This constraint enforces continuous contact and non-slip rolling between a spherical surface fixed on one body and a half space (flat surface) fixed on another.
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| BallRollingOnPlane (MobilizedBody &planeBody_P, const UnitVec3 &defaultPlaneNormal_P, Real defaultPlaneHeight, MobilizedBody &ballBody_B, const Vec3 &defaultBallCenter_B, Real defaultBallRadius) |
| Create a BallOnPlane constraint and define the default plane and ball geometry. More...
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| BallRollingOnPlane () |
| Default constructor creates an empty handle. More...
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BallRollingOnPlane & | setPlaneDisplayHalfWidth (Real) |
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Real | getPlaneDisplayHalfWidth () const |
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BallRollingOnPlane & | setDefaultPlaneNormal (const UnitVec3 &) |
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BallRollingOnPlane & | setDefaultPlaneHeight (Real) |
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BallRollingOnPlane & | setDefaultBallCenter (const Vec3 &) |
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BallRollingOnPlane & | setDefaultBallRadius (Real) |
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MobilizedBodyIndex | getPlaneMobilizedBodyIndex () const |
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MobilizedBodyIndex | getBallMobilizedBodyIndex () const |
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const UnitVec3 & | getDefaultPlaneNormal () const |
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Real | getDefaultPlaneHeight () const |
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const Vec3 & | getDefaultBallCenter () const |
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Real | getDefaultBallRadius () const |
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const UnitVec3 & | getPlaneNormal (const State &) const |
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Real | getPlaneHeight (const State &) const |
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const Vec3 & | getBallCenter (const State &) const |
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Real | getBallRadius (const State &) const |
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Real | getPositionError (const State &) const |
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Vec3 | getVelocityError (const State &) const |
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Vec3 | getAccelerationError (const State &) const |
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Vec3 | getMultipliers (const State &) const |
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Real | getNormalForce (const State &) const |
| Return the signed magnitude of the normal force applied by the plane to the ball at the contact point, in the direction of the plane normal; negative indicates sticking. More...
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Vec2 | getFrictionForceOnBallInPlaneFrame (const State &) const |
| Return the friction force vector being applied by the plane to the ball at the contact point, expressed in the plane frame. More...
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| Constraint () |
| Default constructor creates an empty Constraint handle that can be used to reference any Constraint. More...
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| Constraint (ConstraintImpl *r) |
| For internal use: construct a new Constraint handle referencing a particular implementation object. More...
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void | disable (State &) const |
| Disable this Constraint, effectively removing it from the system. More...
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void | enable (State &) const |
| Enable this Constraint, without necessarily satisfying it. More...
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bool | isDisabled (const State &) const |
| Test whether this constraint is currently disabled in the supplied State. More...
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bool | isDisabledByDefault () const |
| Test whether this Constraint is disabled by default in which case it must be explicitly enabled before it will take effect. More...
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void | setDisabledByDefault (bool shouldBeDisabled) |
| Normally Constraints are enabled when defined and can be disabled later. More...
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| operator ConstraintIndex () const |
| This is an implicit conversion from Constraint to ConstraintIndex when needed. More...
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const SimbodyMatterSubsystem & | getMatterSubsystem () const |
| Get a const reference to the matter subsystem that contains this Constraint. More...
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SimbodyMatterSubsystem & | updMatterSubsystem () |
| Assuming you have writable access to this Constraint, get a writable reference to the containing matter subsystem. More...
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ConstraintIndex | getConstraintIndex () const |
| Get the ConstraintIndex that was assigned to this Constraint when it was added to the matter subsystem. More...
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bool | isInSubsystem () const |
| Test whether this Constraint is contained within a matter subsystem. More...
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bool | isInSameSubsystem (const MobilizedBody &mobod) const |
| Test whether the supplied MobilizedBody is in the same matter subsystem as this Constraint. More...
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int | getNumConstrainedBodies () const |
| Return the number of unique bodies directly restricted by this constraint. More...
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const MobilizedBody & | getMobilizedBodyFromConstrainedBody (ConstrainedBodyIndex consBodyIx) const |
| Return a const reference to the actual MobilizedBody corresponding to one of the Constrained Bodies included in the count returned by getNumConstrainedBodies(). More...
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const MobilizedBody & | getAncestorMobilizedBody () const |
| Return a const reference to the actual MobilizedBody which is serving as the Ancestor body for the constrained bodies in this Constraint. More...
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int | getNumConstrainedMobilizers () const |
| Return the number of unique mobilizers directly restricted by this Constraint. More...
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const MobilizedBody & | getMobilizedBodyFromConstrainedMobilizer (ConstrainedMobilizerIndex consMobilizerIx) const |
| Return a const reference to the actual MobilizedBody corresponding to one of the Constrained Mobilizers included in the count returned by getNumConstrainedMobilizers(). More...
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const SimbodyMatterSubtree & | getSubtree () const |
| Return a subtree object indicating which parts of the multibody tree are potentially affected by this Constraint. More...
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int | getNumConstrainedQ (const State &, ConstrainedMobilizerIndex) const |
| Return the number of constrainable generalized coordinates q associated with a particular constrained mobilizer. More...
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int | getNumConstrainedU (const State &, ConstrainedMobilizerIndex) const |
| Return the number of constrainable mobilities u associated with a particular constrained mobilizer. More...
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ConstrainedUIndex | getConstrainedUIndex (const State &, ConstrainedMobilizerIndex, MobilizerUIndex which) const |
| Return the index into the constrained mobilities u array corresponding to a particular mobility of the indicated ConstrainedMobilizer. More...
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ConstrainedQIndex | getConstrainedQIndex (const State &, ConstrainedMobilizerIndex, MobilizerQIndex which) const |
| Return the index into the constrained coordinates q array corresponding to a particular coordinate of the indicated ConstrainedMobilizer. More...
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int | getNumConstrainedQ (const State &) const |
| Return the sum of the number of coordinates q associated with each of the constrained mobilizers. More...
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int | getNumConstrainedU (const State &) const |
| Return the sum of the number of mobilities u associated with each of the constrained mobilizers. More...
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QIndex | getQIndexOfConstrainedQ (const State &state, ConstrainedQIndex consQIndex) const |
| Map one of this Constraint's constrained q's to the corresponding index within the matter subsystem's whole q vector. More...
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UIndex | getUIndexOfConstrainedU (const State &state, ConstrainedUIndex consUIndex) const |
| Map one of this Constraint's constrained U's (or mobilities) to the corresponding index within the matter subsystem's whole u vector. More...
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void | getNumConstraintEquationsInUse (const State &state, int &mp, int &mv, int &ma) const |
| Find out how many holonomic (position), nonholonomic (velocity), and acceleration-only constraint equations are currently being generated by this Constraint. More...
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void | getIndexOfMultipliersInUse (const State &state, MultiplierIndex &px0, MultiplierIndex &vx0, MultiplierIndex &ax0) const |
| Return the start of the blocks of multipliers (or acceleration errors) assigned to this Constraint. More...
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void | setMyPartInConstraintSpaceVector (const State &state, const Vector &myPart, Vector &constraintSpace) const |
| Set the part of a complete constraint-space vector that belongs to this constraint. More...
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void | getMyPartFromConstraintSpaceVector (const State &state, const Vector &constraintSpace, Vector &myPart) const |
| Get the part of a complete constraint-space vector that belongs to this constraint. More...
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Vector | getPositionErrorsAsVector (const State &) const |
| Get a Vector containing the position errors. More...
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Vector | calcPositionErrorFromQ (const State &, const Vector &q) const |
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Matrix | calcPositionConstraintMatrixP (const State &) const |
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Matrix | calcPositionConstraintMatrixPt (const State &) const |
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Matrix | calcPositionConstraintMatrixPNInv (const State &) const |
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void | calcConstraintForcesFromMultipliers (const State &, const Vector &lambda, Vector_< SpatialVec > &bodyForcesInA, Vector &mobilityForces) const |
| This operator calculates this constraint's body and mobility forces given the complete set of multipliers lambda for this Constraint. More...
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Vector | getVelocityErrorsAsVector (const State &) const |
| Get a Vector containing the velocity errors. More...
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Vector | calcVelocityErrorFromU (const State &, const Vector &u) const |
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Matrix | calcVelocityConstraintMatrixV (const State &) const |
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Matrix | calcVelocityConstraintMatrixVt (const State &) const |
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Vector | getAccelerationErrorsAsVector (const State &) const |
| Get a Vector containing the acceleration errors. More...
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Vector | calcAccelerationErrorFromUDot (const State &, const Vector &udot) const |
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Vector | getMultipliersAsVector (const State &) const |
| Get a Vector containing the Lagrange multipliers. More...
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void | getConstraintForcesAsVectors (const State &state, Vector_< SpatialVec > &bodyForcesInG, Vector &mobilityForces) const |
| Given a State realized through Acceleration stage, return the forces that were applied to the system by this Constraint, with body forces expressed in Ground. More...
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Vector_< SpatialVec > | getConstrainedBodyForcesAsVector (const State &state) const |
| For convenience, returns constrained body forces as the function return. More...
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Vector | getConstrainedMobilityForcesAsVector (const State &state) const |
| For convenience, returns constrained mobility forces as the function return. More...
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Real | calcPower (const State &state) const |
| Calculate the power being applied by this Constraint to the system. More...
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Matrix | calcAccelerationConstraintMatrixA (const State &) const |
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Matrix | calcAccelerationConstraintMatrixAt (const State &) const |
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Public Member Functions inherited from SimTK::PIMPLHandle< Constraint, ConstraintImpl, true > |
bool | isEmptyHandle () const |
| Returns true if this handle is empty, that is, does not refer to any implementation object. More...
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bool | isOwnerHandle () const |
| Returns true if this handle is the owner of the implementation object to which it refers. More...
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bool | isSameHandle (const Constraint &other) const |
| Determine whether the supplied handle is the same object as "this" PIMPLHandle. More...
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void | disown (Constraint &newOwner) |
| Give up ownership of the implementation to an empty handle. More...
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PIMPLHandle & | referenceAssign (const Constraint &source) |
| "Copy" assignment but with shallow (pointer) semantics. More...
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PIMPLHandle & | copyAssign (const Constraint &source) |
| This is real copy assignment, with ordinary C++ object ("value") semantics. More...
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void | clearHandle () |
| Make this an empty handle, deleting the implementation object if this handle is the owner of it. More...
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const ConstraintImpl & | getImpl () const |
| Get a const reference to the implementation associated with this Handle. More...
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ConstraintImpl & | updImpl () |
| Get a writable reference to the implementation associated with this Handle. More...
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int | getImplHandleCount () const |
| Return the number of handles the implementation believes are referencing it. More...
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This constraint enforces continuous contact and non-slip rolling between a spherical surface fixed on one body and a half space (flat surface) fixed on another.
This requires one holonomic (position) constraint equation enforcing contact, and two nonholonomic (velocity) contraint equations enforcing the non-slip condition in the plane. Note that this is a bilateral constraint and will push or pull as necessary to keep the sphere in contact with the plane, and that rolling is enforced regardless of the amount of normal force begin generated. If you want to make this unilateral, you must handle switching it on and off separately; when this constraint is enabled it always enforces the contact and no-slip conditions.
We define the contact point on the ball to be the unique point CB on the sphere surface at which the radius vector is antiparallel to the plane's normal vector, that is, the point of the sphere directly below the sphere center if the plane's normal is considered the "up" direction. Then the contact point CP on the plane is defined to be the point on the plane that is directly below the center; that is, the intersection of the antiparallel radius vector and the halfspace surface. Note that in general CB != CP; the sphere contact point and plane contact point will be separated along the plane normal by a small distance, limited to the constraint tolerance after assembly. Now we define the contact point C=(CB+CP)/2, the point in space that is half way between the sphere's contact point and the plane's contact point. Equal and opposite forces are applied to the ball body B and the plane body P, at the station on each body that is coincident with C.
The holonomic constraint we enforce is that point C should be touching the plane. We enforce this with the condition that ~C_P*n_P = h, that is, given the contact point C measured and expressed in the plane body's frame, the height of that point in the direction of the plane normal should be the height of the plane.
The assembly condition is the same as the run-time constraint: the point of the sphere where the inward normal is the same as the halfspace normal must be brought into contact with the halfspace surface.