Simbody
3.3
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This ContactGeometry subclass represents an ellipsoid centered at the origin, with its principal axes pointing along the x, y, and z axes and half dimensions a,b, and c (all > 0) along those axes, respectively. More...
#include <ContactGeometry.h>
Public Member Functions | |
Ellipsoid (const Vec3 &radii) | |
Construct an Ellipsoid given its three principal half-axis dimensions a,b,c (all positive) along the local x,y,z directions respectively. More... | |
const Vec3 & | getRadii () const |
Obtain the three half-axis dimensions a,b,c used to define this ellipsoid. More... | |
void | setRadii (const Vec3 &radii) |
Set the three half-axis dimensions a,b,c (all positive) used to define this ellipsoid, overriding the current radii and recalculating the principal curvatures at a cost of about 30 flops. More... | |
const Vec3 & | getCurvatures () const |
For efficiency we precalculate the principal curvatures whenever the ellipsoid radii are set; this avoids having to repeatedly perform these three expensive divisions at runtime. More... | |
UnitVec3 | findUnitNormalAtPoint (const Vec3 &P) const |
Given a point P =(x,y,z) on the ellipsoid surface, return the unique unit outward normal to the ellipsoid at that point. More... | |
Vec3 | findPointWithThisUnitNormal (const UnitVec3 &n) const |
Given a unit direction n, find the unique point P on the ellipsoid surface at which the outward-facing normal is n. More... | |
Vec3 | findPointInSameDirection (const Vec3 &Q) const |
Given a direction d defined by the vector Q-O for an arbitrary point in space Q=(x,y,z)!=O, find the unique point P on the ellipsoid surface that is in direction d from the ellipsoid origin O. More... | |
void | findParaboloidAtPoint (const Vec3 &Q, Transform &X_EP, Vec2 &k) const |
Given a point Q on the surface of the ellipsoid, find the approximating paraboloid at Q in a frame P where OP=Q, Pz is the outward-facing unit normal to the ellipsoid at Q, Px is the direction of maximum curvature and Py is the direction of minimum curvature. More... | |
void | findParaboloidAtPointWithNormal (const Vec3 &Q, const UnitVec3 &n, Transform &X_EP, Vec2 &k) const |
If you already have both a point and the unit normal at that point, this will save about 40 flops by trusting that you have provided the correct normal; be careful – no one is going to check that you got this right. More... | |
const Impl & | getImpl () const |
Internal use only. More... | |
Impl & | updImpl () |
Internal use only. More... | |
Public Member Functions inherited from SimTK::ContactGeometry | |
ContactGeometry () | |
Base class default constructor creates an empty handle. More... | |
ContactGeometry (const ContactGeometry &src) | |
Copy constructor makes a deep copy. More... | |
ContactGeometry & | operator= (const ContactGeometry &src) |
Copy assignment makes a deep copy. More... | |
~ContactGeometry () | |
Base class destructor deletes the implementation object. Note that this is not virtual; handles should consist of just a pointer to the implementation. More... | |
DecorativeGeometry | createDecorativeGeometry () const |
Generate a DecorativeGeometry that matches the shape of this ContactGeometry. More... | |
Vec3 | findNearestPoint (const Vec3 &position, bool &inside, UnitVec3 &normal) const |
Given a point, find the nearest point on the surface of this object. More... | |
Vec3 | projectDownhillToNearestPoint (const Vec3 &pointQ) const |
Given a query point Q, find the nearest point P on the surface of this object, looking only down the local gradient. More... | |
bool | trackSeparationFromLine (const Vec3 &pointOnLine, const UnitVec3 &directionOfLine, const Vec3 &startingGuessForClosestPoint, Vec3 &newClosestPointOnSurface, Vec3 &closestPointOnLine, Real &height) const |
Track the closest point between this implicit surface and a given line, or the point of deepest penetration if the line intersects the surface. More... | |
bool | intersectsRay (const Vec3 &origin, const UnitVec3 &direction, Real &distance, UnitVec3 &normal) const |
Determine whether this object intersects a ray, and if so, find the intersection point. More... | |
void | getBoundingSphere (Vec3 ¢er, Real &radius) const |
Get a bounding sphere which completely encloses this object. More... | |
bool | isSmooth () const |
Returns true if this is a smooth surface, meaning that it can provide meaningful curvature information and continuous derivatives with respect to its parameterization. More... | |
void | calcCurvature (const Vec3 &point, Vec2 &curvature, Rotation &orientation) const |
Compute the principal curvatures and their directions, and the surface normal, at a given point on a smooth surface. More... | |
const Function & | getImplicitFunction () const |
Our smooth surfaces define a function f(P)=0 that provides an implicit representation of the surface. More... | |
Real | calcSurfaceValue (const Vec3 &point) const |
Calculate the value of the implicit surface function, at a given point. More... | |
UnitVec3 | calcSurfaceUnitNormal (const Vec3 &point) const |
Calculate the implicit surface outward facing unit normal at the given point. More... | |
Vec3 | calcSurfaceGradient (const Vec3 &point) const |
Calculate the gradient of the implicit surface function, at a given point. More... | |
Mat33 | calcSurfaceHessian (const Vec3 &point) const |
Calculate the hessian of the implicit surface function, at a given point. More... | |
Real | calcGaussianCurvature (const Vec3 &gradient, const Mat33 &Hessian) const |
For an implicit surface, return the Gaussian curvature at the point p whose implicit surface function gradient g(p) and Hessian H(p) are supplied. More... | |
Real | calcGaussianCurvature (const Vec3 &point) const |
This signature is for convenience; use the other one to save time if you already have the gradient and Hessian available for this point. More... | |
Real | calcSurfaceCurvatureInDirection (const Vec3 &point, const UnitVec3 &direction) const |
For an implicit surface, return the curvature k of the surface at a given point p in a given direction tp. More... | |
bool | isConvex () const |
Returns true if this surface is known to be convex. More... | |
Vec3 | calcSupportPoint (UnitVec3 direction) const |
Given a direction expressed in the surface's frame S, return the point P on the surface that is the furthest in that direction (or one of those points if there is more than one). More... | |
ContactGeometryTypeId | getTypeId () const |
ContactTrackerSubsystem uses this id for fast identification of specific surface shapes. More... | |
ContactGeometry (ContactGeometryImpl *impl) | |
Internal use only. More... | |
bool | isOwnerHandle () const |
Internal use only. More... | |
bool | isEmptyHandle () const |
Internal use only. More... | |
bool | hasImpl () const |
Internal use only. More... | |
const ContactGeometryImpl & | getImpl () const |
Internal use only. More... | |
ContactGeometryImpl & | updImpl () |
Internal use only. More... | |
void | initGeodesic (const Vec3 &xP, const Vec3 &xQ, const Vec3 &xSP, const GeodesicOptions &options, Geodesic &geod) const |
Given two points, find a geodesic curve connecting them. More... | |
void | continueGeodesic (const Vec3 &xP, const Vec3 &xQ, const Geodesic &prevGeod, const GeodesicOptions &options, Geodesic &geod) const |
Given the current positions of two points P and Q moving on this surface, and the previous geodesic curve G' connecting prior locations P' and Q' of those same two points, return the geodesic G between P and Q that is closest in length to the previous one. More... | |
void | makeStraightLineGeodesic (const Vec3 &xP, const Vec3 &xQ, const UnitVec3 &defaultDirectionIfNeeded, const GeodesicOptions &options, Geodesic &geod) const |
Produce a straight-line approximation to the (presumably short) geodesic between two points on this implicit surface. More... | |
void | shootGeodesicInDirectionUntilLengthReached (const Vec3 &xP, const UnitVec3 &tP, const Real &terminatingLength, const GeodesicOptions &options, Geodesic &geod) const |
Compute a geodesic curve starting at the given point, starting in the given direction, and terminating at the given length. More... | |
void | calcGeodesicReverseSensitivity (Geodesic &geodesic, const Vec2 &initSensitivity=Vec2(0, 1)) const |
Given an already-calculated geodesic on this surface connecting points P and Q, fill in the sensitivity of point P with respect to a change of tangent direction at Q. More... | |
void | shootGeodesicInDirectionUntilPlaneHit (const Vec3 &xP, const UnitVec3 &tP, const Plane &terminatingPlane, const GeodesicOptions &options, Geodesic &geod) const |
Compute a geodesic curve starting at the given point, starting in the given direction, and terminating when it hits the given plane. More... | |
void | calcGeodesic (const Vec3 &xP, const Vec3 &xQ, const Vec3 &tPhint, const Vec3 &tQhint, Geodesic &geod) const |
Utility method to find geodesic between P and Q using split geodesic method with initial shooting directions tPhint and -tQhint. More... | |
void | calcGeodesicUsingOrthogonalMethod (const Vec3 &xP, const Vec3 &xQ, const Vec3 &tPhint, Real lengthHint, Geodesic &geod) const |
Utility method to find geodesic between P and Q using the orthogonal method, with initial direction tPhint and initial length lengthHint. More... | |
void | calcGeodesicUsingOrthogonalMethod (const Vec3 &xP, const Vec3 &xQ, Geodesic &geod) const |
This signature makes a guess at the initial direction and length and then calls the other signature. More... | |
Vec2 | calcSplitGeodError (const Vec3 &P, const Vec3 &Q, const UnitVec3 &tP, const UnitVec3 &tQ, Geodesic *geod=0) const |
Utility method to calculate the "geodesic error" between one geodesic shot from P in the direction tP and another geodesic shot from Q in the direction tQ. More... | |
void | shootGeodesicInDirectionUntilLengthReachedAnalytical (const Vec3 &xP, const UnitVec3 &tP, const Real &terminatingLength, const GeodesicOptions &options, Geodesic &geod) const |
Analytically compute a geodesic curve starting at the given point, starting in the given direction, and terminating at the given length. More... | |
void | shootGeodesicInDirectionUntilPlaneHitAnalytical (const Vec3 &xP, const UnitVec3 &tP, const Plane &terminatingPlane, const GeodesicOptions &options, Geodesic &geod) const |
Analytically compute a geodesic curve starting at the given point, starting in the given direction, and terminating when it hits the given plane. More... | |
void | calcGeodesicAnalytical (const Vec3 &xP, const Vec3 &xQ, const Vec3 &tPhint, const Vec3 &tQhint, Geodesic &geod) const |
Utility method to analytically find geodesic between P and Q with initial shooting directions tPhint and tQhint. More... | |
Vec2 | calcSplitGeodErrorAnalytical (const Vec3 &P, const Vec3 &Q, const UnitVec3 &tP, const UnitVec3 &tQ, Geodesic *geod=0) const |
Utility method to analytically calculate the "geodesic error" between one geodesic shot from P in the direction tP and another geodesic shot from Q in the direction tQ. More... | |
const Plane & | getPlane () const |
Get the plane associated with the geodesic hit plane event handler. More... | |
void | setPlane (const Plane &plane) const |
Set the plane associated with the geodesic hit plane event handler. More... | |
const Geodesic & | getGeodP () const |
Get the geodesic for access by visualizer. More... | |
const Geodesic & | getGeodQ () const |
Get the geodesic for access by visualizer. More... | |
const int | getNumGeodesicsShot () const |
Get the plane associated with the geodesic hit plane event handler. More... | |
void | addVizReporter (ScheduledEventReporter *reporter) const |
Get the plane associated with the geodesic hit plane event handler. More... | |
Static Public Member Functions | |
static bool | isInstance (const ContactGeometry &geo) |
Return true if the supplied ContactGeometry object is an Ellipsoid. More... | |
static const Ellipsoid & | getAs (const ContactGeometry &geo) |
Cast the supplied ContactGeometry object to a const Ellipsoid. More... | |
static Ellipsoid & | updAs (ContactGeometry &geo) |
Cast the supplied ContactGeometry object to a writable Ellipsoid. More... | |
static ContactGeometryTypeId | classTypeId () |
Obtain the unique id for Ellipsoid contact geometry. More... | |
Static Public Member Functions inherited from SimTK::ContactGeometry | |
static Vec2 | evalParametricCurvature (const Vec3 &P, const UnitVec3 &nn, const Vec3 &dPdu, const Vec3 &dPdv, const Vec3 &d2Pdu2, const Vec3 &d2Pdv2, const Vec3 &d2Pdudv, Transform &X_EP) |
Calculate surface curvature at a point using differential geometry as suggested by Harris 2006, "Curvature of ellipsoids and other surfaces" Ophthal. More... | |
static void | combineParaboloids (const Rotation &R_SP1, const Vec2 &k1, const UnitVec3 &x2, const Vec2 &k2, Rotation &R_SP, Vec2 &k) |
This utility method is useful for characterizing the relative geometry of two locally-smooth surfaces in contact, in a way that is useful for later application of Hertz compliant contact theory for generating forces. More... | |
static void | combineParaboloids (const Rotation &R_SP1, const Vec2 &k1, const UnitVec3 &x2, const Vec2 &k2, Vec2 &k) |
This is a much faster version of combineParaboloids() for when you just need the curvatures of the difference paraboloid, but not the directions of those curvatures. More... | |
Additional Inherited Members | |
Protected Attributes inherited from SimTK::ContactGeometry | |
ContactGeometryImpl * | impl |
Internal use only. More... | |
This ContactGeometry subclass represents an ellipsoid centered at the origin, with its principal axes pointing along the x, y, and z axes and half dimensions a,b, and c (all > 0) along those axes, respectively.
The implicit equation f(x,y,z)=0 of the ellipsoid surface is
f(x,y,z) = Ax^2+By^2+Cz^2 - 1 where A=1/a^2, B=1/b^2, C=1/c^2
A,B, and C are the squares of the principal curvatures ka=1/a, kb=1/b, and kc=1/c.
The interior of the ellipsoid consists of all points such that f(x,y,z)<0 and points exterior satisfy f(x,y,z)>0. The region around any point (x,y,z) on an ellipsoid surface is locally an elliptic paraboloid with equation
-2 z' = kmax x'^2 + kmin y'^2
where z' is measured along the the outward unit normal n at (x,y,z), x' is measured along the the unit direction u of maximum curvature, and y' is measured along the unit direction v of minimum curvature. kmax,kmin are the curvatures with kmax >= kmin > 0. The signs of the mutually perpendicular vectors u and v are chosen so that (u,v,n) forms a right-handed coordinate system for the paraboloid.
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explicit |
Construct an Ellipsoid given its three principal half-axis dimensions a,b,c (all positive) along the local x,y,z directions respectively.
The curvatures (reciprocals of radii) are precalculated here at a cost of about 30 flops.
const Vec3& SimTK::ContactGeometry::Ellipsoid::getRadii | ( | ) | const |
Obtain the three half-axis dimensions a,b,c used to define this ellipsoid.
void SimTK::ContactGeometry::Ellipsoid::setRadii | ( | const Vec3 & | radii | ) |
Set the three half-axis dimensions a,b,c (all positive) used to define this ellipsoid, overriding the current radii and recalculating the principal curvatures at a cost of about 30 flops.
[in] | radii | The three half-dimensions of the ellipsoid, in the ellipsoid's local x, y, and z directions respectively. |
const Vec3& SimTK::ContactGeometry::Ellipsoid::getCurvatures | ( | ) | const |
For efficiency we precalculate the principal curvatures whenever the ellipsoid radii are set; this avoids having to repeatedly perform these three expensive divisions at runtime.
The curvatures are ka=1/a, kb=1/b, and kc=1/c so that the ellipsoid's implicit equation can be written Ax^2+By^2+Cz^2=1, with A=ka^2, etc.
Given a point P =(x,y,z) on the ellipsoid surface, return the unique unit outward normal to the ellipsoid at that point.
If P is not on the surface, the result is the same as for the point obtained by scaling the vector P - O until it just touches the surface. That is, we compute P'=findPointInThisDirection(P) and then return the normal at P'. Cost is about 40 flops regardless of whether P was initially on the surface.
[in] | P | A point on the ellipsoid surface, measured and expressed in the ellipsoid's local frame. See text for what happens if P is not actually on the ellipsoid surface. |
Given a unit direction n, find the unique point P on the ellipsoid surface at which the outward-facing normal is n.
Cost is about 40 flops.
[in] | n | The unit vector for which we want to find a match on the ellipsoid surface, expressed in the ellipsoid's local frame. |
Given a direction d defined by the vector Q-O for an arbitrary point in space Q=(x,y,z)!=O, find the unique point P on the ellipsoid surface that is in direction d from the ellipsoid origin O.
That is, P=s*d for some scalar s > 0 such that f(P)=0. Cost is about 40 flops.
[in] | Q | A point in space measured from the ellipsoid origin but not the origin. |
void SimTK::ContactGeometry::Ellipsoid::findParaboloidAtPoint | ( | const Vec3 & | Q, |
Transform & | X_EP, | ||
Vec2 & | k | ||
) | const |
Given a point Q on the surface of the ellipsoid, find the approximating paraboloid at Q in a frame P where OP=Q, Pz is the outward-facing unit normal to the ellipsoid at Q, Px is the direction of maximum curvature and Py is the direction of minimum curvature.
k=(kmax,kmin) are the returned curvatures with kmax >= kmin > 0. The equation of the resulting paraboloid in the P frame is -2z = kmax*x^2 + kmin*y^2. Cost is about 260 flops; you can save a little time if you already know the normal at Q by using the other overloaded signature for this method.
[in] | Q | A point on the surface of this ellipsoid, measured and expressed in the ellipsoid's local frame. |
[out] | X_EP | The frame of the paraboloid P, measured and expressed in the ellipsoid local frame E. X_EP.p() is Q, X_EP.x() is the calculated direction of maximum curvature kmax; y() is the direction of minimum curvature kmin; z is the outward facing normal at Q. |
[out] | k | The maximum (k[0]) and minimum (k[1]) curvatures of the ellipsoid (and paraboloid P) at point Q. |
void SimTK::ContactGeometry::Ellipsoid::findParaboloidAtPointWithNormal | ( | const Vec3 & | Q, |
const UnitVec3 & | n, | ||
Transform & | X_EP, | ||
Vec2 & | k | ||
) | const |
If you already have both a point and the unit normal at that point, this will save about 40 flops by trusting that you have provided the correct normal; be careful – no one is going to check that you got this right.
The results are meaningless if the point and normal are not consistent. Cost is about 220 flops.
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inlinestatic |
Return true if the supplied ContactGeometry object is an Ellipsoid.
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inlinestatic |
Cast the supplied ContactGeometry object to a const Ellipsoid.
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inlinestatic |
Cast the supplied ContactGeometry object to a writable Ellipsoid.
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static |
Obtain the unique id for Ellipsoid contact geometry.
const Impl& SimTK::ContactGeometry::Ellipsoid::getImpl | ( | ) | const |
Internal use only.
Internal use only.
Impl& SimTK::ContactGeometry::Ellipsoid::updImpl | ( | ) |
Internal use only.