Simbody
3.3
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#include <CoordinateAxis.h>
Public Member Functions | |
YCoordinateAxis () | |
Public Member Functions inherited from SimTK::CoordinateAxis | |
CoordinateAxis (int i) | |
Explicit construction of a CoordinateAxis from a calculated integer that must be 0, 1, or 2 representing XAxis, YAxis, or ZAxis. More... | |
operator int () const | |
Implicit conversion of a CoordinateAxis to int 0, 1, or 2. More... | |
CoordinateAxis | getNextAxis () const |
Return the "next" coordinate axis after this one: More... | |
CoordinateAxis | getPreviousAxis () const |
Return the "previous" coordinate axis before this one: More... | |
CoordinateAxis | getThirdAxis (const CoordinateAxis &axis2) const |
Given this coordinate axis and one other, return the missing one: More... | |
bool | isXAxis () const |
Return true if this is the X axis. More... | |
bool | isYAxis () const |
Return true if this is the Y axis. More... | |
bool | isZAxis () const |
Return true if this is the Z axis. More... | |
bool | isNextAxis (const CoordinateAxis &axis2) const |
Return true if the given axis2 is the one following this one as would be reported by getNextAxis(). More... | |
bool | isPreviousAxis (const CoordinateAxis &axis2) const |
Return true if the given axis2 is the one preceding this one as would be reported by getPreviousAxis(). More... | |
bool | isSameAxis (const CoordinateAxis &axis2) const |
Return true if the given axis2 is the same as this one. You can use operator==() to perform the same comparison. More... | |
bool | areAllSameAxes (const CoordinateAxis &axis2, const CoordinateAxis &axis3) const |
Return true if both axis2 and axis3 are the same as this one. More... | |
bool | isDifferentAxis (const CoordinateAxis &axis2) const |
Return true if the given axis2 is not the same one as this one. You can use operator!=() to perform the same comparison. More... | |
bool | areAllDifferentAxes (const CoordinateAxis &axis2, const CoordinateAxis &axis3) const |
Return true if neither axis2 nor axis3 is the same as this axis nor each other; that is, (this,axis2,axis3) together cover all three axes. More... | |
bool | isForwardCyclical (const CoordinateAxis &axis2) const |
Return true if the given axis2 is the one following this one in a forward cyclical direction, that is, if axis2 is the one that would be reported by getNextAxis(). More... | |
bool | isReverseCyclical (const CoordinateAxis &axis2) const |
Return true if the given axis2 is the one following this one in a reverse cyclical direction, that is, if axis2 is the one that would be reported by getPreviousAxis(). More... | |
int | dotProduct (const CoordinateAxis &axis2) const |
Perform a specialized dot product between this axis and axis2; returning one if they are the same axis and zero otherwise, without performing any floating point operations. More... | |
int | crossProductSign (const CoordinateAxis &axis2) const |
Return the sign that would result from a cross product between this axis and axis2: zero if axis2 is the same as this axis; one if the result would be in the positive direction along the third axis; -1 if it would be in the negative direction. More... | |
CoordinateAxis | crossProductAxis (const CoordinateAxis &axis2) const |
Return the coordinate axis along which the cross product of this axis and axis2 would lie: same as this if axis2 is the same as this axis (doesn't matter because the sign would be zero); otherwise, the third axis that is neither this one nor axis2. More... | |
CoordinateAxis | crossProduct (const CoordinateAxis &axis2, int &sign) const |
Return the axis and sign along that axis that would result from a cross product between this axis and axis2; this combines the functions of both crossProductAxis() and crossProductSign(). More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from SimTK::CoordinateAxis | |
static const CoordinateAxis & | getCoordinateAxis (int i) |
Return a reference to the CoordinateAxis constant XAxis, YAxis, or ZAxis corresponding to the given integer index which must be 0, 1, or 2. More... | |
static bool | isIndexInRange (int i) |
Return true if the given integer is suitable as a coordinate axis, meaning it is one of 0, 1, or 2 designating XAxis, YAxis, or ZAxis, respectively. More... | |
static void | assertIndexIsInRange (int i) |
When in Debug mode, throw an assertion if the given integer is not suited as a coordinate axis, as defined by isIndexInRange(). More... | |
Related Functions inherited from SimTK::CoordinateAxis | |
bool | operator== (const CoordinateAxis &a1, const CoordinateAxis &a2) |
Compare two CoordinateAxis objects. More... | |
bool | operator!= (const CoordinateAxis &a1, const CoordinateAxis &a2) |
Compare two CoordinateAxis objects. More... | |
const CoordinateDirection::NegXDirection & | operator- (const CoordinateAxis::XCoordinateAxis &) |
Create the NegXAxis direction by negating XAxis. More... | |
const CoordinateDirection::NegYDirection & | operator- (const CoordinateAxis::YCoordinateAxis &) |
Create the NegYAxis direction by negating YAxis. More... | |
const CoordinateDirection::NegZDirection & | operator- (const CoordinateAxis::ZCoordinateAxis &) |
Create the NegZAxis direction by negating ZAxis. More... | |
CoordinateDirection | operator- (const CoordinateAxis &axis) |
Create the negative direction along the given axis. More... | |
CoordinateDirection | operator+ (const CoordinateAxis &axis) |
Create the positive direction along the given axis. More... | |