Simbody
3.3
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A constant generalized force f (a scalar) applied to a mobility. More...
#include <Force_MobilityConstantForce.h>
Public Member Functions | |
MobilityConstantForce (GeneralForceSubsystem &forces, const MobilizedBody &mobod, MobilizerUIndex whichU, Real defaultForce) | |
Add a MobilityConstantForce element to the indicated Subsystem. More... | |
MobilityConstantForce (GeneralForceSubsystem &forces, const MobilizedBody &mobod, Real defaultForce) | |
Alternate constructor signature for when the mobilizer has only a single generalized speed, in which case we'll use MobilizerUIndex(0). More... | |
MobilityConstantForce () | |
Default constructor creates an empty handle. More... | |
MobilityConstantForce & | setDefaultForce (Real defaultForce) |
Provide a new value for the default generalied force to be applied by this force element. More... | |
Real | getDefaultForce () const |
Return the default value for the generalized force. More... | |
void | setForce (State &state, Real force) const |
Change the value of the generalized force that is stored in the given state; this may differ from the default value supplied at construction. More... | |
Real | getForce (const State &state) const |
Return the value for the generalized force that is stored in the given state. More... | |
Deprecated | |
Methods here are for backwards compatibility but have been replaced with better ones that you should use. | |
MobilityConstantForce (GeneralForceSubsystem &forces, const MobilizedBody &mobod, int whichU, Real defaultForce) | |
Deprecated: Alternate signature for backwards compatibilty – for safety you should prefer using the other constructor signature that takes a MobilizerUIndex rather than a plain int. More... | |
Public Member Functions inherited from SimTK::Force | |
void | disable (State &) const |
Disable this force element, effectively removing it from the System for computational purposes (it is still using its ForceIndex, however). More... | |
void | enable (State &) const |
Enable this force element if it was previously disabled. More... | |
bool | isDisabled (const State &) const |
Test whether this force element is currently disabled in the supplied State. More... | |
void | setDisabledByDefault (bool shouldBeDisabled) |
Normally force elements are enabled when defined and can be disabled later. More... | |
bool | isDisabledByDefault () const |
Test whether this force element is disabled by default in which case it must be explicitly enabled before it will take effect. More... | |
void | calcForceContribution (const State &state, Vector_< SpatialVec > &bodyForces, Vector_< Vec3 > &particleForces, Vector &mobilityForces) const |
Calculate the force that would be applied by this force element if the given state were realized to Dynamics stage. More... | |
Real | calcPotentialEnergyContribution (const State &state) const |
Calculate the potential energy contribution that is made by this force element at the given state. More... | |
Force () | |
Default constructor for Force handle base class does nothing. More... | |
operator ForceIndex () const | |
Implicit conversion to ForceIndex when needed. More... | |
const GeneralForceSubsystem & | getForceSubsystem () const |
Get the GeneralForceSubsystem of which this Force is an element. More... | |
ForceIndex | getForceIndex () const |
Get the index of this force element within its parent force subsystem. More... | |
Public Member Functions inherited from SimTK::PIMPLHandle< Force, ForceImpl, true > | |
bool | isEmptyHandle () const |
Returns true if this handle is empty, that is, does not refer to any implementation object. More... | |
bool | isOwnerHandle () const |
Returns true if this handle is the owner of the implementation object to which it refers. More... | |
bool | isSameHandle (const Force &other) const |
Determine whether the supplied handle is the same object as "this" PIMPLHandle. More... | |
void | disown (Force &newOwner) |
Give up ownership of the implementation to an empty handle. More... | |
PIMPLHandle & | referenceAssign (const Force &source) |
"Copy" assignment but with shallow (pointer) semantics. More... | |
PIMPLHandle & | copyAssign (const Force &source) |
This is real copy assignment, with ordinary C++ object ("value") semantics. More... | |
void | clearHandle () |
Make this an empty handle, deleting the implementation object if this handle is the owner of it. More... | |
const ForceImpl & | getImpl () const |
Get a const reference to the implementation associated with this Handle. More... | |
ForceImpl & | updImpl () |
Get a writable reference to the implementation associated with this Handle. More... | |
int | getImplHandleCount () const |
Return the number of handles the implementation believes are referencing it. More... | |
Additional Inherited Members | |
Public Types inherited from SimTK::PIMPLHandle< Force, ForceImpl, true > | |
typedef PIMPLHandle< Force, ForceImpl, PTR > | HandleBase |
typedef HandleBase | ParentHandle |
Protected Member Functions inherited from SimTK::Force | |
Force (ForceImpl *r) | |
Use this in a derived Force handle class constructor to supply the concrete implementation object to be stored in the handle base. More... | |
Protected Member Functions inherited from SimTK::PIMPLHandle< Force, ForceImpl, true > | |
PIMPLHandle () | |
The default constructor makes this an empty handle. More... | |
PIMPLHandle (ForceImpl *p) | |
This provides consruction of a handle referencing an existing implementation object. More... | |
PIMPLHandle (const PIMPLHandle &source) | |
The copy constructor makes either a deep (value) or shallow (reference) copy of the supplied source PIMPL object, based on whether this is a "pointer
semantics" (PTR=true) or "object (value) semantics" (PTR=false, default) class. More... | |
~PIMPLHandle () | |
Note that the destructor is non-virtual. More... | |
PIMPLHandle & | operator= (const PIMPLHandle &source) |
Copy assignment makes the current handle either a deep (value) or shallow (reference) copy of the supplied source PIMPL object, based on whether this is a "pointer sematics" (PTR=true) or "object (value) semantics" (PTR=false, default) class. More... | |
void | setImpl (ForceImpl *p) |
Set the implementation for this empty handle. More... | |
bool | hasSameImplementation (const Force &other) const |
Determine whether the supplied handle is a reference to the same implementation object as is referenced by "this" PIMPLHandle. More... | |
A constant generalized force f (a scalar) applied to a mobility.
The mobility here selects a generalized speed (u), not a generalized coordinate (q), and the meaning depends on the definition of the generalized speed. If that speed is a translation then this is a force; if a rotation then this is a torque; if anything more general then this is in compatible force units. This force does not contribute to the potential energy, so adding it to a system will cause energy not to be conserved unless you account for the power injected or dissipated here.
SimTK::Force::MobilityConstantForce::MobilityConstantForce | ( | GeneralForceSubsystem & | forces, |
const MobilizedBody & | mobod, | ||
MobilizerUIndex | whichU, | ||
Real | defaultForce | ||
) |
Add a MobilityConstantForce element to the indicated Subsystem.
forces | Subsystem to which this force should be added. |
mobod | Mobilizer to which the force should be applied. |
whichU | Index within mobod of the generalized speed u to which this force should be applied (first is zero). |
defaultForce | Default value for the generalized force. |
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inline |
Alternate constructor signature for when the mobilizer has only a single generalized speed, in which case we'll use MobilizerUIndex(0).
See the other signature for documentation.
Default constructor creates an empty handle.
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inline |
Deprecated: Alternate signature for backwards compatibilty – for safety you should prefer using the other constructor signature that takes a MobilizerUIndex rather than a plain int.
MobilityConstantForce& SimTK::Force::MobilityConstantForce::setDefaultForce | ( | Real | defaultForce | ) |
Provide a new value for the default generalied force to be applied by this force element.
This is a topological change because it affects the value that the containing System's default state will have when realizeTopology() is called. This is for use during construction, not for during a simulation where you should be using setForce() to set the force in a State rather than in the System.
defaultForce | Default value for the generalized force. |
Real SimTK::Force::MobilityConstantForce::getDefaultForce | ( | ) | const |
Return the default value for the generalized force.
This is normally set at construction but may have been changed with setDefaultForce().
void SimTK::Force::MobilityConstantForce::setForce | ( | State & | state, |
Real | force | ||
) | const |
Change the value of the generalized force that is stored in the given state; this may differ from the default value supplied at construction.
state | The State in which the bounds are changed. |
force | The value of the generalized force to be applied when the state is subsequently used. |
Changing this force invalidates Stage::Dynamics and above in the state since it affects force generation.
Real SimTK::Force::MobilityConstantForce::getForce | ( | const State & | state | ) | const |
Return the value for the generalized force that is stored in the given state.
Note that this is not the same thing as the default force that was supplied on construction or with setDefaultForce().