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SimTK::Constraint::BallRollingOnPlane Class Reference

This constraint enforces continuous contact and non-slip rolling between a spherical surface fixed on one body and a half space (flat surface) fixed on another. More...

#include <Constraint.h>

+ Inheritance diagram for SimTK::Constraint::BallRollingOnPlane:

Public Member Functions

 BallRollingOnPlane (MobilizedBody &planeBody_P, const UnitVec3 &defaultPlaneNormal_P, Real defaultPlaneHeight, MobilizedBody &ballBody_B, const Vec3 &defaultBallCenter_B, Real defaultBallRadius)
 Create a BallOnPlane constraint and define the default plane and ball geometry. More...
 
 BallRollingOnPlane ()
 Default constructor creates an empty handle. More...
 
BallRollingOnPlanesetPlaneDisplayHalfWidth (Real)
 
Real getPlaneDisplayHalfWidth () const
 
BallRollingOnPlanesetDefaultPlaneNormal (const UnitVec3 &)
 
BallRollingOnPlanesetDefaultPlaneHeight (Real)
 
BallRollingOnPlanesetDefaultBallCenter (const Vec3 &)
 
BallRollingOnPlanesetDefaultBallRadius (Real)
 
MobilizedBodyIndex getPlaneMobilizedBodyIndex () const
 
MobilizedBodyIndex getBallMobilizedBodyIndex () const
 
const UnitVec3getDefaultPlaneNormal () const
 
Real getDefaultPlaneHeight () const
 
const Vec3getDefaultBallCenter () const
 
Real getDefaultBallRadius () const
 
const UnitVec3getPlaneNormal (const State &) const
 
Real getPlaneHeight (const State &) const
 
const Vec3getBallCenter (const State &) const
 
Real getBallRadius (const State &) const
 
Real getPositionError (const State &) const
 
Vec3 getVelocityError (const State &) const
 
Vec3 getAccelerationError (const State &) const
 
Vec3 getMultipliers (const State &) const
 
Real getNormalForce (const State &) const
 Return the signed magnitude of the normal force applied by the plane to the ball at the contact point, in the direction of the plane normal; negative indicates sticking. More...
 
Vec2 getFrictionForceOnBallInPlaneFrame (const State &) const
 Return the friction force vector being applied by the plane to the ball at the contact point, expressed in the plane frame. More...
 
- Public Member Functions inherited from SimTK::Constraint
 Constraint ()
 Default constructor creates an empty Constraint handle that can be used to reference any Constraint. More...
 
 Constraint (ConstraintImpl *r)
 For internal use: construct a new Constraint handle referencing a particular implementation object. More...
 
void disable (State &) const
 Disable this Constraint, effectively removing it from the system. More...
 
void enable (State &) const
 Enable this Constraint, without necessarily satisfying it. More...
 
bool isDisabled (const State &) const
 Test whether this constraint is currently disabled in the supplied State. More...
 
bool isDisabledByDefault () const
 Test whether this Constraint is disabled by default in which case it must be explicitly enabled before it will take effect. More...
 
void setDisabledByDefault (bool shouldBeDisabled)
 Normally Constraints are enabled when defined and can be disabled later. More...
 
 operator ConstraintIndex () const
 This is an implicit conversion from Constraint to ConstraintIndex when needed. More...
 
const SimbodyMatterSubsystemgetMatterSubsystem () const
 Get a const reference to the matter subsystem that contains this Constraint. More...
 
SimbodyMatterSubsystemupdMatterSubsystem ()
 Assuming you have writable access to this Constraint, get a writable reference to the containing matter subsystem. More...
 
ConstraintIndex getConstraintIndex () const
 Get the ConstraintIndex that was assigned to this Constraint when it was added to the matter subsystem. More...
 
bool isInSubsystem () const
 Test whether this Constraint is contained within a matter subsystem. More...
 
bool isInSameSubsystem (const MobilizedBody &mobod) const
 Test whether the supplied MobilizedBody is in the same matter subsystem as this Constraint. More...
 
int getNumConstrainedBodies () const
 Return the number of unique bodies directly restricted by this constraint. More...
 
const MobilizedBodygetMobilizedBodyFromConstrainedBody (ConstrainedBodyIndex consBodyIx) const
 Return a const reference to the actual MobilizedBody corresponding to one of the Constrained Bodies included in the count returned by getNumConstrainedBodies(). More...
 
const MobilizedBodygetAncestorMobilizedBody () const
 Return a const reference to the actual MobilizedBody which is serving as the Ancestor body for the constrained bodies in this Constraint. More...
 
int getNumConstrainedMobilizers () const
 Return the number of unique mobilizers directly restricted by this Constraint. More...
 
const MobilizedBodygetMobilizedBodyFromConstrainedMobilizer (ConstrainedMobilizerIndex consMobilizerIx) const
 Return a const reference to the actual MobilizedBody corresponding to one of the Constrained Mobilizers included in the count returned by getNumConstrainedMobilizers(). More...
 
const SimbodyMatterSubtreegetSubtree () const
 Return a subtree object indicating which parts of the multibody tree are potentially affected by this Constraint. More...
 
int getNumConstrainedQ (const State &, ConstrainedMobilizerIndex) const
 Return the number of constrainable generalized coordinates q associated with a particular constrained mobilizer. More...
 
int getNumConstrainedU (const State &, ConstrainedMobilizerIndex) const
 Return the number of constrainable mobilities u associated with a particular constrained mobilizer. More...
 
ConstrainedUIndex getConstrainedUIndex (const State &, ConstrainedMobilizerIndex, MobilizerUIndex which) const
 Return the index into the constrained mobilities u array corresponding to a particular mobility of the indicated ConstrainedMobilizer. More...
 
ConstrainedQIndex getConstrainedQIndex (const State &, ConstrainedMobilizerIndex, MobilizerQIndex which) const
 Return the index into the constrained coordinates q array corresponding to a particular coordinate of the indicated ConstrainedMobilizer. More...
 
int getNumConstrainedQ (const State &) const
 Return the sum of the number of coordinates q associated with each of the constrained mobilizers. More...
 
int getNumConstrainedU (const State &) const
 Return the sum of the number of mobilities u associated with each of the constrained mobilizers. More...
 
QIndex getQIndexOfConstrainedQ (const State &state, ConstrainedQIndex consQIndex) const
 Map one of this Constraint's constrained q's to the corresponding index within the matter subsystem's whole q vector. More...
 
UIndex getUIndexOfConstrainedU (const State &state, ConstrainedUIndex consUIndex) const
 Map one of this Constraint's constrained U's (or mobilities) to the corresponding index within the matter subsystem's whole u vector. More...
 
void getNumConstraintEquationsInUse (const State &state, int &mp, int &mv, int &ma) const
 Find out how many holonomic (position), nonholonomic (velocity), and acceleration-only constraint equations are currently being generated by this Constraint. More...
 
void getIndexOfMultipliersInUse (const State &state, MultiplierIndex &px0, MultiplierIndex &vx0, MultiplierIndex &ax0) const
 Return the start of the blocks of multipliers (or acceleration errors) assigned to this Constraint. More...
 
void setMyPartInConstraintSpaceVector (const State &state, const Vector &myPart, Vector &constraintSpace) const
 Set the part of a complete constraint-space vector that belongs to this constraint. More...
 
void getMyPartFromConstraintSpaceVector (const State &state, const Vector &constraintSpace, Vector &myPart) const
 Get the part of a complete constraint-space vector that belongs to this constraint. More...
 
Vector getPositionErrorsAsVector (const State &) const
 Get a Vector containing the position errors. More...
 
Vector calcPositionErrorFromQ (const State &, const Vector &q) const
 
Matrix calcPositionConstraintMatrixP (const State &) const
 
Matrix calcPositionConstraintMatrixPt (const State &) const
 
Matrix calcPositionConstraintMatrixPNInv (const State &) const
 
void calcConstraintForcesFromMultipliers (const State &, const Vector &lambda, Vector_< SpatialVec > &bodyForcesInA, Vector &mobilityForces) const
 This operator calculates this constraint's body and mobility forces given the complete set of multipliers lambda for this Constraint. More...
 
Vector getVelocityErrorsAsVector (const State &) const
 Get a Vector containing the velocity errors. More...
 
Vector calcVelocityErrorFromU (const State &, const Vector &u) const
 
Matrix calcVelocityConstraintMatrixV (const State &) const
 
Matrix calcVelocityConstraintMatrixVt (const State &) const
 
Vector getAccelerationErrorsAsVector (const State &) const
 Get a Vector containing the acceleration errors. More...
 
Vector calcAccelerationErrorFromUDot (const State &, const Vector &udot) const
 
Vector getMultipliersAsVector (const State &) const
 Get a Vector containing the Lagrange multipliers. More...
 
void getConstraintForcesAsVectors (const State &state, Vector_< SpatialVec > &bodyForcesInG, Vector &mobilityForces) const
 Given a State realized through Acceleration stage, return the forces that were applied to the system by this Constraint, with body forces expressed in Ground. More...
 
Vector_< SpatialVecgetConstrainedBodyForcesAsVector (const State &state) const
 For convenience, returns constrained body forces as the function return. More...
 
Vector getConstrainedMobilityForcesAsVector (const State &state) const
 For convenience, returns constrained mobility forces as the function return. More...
 
Real calcPower (const State &state) const
 Calculate the power being applied by this Constraint to the system. More...
 
Matrix calcAccelerationConstraintMatrixA (const State &) const
 
Matrix calcAccelerationConstraintMatrixAt (const State &) const
 
- Public Member Functions inherited from SimTK::PIMPLHandle< Constraint, ConstraintImpl, true >
bool isEmptyHandle () const
 Returns true if this handle is empty, that is, does not refer to any implementation object. More...
 
bool isOwnerHandle () const
 Returns true if this handle is the owner of the implementation object to which it refers. More...
 
bool isSameHandle (const Constraint &other) const
 Determine whether the supplied handle is the same object as "this" PIMPLHandle. More...
 
void disown (Constraint &newOwner)
 Give up ownership of the implementation to an empty handle. More...
 
PIMPLHandlereferenceAssign (const Constraint &source)
 "Copy" assignment but with shallow (pointer) semantics. More...
 
PIMPLHandlecopyAssign (const Constraint &source)
 This is real copy assignment, with ordinary C++ object ("value") semantics. More...
 
void clearHandle ()
 Make this an empty handle, deleting the implementation object if this handle is the owner of it. More...
 
const ConstraintImpl & getImpl () const
 Get a const reference to the implementation associated with this Handle. More...
 
ConstraintImpl & updImpl ()
 Get a writable reference to the implementation associated with this Handle. More...
 
int getImplHandleCount () const
 Return the number of handles the implementation believes are referencing it. More...
 

Additional Inherited Members

- Public Types inherited from SimTK::Constraint
typedef Rod ConstantDistance
 
typedef Ball CoincidentPoints
 
typedef Ball Spherical
 
typedef Weld CoincidentFrames
 
- Public Types inherited from SimTK::PIMPLHandle< Constraint, ConstraintImpl, true >
typedef PIMPLHandle
< Constraint, ConstraintImpl,
PTR > 
HandleBase
 
typedef HandleBase ParentHandle
 
- Protected Member Functions inherited from SimTK::PIMPLHandle< Constraint, ConstraintImpl, true >
 PIMPLHandle ()
 The default constructor makes this an empty handle. More...
 
 PIMPLHandle (ConstraintImpl *p)
 This provides consruction of a handle referencing an existing implementation object. More...
 
 PIMPLHandle (const PIMPLHandle &source)
 The copy constructor makes either a deep (value) or shallow (reference) copy of the supplied source PIMPL object, based on whether this is a "pointer semantics" (PTR=true) or "object (value) semantics" (PTR=false, default) class. More...
 
 ~PIMPLHandle ()
 Note that the destructor is non-virtual. More...
 
PIMPLHandleoperator= (const PIMPLHandle &source)
 Copy assignment makes the current handle either a deep (value) or shallow (reference) copy of the supplied source PIMPL object, based on whether this is a "pointer sematics" (PTR=true) or "object (value) semantics" (PTR=false, default) class. More...
 
void setImpl (ConstraintImpl *p)
 Set the implementation for this empty handle. More...
 
bool hasSameImplementation (const Constraint &other) const
 Determine whether the supplied handle is a reference to the same implementation object as is referenced by "this" PIMPLHandle. More...
 

Detailed Description

This constraint enforces continuous contact and non-slip rolling between a spherical surface fixed on one body and a half space (flat surface) fixed on another.

This requires one holonomic (position) constraint equation enforcing contact, and two nonholonomic (velocity) contraint equations enforcing the non-slip condition in the plane. Note that this is a bilateral constraint and will push or pull as necessary to keep the sphere in contact with the plane, and that rolling is enforced regardless of the amount of normal force begin generated. If you want to make this unilateral, you must handle switching it on and off separately; when this constraint is enabled it always enforces the contact and no-slip conditions.

We define the contact point on the ball to be the unique point CB on the sphere surface at which the radius vector is antiparallel to the plane's normal vector, that is, the point of the sphere directly below the sphere center if the plane's normal is considered the "up" direction. Then the contact point CP on the plane is defined to be the point on the plane that is directly below the center; that is, the intersection of the antiparallel radius vector and the halfspace surface. Note that in general CB != CP; the sphere contact point and plane contact point will be separated along the plane normal by a small distance, limited to the constraint tolerance after assembly. Now we define the contact point C=(CB+CP)/2, the point in space that is half way between the sphere's contact point and the plane's contact point. Equal and opposite forces are applied to the ball body B and the plane body P, at the station on each body that is coincident with C.

The holonomic constraint we enforce is that point C should be touching the plane. We enforce this with the condition that ~C_P*n_P = h, that is, given the contact point C measured and expressed in the plane body's frame, the height of that point in the direction of the plane normal should be the height of the plane.

The assembly condition is the same as the run-time constraint: the point of the sphere where the inward normal is the same as the halfspace normal must be brought into contact with the halfspace surface.

Constructor & Destructor Documentation

SimTK::Constraint::BallRollingOnPlane::BallRollingOnPlane ( MobilizedBody planeBody_P,
const UnitVec3 defaultPlaneNormal_P,
Real  defaultPlaneHeight,
MobilizedBody ballBody_B,
const Vec3 defaultBallCenter_B,
Real  defaultBallRadius 
)

Create a BallOnPlane constraint and define the default plane and ball geometry.

Default constructor creates an empty handle.

Member Function Documentation

BallRollingOnPlane& SimTK::Constraint::BallRollingOnPlane::setPlaneDisplayHalfWidth ( Real  )
Real SimTK::Constraint::BallRollingOnPlane::getPlaneDisplayHalfWidth ( ) const
BallRollingOnPlane& SimTK::Constraint::BallRollingOnPlane::setDefaultPlaneNormal ( const UnitVec3 )
BallRollingOnPlane& SimTK::Constraint::BallRollingOnPlane::setDefaultPlaneHeight ( Real  )
BallRollingOnPlane& SimTK::Constraint::BallRollingOnPlane::setDefaultBallCenter ( const Vec3 )
BallRollingOnPlane& SimTK::Constraint::BallRollingOnPlane::setDefaultBallRadius ( Real  )
MobilizedBodyIndex SimTK::Constraint::BallRollingOnPlane::getPlaneMobilizedBodyIndex ( ) const
MobilizedBodyIndex SimTK::Constraint::BallRollingOnPlane::getBallMobilizedBodyIndex ( ) const
const UnitVec3& SimTK::Constraint::BallRollingOnPlane::getDefaultPlaneNormal ( ) const
Real SimTK::Constraint::BallRollingOnPlane::getDefaultPlaneHeight ( ) const
const Vec3& SimTK::Constraint::BallRollingOnPlane::getDefaultBallCenter ( ) const
Real SimTK::Constraint::BallRollingOnPlane::getDefaultBallRadius ( ) const
const UnitVec3& SimTK::Constraint::BallRollingOnPlane::getPlaneNormal ( const State ) const
Real SimTK::Constraint::BallRollingOnPlane::getPlaneHeight ( const State ) const
const Vec3& SimTK::Constraint::BallRollingOnPlane::getBallCenter ( const State ) const
Real SimTK::Constraint::BallRollingOnPlane::getBallRadius ( const State ) const
Real SimTK::Constraint::BallRollingOnPlane::getPositionError ( const State ) const
Vec3 SimTK::Constraint::BallRollingOnPlane::getVelocityError ( const State ) const
Vec3 SimTK::Constraint::BallRollingOnPlane::getAccelerationError ( const State ) const
Vec3 SimTK::Constraint::BallRollingOnPlane::getMultipliers ( const State ) const
Real SimTK::Constraint::BallRollingOnPlane::getNormalForce ( const State ) const

Return the signed magnitude of the normal force applied by the plane to the ball at the contact point, in the direction of the plane normal; negative indicates sticking.

Vec2 SimTK::Constraint::BallRollingOnPlane::getFrictionForceOnBallInPlaneFrame ( const State ) const

Return the friction force vector being applied by the plane to the ball at the contact point, expressed in the plane frame.


The documentation for this class was generated from the following file: