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virtual | ~SimbodyEngine () |
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| SimbodyEngine () |
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| SimbodyEngine (const std::string &aFileName) |
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| SimbodyEngine (const SimbodyEngine &aEngine) |
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SimbodyEngine & | operator= (const SimbodyEngine &aEngine) |
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const Model & | getModel () const |
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Model & | getModel () |
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void | setModel (Model &aModel) |
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void | connectSimbodyEngineToModel (Model &aModel) |
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void | getUnlockedCoordinates (const SimTK::State &s, CoordinateSet &rUnlockedCoordinates) const |
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virtual void | computeReactions (const SimTK::State &s, SimTK::Vector_< SimTK::Vec3 > &rForces, SimTK::Vector_< SimTK::Vec3 > &rTorques) const |
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void | formCompleteStorages (const SimTK::State &s, const OpenSim::Storage &aQIn, OpenSim::Storage *&rQComplete, OpenSim::Storage *&rUComplete) const |
| From a potentially partial specification of the generalized coordinates, form a complete storage of the generalized coordinates (q's) and generalized speeds (u's) in radians and radians/s respectively. More...
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void | convertRadiansToDegrees (Storage &rStorage) const |
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void | convertRadiansToDegrees (TimeSeriesTable &table) const |
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void | convertDegreesToRadians (Storage &rStorage) const |
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void | convertDegreesToRadians (TimeSeriesTable &table) const |
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void | convertDegreesToRadians (double *aQDeg, double *rQRad) const |
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void | convertRadiansToDegrees (double *aQRad, double *rQDeg) const |
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void | convertAnglesToDirectionCosines (double aE1, double aE2, double aE3, double rDirCos[3][3]) const |
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void | convertAnglesToDirectionCosines (double aE1, double aE2, double aE3, double *rDirCos) const |
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void | convertDirectionCosinesToAngles (double aDirCos[3][3], double *rE1, double *rE2, double *rE3) const |
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void | convertDirectionCosinesToAngles (double *aDirCos, double *rE1, double *rE2, double *rE3) const |
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void | convertDirectionCosinesToQuaternions (double aDirCos[3][3], double *rQ1, double *rQ2, double *rQ3, double *rQ4) const |
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void | convertDirectionCosinesToQuaternions (double *aDirCos, double *rQ1, double *rQ2, double *rQ3, double *rQ4) const |
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void | convertQuaternionsToDirectionCosines (double aQ1, double aQ2, double aQ3, double aQ4, double rDirCos[3][3]) const |
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void | convertQuaternionsToDirectionCosines (double aQ1, double aQ2, double aQ3, double aQ4, double *rDirCos) const |
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void | getPosition (const SimTK::State &s, const PhysicalFrame &aBody, const SimTK::Vec3 &aPoint, SimTK::Vec3 &rPos) const |
| (Deprecated) Use Frame::getPositionInGround() instead. More...
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void | getVelocity (const SimTK::State &s, const PhysicalFrame &aBody, const SimTK::Vec3 &aPoint, SimTK::Vec3 &rVel) const |
| (Deprecated) Use Frame::getVelocityInGround() instead. More...
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void | getAcceleration (const SimTK::State &s, const PhysicalFrame &aBody, const SimTK::Vec3 &aPoint, SimTK::Vec3 &rAcc) const |
| (Deprecated) Use Frame::getAccelerationInGround() instead. More...
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void | getDirectionCosines (const SimTK::State &s, const PhysicalFrame &aBody, double rDirCos[3][3]) const |
| (Deprecated) Use Frame::getTransformInGround().R() instead. More...
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void | getDirectionCosines (const SimTK::State &s, const PhysicalFrame &aBody, double *rDirCos) const |
| (Deprecated) Use Frame::getTransformInGround().R() instead. More...
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void | getAngularVelocity (const SimTK::State &s, const PhysicalFrame &aBody, SimTK::Vec3 &rAngVel) const |
| (Deprecated) Use Frame::getVelocityInGround()[0] instead. More...
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void | getAngularVelocityBodyLocal (const SimTK::State &s, const PhysicalFrame &aBody, SimTK::Vec3 &rAngVel) const |
| (Deprecated) See Frame::getVelocityInGround()[0]. More...
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void | getAngularAcceleration (const SimTK::State &s, const PhysicalFrame &aBody, SimTK::Vec3 &rAngAcc) const |
| (Deprecated) Use Frame::getAccelerationInGround()[0] instead. More...
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void | getAngularAccelerationBodyLocal (const SimTK::State &s, const PhysicalFrame &aBody, SimTK::Vec3 &rAngAcc) const |
| (Deprecated) See Frame::getAccelerationInGround()[0]. More...
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SimTK::Transform | getTransform (const SimTK::State &s, const PhysicalFrame &aBody) const |
| (Deprecated) Use Frame::getTransformInGround() instead. More...
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void | transform (const SimTK::State &s, const PhysicalFrame &aBodyFrom, const double aVec[3], const PhysicalFrame &aBodyTo, double rVec[3]) const |
| (Deprecated) Use Frame::expressVectorInAnotherFrame() instead. More...
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void | transform (const SimTK::State &s, const PhysicalFrame &aBodyFrom, const SimTK::Vec3 &aVec, const PhysicalFrame &aBodyTo, SimTK::Vec3 &rVec) const |
| (Deprecated) Use Frame::expressVectorInAnotherFrame() instead. More...
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void | transformPosition (const SimTK::State &s, const PhysicalFrame &aBodyFrom, const double aPos[3], const PhysicalFrame &aBodyTo, double rPos[3]) const |
| (Deprecated) Use Frame::findStationLocationInAnotherFrame() instead. More...
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void | transformPosition (const SimTK::State &s, const PhysicalFrame &aBodyFrom, const SimTK::Vec3 &aPos, const PhysicalFrame &aBodyTo, SimTK::Vec3 &rPos) const |
| (Deprecated) Use Frame::findStationLocationInAnotherFrame() instead. More...
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void | transformPosition (const SimTK::State &s, const PhysicalFrame &aBodyFrom, const double aPos[3], double rPos[3]) const |
| (Deprecated) Use Frame::findStationLocationInGround() instead. More...
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void | transformPosition (const SimTK::State &s, const PhysicalFrame &aBodyFrom, const SimTK::Vec3 &aPos, SimTK::Vec3 &rPos) const |
| (Deprecated) Use Frame::findStationLocationInGround() instead. More...
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double | calcDistance (const SimTK::State &s, const PhysicalFrame &aBody1, const SimTK::Vec3 &aPoint1, const PhysicalFrame &aBody2, const SimTK::Vec3 &aPoint2) const |
| (Deprecated) Use Point::calcDistanceBetween() or Frame::findStationLocationInGround() instead More...
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double | calcDistance (const SimTK::State &s, const PhysicalFrame &aBody1, const double aPoint1[3], const PhysicalFrame &aBody2, const double aPoint2[3]) const |
| (Deprecated) Use Point::calcDistanceBetween() or Frame::findStationLocationInGround() instead More...
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virtual | ~Object () |
| Virtual destructor for cleanup. More...
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bool | isEqualTo (const Object &aObject) const |
| Equality operator wrapper for use from languages not supporting operator overloading. More...
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Object & | operator= (const Object &aObject) |
| Copy assignment copies he base class fields, including the properties. More...
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virtual bool | operator== (const Object &aObject) const |
| Determine if two objects are equal. More...
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virtual bool | operator< (const Object &aObject) const |
| Provide an ordering for objects so they can be put in sorted containers. More...
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void | setName (const std::string &name) |
| Set the name of the Object. More...
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const std::string & | getName () const |
| Get the name of this Object. More...
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void | setDescription (const std::string &description) |
| Set description, a one-liner summary. More...
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const std::string & | getDescription () const |
| Get description, a one-liner summary. More...
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const std::string & | getAuthors () const |
| Get Authors of this Object. More...
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void | setAuthors (const std::string &authors) |
| Set Authors of this object. More...
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const std::string & | getReferences () const |
| Get references or publications to cite if using this object. More...
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void | setReferences (const std::string &references) |
| Set references or publications to cite if using this object. More...
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int | getNumProperties () const |
| Determine how many properties are stored with this Object. More...
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const AbstractProperty & | getPropertyByIndex (int propertyIndex) const |
| Get a const reference to a property by its index number, returned as an AbstractProperty. More...
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AbstractProperty & | updPropertyByIndex (int propertyIndex) |
| Get a writable reference to a property by its index number, returned as an AbstractProperty. More...
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bool | hasProperty (const std::string &name) const |
| Return true if this Object has a property of any type with the given name, which must not be empty. More...
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const AbstractProperty & | getPropertyByName (const std::string &name) const |
| Get a const reference to a property by its name, returned as an AbstractProperty. More...
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AbstractProperty & | updPropertyByName (const std::string &name) |
| Get a writable reference to a property by its name, returned as an AbstractProperty. More...
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template<class T > |
bool | hasProperty () const |
| Return true if this Object contains an unnamed, one-object property that contains objects of the given template type T. More...
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template<class T > |
const Property< T > & | getProperty (const PropertyIndex &index) const |
| Get property of known type Property<T> as a const reference; the property must be present and have the right type. More...
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template<class T > |
const Property< T > & | getPropertyByName (const std::string &name) const |
| Get property of known type Property<T> as a const reference; the property must be present and have the right type. More...
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template<class T > |
Property< T > & | updProperty (const PropertyIndex &index) |
| Get property of known type Property<T> as a writable reference; the property must be present and have the right type. More...
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template<class T > |
Property< T > & | updPropertyByName (const std::string &name) |
| Get property of known type Property<T> as a writable reference; the property must be present and have the right type.
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bool | isObjectUpToDateWithProperties () const |
| Returns true if no property's value has changed since the last time setObjectIsUpToDateWithProperties() was called. More...
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void | readObjectFromXMLNodeOrFile (SimTK::Xml::Element &objectElement, int versionNumber) |
| We're given an XML element from which we are to populate this Object. More...
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virtual void | updateFromXMLNode (SimTK::Xml::Element &objectElement, int versionNumber) |
| Use this method to deserialize an object from a SimTK::Xml::Element. More...
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void | updateXMLNode (SimTK::Xml::Element &parent, const AbstractProperty *prop=nullptr) const |
| Serialize this object into the XML node that represents it. More...
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bool | getInlined () const |
| Inlined means an in-memory Object that is not associated with an XMLDocument. More...
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void | setInlined (bool aInlined, const std::string &aFileName="") |
| Mark this as inlined or not and optionally provide a file name to associate with the new XMLDocument for the non-inline case. More...
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std::string | getDocumentFileName () const |
| If there is a document associated with this object then return the file name maintained by the document. More...
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int | getDocumentFileVersion () const |
| If there is a document associated with this object then return its version number. More...
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void | setAllPropertiesUseDefault (bool aUseDefault) |
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bool | print (const std::string &fileName) const |
| Write this Object into an XML file of the given name; conventionally the suffix to use is ".osim". More...
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std::string | dump () const |
| dump the XML representation of this Object into an std::string and return it. More...
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virtual bool | isA (const char *type) const |
| The default implementation returns true only if the supplied string is "Object"; each Object-derived class overrides this to match its own class name. More...
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const std::string & | toString () const |
| Wrapper to be used on Java side to display objects in tree; this returns just the object's name. More...
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PropertySet & | getPropertySet () |
| OBSOLETE: Get a reference to the PropertySet maintained by the Object. More...
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const PropertySet & | getPropertySet () const |
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static void | registerType (const Object &defaultObject) |
| Register an instance of a class; if the class is already registered it will be replaced. More...
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static void | renameType (const std::string &oldTypeName, const std::string &newTypeName) |
| Support versioning by associating the current Object type with an old name. More...
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static const Object * | getDefaultInstanceOfType (const std::string &concreteClassName) |
| Return a pointer to the default instance of the registered (concrete) Object whose class name is given, or NULL if the type is not registered. More...
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template<class T > |
static bool | isObjectTypeDerivedFrom (const std::string &concreteClassName) |
| Return true if the given concrete object type represents a subclass of the template object type T, and thus could be referenced with a T*. More...
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static Object * | newInstanceOfType (const std::string &concreteClassName) |
| Create a new instance of the concrete Object type whose class name is given as concreteClassName. More...
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static void | getRegisteredTypenames (Array< std::string > &typeNames) |
| Retrieve all the typenames registered so far. More...
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template<class T > |
static void | getRegisteredObjectsOfGivenType (ArrayPtrs< T > &rArray) |
| Return an array of pointers to the default instances of all registered (concrete) Object types that derive from a given Object-derived type that does not have to be concrete. More...
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static bool | PrintPropertyInfo (std::ostream &os, const std::string &classNameDotPropertyName, bool printFlagInfo=true) |
| Dump formatted property information to a given output stream, useful for creating a "help" facility for registered objects. More...
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static bool | PrintPropertyInfo (std::ostream &os, const std::string &className, const std::string &propertyName, bool printFlagInfo=true) |
| Same as the other signature but the class name and property name are provided as two separate strings. More...
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static Object * | makeObjectFromFile (const std::string &fileName) |
| Create an OpenSim object whose type is based on the tag at the root node of the XML file passed in. More...
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static const std::string & | getClassName () |
| Return the name of this class as a string; i.e., "Object". More...
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static void | setSerializeAllDefaults (bool shouldSerializeDefaults) |
| Static function to control whether all registered objects and their properties are written to the defaults section of output files rather than only those values for which the default was explicitly overwritten when read in from an input file or set programmatically. More...
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static bool | getSerializeAllDefaults () |
| Report the value of the "serialize all defaults" flag. More...
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static bool | isKindOf (const char *type) |
| Returns true if the passed-in string is "Object"; each Object-derived class defines a method of this name for its own class name. More...
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static void | setDebugLevel (int newLevel) |
| Set the amount of logging output. More...
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static int | getDebugLevel () |
| Get the current setting of debug level. More...
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static Object * | SafeCopy (const Object *aObject) |
| Use the clone() method to duplicate the given object unless the pointer is null in which case null is returned. More...
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static void | RegisterType (const Object &defaultObject) |
| OBSOLETE alternate name for registerType(). More...
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static void | RenameType (const std::string &oldName, const std::string &newName) |
| OBSOLETE alternate name for renameType(). More...
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static const std::string | DEFAULT_NAME |
| Name used for default objects when they are serialized. More...
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| Object () |
| The default constructor is only for use by constructors of derived types. More...
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| Object (const std::string &fileName, bool aUpdateFromXMLNode=true) |
| Constructor from a file, to be called from other constructors that take a file as input. More...
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| Object (const Object &source) |
| Copy constructor is invoked automatically by derived classes with default copy constructors; otherwise it must be invoked explicitly. More...
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| Object (SimTK::Xml::Element &aElement) |
| Construct the base class portion of an Object from a given Xml element that describes this Object. More...
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template<class T > |
PropertyIndex | addProperty (const std::string &name, const std::string &comment, const T &value) |
| Define a new single-value property of known type T, with the given name, associated comment, and initial value. More...
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template<class T > |
PropertyIndex | addOptionalProperty (const std::string &name, const std::string &comment) |
| Add an optional property, meaning it can contain either no value or a single value. More...
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template<class T > |
PropertyIndex | addOptionalProperty (const std::string &name, const std::string &comment, const T &value) |
| Add an optional property, meaning it can contain either no value or a single value. More...
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template<class T > |
PropertyIndex | addListProperty (const std::string &name, const std::string &comment, int minSize, int maxSize) |
| Define a new list-valued property of known type T, with the given name, associated comment, minimum (==0) and maximum (>0) allowable list lengths, and a zero-length initial value. More...
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template<class T , template< class > class Container> |
PropertyIndex | addListProperty (const std::string &name, const std::string &comment, int minSize, int maxSize, const Container< T > &valueList) |
| Define a new list-valued property as above, but assigning an initial value via some templatized container class that supports size() and indexing. More...
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PropertyIndex | getPropertyIndex (const std::string &name) const |
| Look up a property by name and return its PropertyIndex if it is found. More...
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template<class T > |
PropertyIndex | getPropertyIndex () const |
| Look up an unnamed property by the type of object it contains, and return its PropertyIndex if it is found. More...
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template<class T > |
void | checkPropertyValueIsPositive (const Property< T > &p) const |
| Throw an exception if any of the property's values are not positive. More...
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template<class T > |
void | checkPropertyValueIsInSet (const Property< T > &p, const std::set< T > &set) const |
| Throw an exception if any of the property's values are not in the provided set. More...
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template<class T > |
void | checkPropertyValueIsInRangeOrSet (const Property< T > &p, const T &lower, const T &upper, const std::set< T > &set) const |
| Throw an exception if any of the property's values are neither in the provided range nor in the provided set. More...
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void | setObjectIsUpToDateWithProperties () |
| When an object is initialized using the current values of its properties, it can set a flag indicating that it is up to date. More...
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void | clearObjectIsUpToDateWithProperties () |
| For testing or debugging purposes, manually clear the "object is up to
date with respect to properties" flag. More...
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void | makeObjectNamesConsistentWithProperties () |
| Make sure the name of an object is consistent with its property type. More...
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void | updateFromXMLDocument () |
| Use this method only if you're deserializing from a file and the object is at the top level; that is, primarily in constructors that take a file name as input. More...
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void | setDocument (XMLDocument *) |
| Unconditionally set the XMLDocument associated with this object. More...
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const XMLDocument * | getDocument () const |
| Get a const pointer to the document (if any) associated with this object. More...
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XMLDocument * | updDocument () |
| Get a writable pointer to the document (if any) associated with this object. More...
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PropertySet | _propertySet |
| OBSOLETE: Property_Deprecated set for serializable member variables of this and derived classes. More...
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#define | OpenSim_DECLARE_CONCRETE_OBJECT(ConcreteClass, SuperClass) |
| Macro to be included as the first line of the class declaration for any non-templatized, concrete class that derives from OpenSim::Object. More...
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#define | OpenSim_DECLARE_ABSTRACT_OBJECT(ConcreteClass, SuperClass) |
| Macro to be included as the first line of the class declaration for any still-abstract class that derives from OpenSim::Object. More...
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#define | OpenSim_DECLARE_CONCRETE_OBJECT_T(ConcreteClass, TArg, SuperClass) |
| Macro to be included as the first line of the class declaration for any templatized, concrete class that derives from OpenSim::Object, like Set<T>. More...
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#define | OpenSim_DECLARE_ABSTRACT_OBJECT_T(ConcreteClass, TArg, SuperClass) |
| Macro to be included as the first line of the class declaration for any templatized, still-abstract class that derives from OpenSim::Object. More...
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