GeneralForceSubsystem Class Reference

This is a concrete subsystem which can apply arbitrary forces to a MultibodySystem. More...

#include <GeneralForceSubsystem.h>

Inheritance diagram for GeneralForceSubsystem:
ForceSubsystem Subsystem

List of all members.

Public Member Functions

 GeneralForceSubsystem ()
 GeneralForceSubsystem (MultibodySystem &)
ForceIndex adoptForce (Force &force)
 Attach a new force to this subsystem.
int getNumForces () const
 Get the number of force elements which have been added to this Subsystem.
const ForcegetForce (ForceIndex index) const
 Get a const reference to a force element by index.
ForceupdForce (ForceIndex index)
 Get a writable reference to a force element by index.
bool isForceDisabled (const State &state, ForceIndex index) const
 Find out whether a particular force element contained in this subsystem is currently disabled in the given state.
void setForceIsDisabled (State &state, ForceIndex index, bool shouldBeDisabled) const
 Disable or enable a particular force element contained in this subsystem.
const MultibodySystemgetMultibodySystem () const
 Every Subsystem is owned by a System; a GeneralForceSubsystem expects to be owned by a MultibodySystem.

Detailed Description

This is a concrete subsystem which can apply arbitrary forces to a MultibodySystem.

Each force element is represented by a Force object. For example, to add a spring between two bodies, you would write

    GeneralForceSubsystem forces(system);
    // ...
    Force::TwoPointLinearSpring(forces, body1, station1, body2, station2, k, x0);

Constructor & Destructor Documentation

GeneralForceSubsystem ( MultibodySystem  )  [explicit]

Member Function Documentation

ForceIndex adoptForce ( Force force  ) 

Attach a new force to this subsystem.

The subsystem takes over ownership of the force, leaving the passed in handle as a reference to it. This is normally called by the Force handle constructor.

Parameters:
force A writable reference to a Force handle whose referenced force element is not yet owned by any subsystem. We will take over ownership of the ForceImpl implementation objected referenced by the handle, bumping the reference count and leaving the reference in place so that the original handle can continue to be used to reference and modify the force element.
Returns:
A unique integer index for the adopted force element that can be used to retrieve this force element from the subsystem later if needed.
const Force& getForce ( ForceIndex  index  )  const

Get a const reference to a force element by index.

const MultibodySystem& getMultibodySystem (  )  const

Every Subsystem is owned by a System; a GeneralForceSubsystem expects to be owned by a MultibodySystem.

This method returns a const reference to the containing MultibodySystem and will throw an exception if there is no containing System or it is not a MultibodySystem.

int getNumForces (  )  const

Get the number of force elements which have been added to this Subsystem.

Legal ForceIndex values range from 0 to getNumForces()-1.

bool isForceDisabled ( const State state,
ForceIndex  index 
) const

Find out whether a particular force element contained in this subsystem is currently disabled in the given state.

void setForceIsDisabled ( State state,
ForceIndex  index,
bool  shouldBeDisabled 
) const

Disable or enable a particular force element contained in this subsystem.

This can usually be done more conveniently through the Force handle's disable() and enable() methods. Note that although force elements are normally enabled when created, it is possible that the force element will have been constructed to be disabled by default in which case it must be explicitly enabled.

Force& updForce ( ForceIndex  index  ) 

Get a writable reference to a force element by index.


The documentation for this class was generated from the following file:

Generated on Thu Aug 12 16:38:00 2010 for SimTKcore by  doxygen 1.6.1