::Object | related |
operator<(const Object &aObject) const | OpenSim::Object | virtual |
operator=(const SimbodyEngine &aEngine) | OpenSim::SimbodyEngine | |
OpenSim::Object::operator=(const Object &aObject) | OpenSim::Object | |
operator==(const Object &aObject) const | OpenSim::Object | virtual |
print(const std::string &fileName) const | OpenSim::Object | |
PrintPropertyInfo(std::ostream &os, const std::string &classNameDotPropertyName, bool printFlagInfo=true) | OpenSim::Object | static |
PrintPropertyInfo(std::ostream &os, const std::string &className, const std::string &propertyName, bool printFlagInfo=true) | OpenSim::Object | static |
readObjectFromXMLNodeOrFile(SimTK::Xml::Element &objectElement, int versionNumber) | OpenSim::Object | |
RegisterType(const Object &defaultObject) | OpenSim::Object | inlinestatic |
registerType(const Object &defaultObject) | OpenSim::Object | static |
renameType(const std::string &oldTypeName, const std::string &newTypeName) | OpenSim::Object | static |
RenameType(const std::string &oldName, const std::string &newName) | OpenSim::Object | inlinestatic |
SafeCopy(const Object *aObject) | OpenSim::Object | inlinestatic |
safeDownCast(OpenSim::Object *obj) | OpenSim::SimbodyEngine | inlinestatic |
Self typedef | OpenSim::SimbodyEngine | |
setAllPropertiesUseDefault(bool aUseDefault) | OpenSim::Object | |
setAuthors(const std::string &authors) | OpenSim::Object | inline |
setDebugLevel(int newLevel) | OpenSim::Object | static |
setDescription(const std::string &description) | OpenSim::Object | |
setDocument(XMLDocument *) | OpenSim::Object | protected |
setInlined(bool aInlined, const std::string &aFileName="") | OpenSim::Object | |
setModel(Model &aModel) | OpenSim::SimbodyEngine | inline |
setName(const std::string &name) | OpenSim::Object | |
setObjectIsUpToDateWithProperties() | OpenSim::Object | protected |
setReferences(const std::string &references) | OpenSim::Object | inline |
setSerializeAllDefaults(bool shouldSerializeDefaults) | OpenSim::Object | inlinestatic |
SimbodyEngine() | OpenSim::SimbodyEngine | |
SimbodyEngine(const std::string &aFileName) | OpenSim::SimbodyEngine | |
SimbodyEngine(const SimbodyEngine &aEngine) | OpenSim::SimbodyEngine | |
Super typedef | OpenSim::SimbodyEngine | |
toString() const | OpenSim::Object | |
transform(const SimTK::State &s, const PhysicalFrame &aBodyFrom, const double aVec[3], const PhysicalFrame &aBodyTo, double rVec[3]) const | OpenSim::SimbodyEngine | |
transform(const SimTK::State &s, const PhysicalFrame &aBodyFrom, const SimTK::Vec3 &aVec, const PhysicalFrame &aBodyTo, SimTK::Vec3 &rVec) const | OpenSim::SimbodyEngine | |
transformPosition(const SimTK::State &s, const PhysicalFrame &aBodyFrom, const double aPos[3], const PhysicalFrame &aBodyTo, double rPos[3]) const | OpenSim::SimbodyEngine | |
transformPosition(const SimTK::State &s, const PhysicalFrame &aBodyFrom, const SimTK::Vec3 &aPos, const PhysicalFrame &aBodyTo, SimTK::Vec3 &rPos) const | OpenSim::SimbodyEngine | |
transformPosition(const SimTK::State &s, const PhysicalFrame &aBodyFrom, const double aPos[3], double rPos[3]) const | OpenSim::SimbodyEngine | |
transformPosition(const SimTK::State &s, const PhysicalFrame &aBodyFrom, const SimTK::Vec3 &aPos, SimTK::Vec3 &rPos) const | OpenSim::SimbodyEngine | |
updateFromXMLDocument() | OpenSim::Object | protected |
updateFromXMLNode(SimTK::Xml::Element &objectElement, int versionNumber) | OpenSim::Object | virtual |
updateXMLNode(SimTK::Xml::Element &parent, const AbstractProperty *prop=nullptr) const | OpenSim::Object | |
updDocument() | OpenSim::Object | inlineprotected |
updProperty(const PropertyIndex &index) | OpenSim::Object | |
updPropertyByIndex(int propertyIndex) | OpenSim::Object | |
updPropertyByName(const std::string &name) | OpenSim::Object | |
updPropertyByName(const std::string &name) | OpenSim::Object | |
WeldConstraint class | OpenSim::SimbodyEngine | friend |
~Object() | OpenSim::Object | virtual |
~SimbodyEngine() | OpenSim::SimbodyEngine | virtual |