SimbodyMatterSubtreeResults Class Reference

#include <SimbodyMatterSubtree.h>

List of all members.

Public Member Functions

 SimbodyMatterSubtreeResults ()
 SimbodyMatterSubtreeResults (const SimbodyMatterSubtreeResults &)
SimbodyMatterSubtreeResultsoperator= (const SimbodyMatterSubtreeResults &)
 ~SimbodyMatterSubtreeResults ()
void clear ()
void reallocateBodies (int nBodies)
void addMobilities (SubtreeBodyIndex, QIndex qStart, int nq, UIndex uStart, int nu)
void realizeModel (const Vector &stateQ, const Vector &stateU)
Stage getStage () const
int getNumSubtreeBodies () const
int getNumSubtreeQs () const
int getNumSubtreeUs () const
const VectorgetSubtreeQ () const
const TransformgetSubtreeBodyTransform (SubtreeBodyIndex) const
const VectorgetSubtreeU () const
const SpatialVecgetSubtreeBodyVelocity (SubtreeBodyIndex) const
const VectorgetSubtreeUDot () const
const SpatialVecgetSubtreeBodyAcceleration (SubtreeBodyIndex) const
const Array_< QIndex > & getQSubset () const
const Array_< UIndex > & getUSubset () const
void findSubtreeBodyQ (SubtreeBodyIndex, SubtreeQIndex &qStart, int &nq) const
void findSubtreeBodyU (SubtreeBodyIndex, SubtreeUIndex &uStart, int &nu) const

Friends

class SimbodyMatterSubtree

Constructor & Destructor Documentation


Member Function Documentation

void addMobilities ( SubtreeBodyIndex  ,
QIndex  qStart,
int  nq,
UIndex  uStart,
int  nu 
)
void clear (  ) 
void findSubtreeBodyQ ( SubtreeBodyIndex  ,
SubtreeQIndex &  qStart,
int &  nq 
) const
void findSubtreeBodyU ( SubtreeBodyIndex  ,
SubtreeUIndex &  uStart,
int &  nu 
) const
int getNumSubtreeBodies (  )  const
int getNumSubtreeQs (  )  const
int getNumSubtreeUs (  )  const
const Array_<QIndex>& getQSubset (  )  const
Stage getStage (  )  const
const SpatialVec& getSubtreeBodyAcceleration ( SubtreeBodyIndex   )  const
const Transform& getSubtreeBodyTransform ( SubtreeBodyIndex   )  const
const SpatialVec& getSubtreeBodyVelocity ( SubtreeBodyIndex   )  const
const Vector& getSubtreeQ (  )  const
const Vector& getSubtreeU (  )  const
const Vector& getSubtreeUDot (  )  const
const Array_<UIndex>& getUSubset (  )  const
void realizeModel ( const Vector stateQ,
const Vector stateU 
)
void reallocateBodies ( int  nBodies  ) 

Friends And Related Function Documentation

friend class SimbodyMatterSubtree [friend]

The documentation for this class was generated from the following file:

Generated on Thu Aug 12 16:38:02 2010 for SimTKcore by  doxygen 1.6.1