, including all inherited members.
brick(const Real &hx, const Real &hy, const Real &hz) | Inertia | [inline, static] |
cylinderAlongX(const Real &r, const Real &hx) | Inertia | [inline, static] |
cylinderAlongY(const Real &r, const Real &hy) | Inertia | [inline, static] |
cylinderAlongZ(const Real &r, const Real &hz) | Inertia | [inline, static] |
ellipsoid(const Real &hx, const Real &hy, const Real &hz) | Inertia | [inline, static] |
getMoments() const | Inertia | [inline] |
getProducts() const | Inertia | [inline] |
Inertia() | Inertia | [inline] |
Inertia(const Real &r) | Inertia | [inline, explicit] |
Inertia(const Vec3 &moments, const Vec3 &products=Vec3(0)) | Inertia | [inline, explicit] |
Inertia(const Real &xx, const Real &yy, const Real &zz) | Inertia | [inline] |
Inertia(const Real &xx, const Real &yy, const Real &zz, const Real &xy, const Real &xz, const Real &yz) | Inertia | [inline] |
Inertia(const Vec3 &p, const Real &m) | Inertia | [inline] |
Inertia(const Inertia &src) | Inertia | [inline] |
Inertia(const Mat33 &s) | Inertia | [inline, explicit] |
operator*(const Inertia &i, const Vec3 &w) | Inertia | [friend] |
operator*=(const Real &r) | Inertia | [inline] |
operator+=(const Inertia &src) | Inertia | [inline] |
operator-=(const Inertia &src) | Inertia | [inline] |
operator/=(const Real &r) | Inertia | [inline] |
operator=(const Inertia &src) | Inertia | [inline] |
pointMass() | Inertia | [inline, static] |
pointMassAt(const Vec3 &p) | Inertia | [inline, static] |
reexpress(const Rotation &R_FB) const | Inertia | [inline] |
setInertia(const Real &xx, const Real &yy, const Real &zz) | Inertia | [inline] |
setInertia(const Vec3 &moments, const Vec3 &products=Vec3(0)) | Inertia | [inline] |
setInertia(const Real &xx, const Real &yy, const Real &zz, const Real &xy, const Real &xz, const Real &yz) | Inertia | [inline] |
shiftFromMassCenter(const Vec3 &p, const Real &mtot) const | Inertia | [inline] |
shiftToMassCenter(const Vec3 &CF, const Real &mtot) const | Inertia | [inline] |
sphere(const Real &r) | Inertia | [inline, static] |
toMat33() const | Inertia | [inline] |
trace() const | Inertia | [inline] |