getAlgorithm(int typeIndex1, int typeIndex2) | CollisionDetectionAlgorithm | [static] |
processObjects(int index1, const ContactGeometry &object1, const Transform &transform1, int index2, const ContactGeometry &object2, const Transform &transform2, std::vector< Contact > &contacts) const | CollisionDetectionAlgorithm::TriangleMeshTriangleMesh | [virtual] |
registerAlgorithm(const std::string &type1, const std::string &type2, CollisionDetectionAlgorithm *algorithm) | CollisionDetectionAlgorithm | [static] |