MobilizedBody::Custom::Implementation Member List

This is the complete list of members for MobilizedBody::Custom::Implementation, including all inherited members.

calcDecorativeGeometryAndAppend(const State &s, Stage stage, std::vector< DecorativeGeometry > &geom) const MobilizedBody::Custom::Implementation [inline, virtual]
calcMobilizerTransformFromQ(const State &s, int nq, const Real *q) const =0MobilizedBody::Custom::Implementation [pure virtual]
clearHandle()PIMPLHandle [inline]
clone() const =0MobilizedBody::Custom::Implementation [pure virtual]
copyAssign(const HANDLE &source)PIMPLHandle [inline]
disown(HANDLE &newOwner)PIMPLHandle [inline]
getImpl() const PIMPLHandle [inline]
getImplHandleCount() const PIMPLHandle [inline]
getMobilizerTransform(const State &s) const MobilizedBody::Custom::Implementation
getMobilizerVelocity(const State &s) const MobilizedBody::Custom::Implementation
getQ(const State &s) const MobilizedBody::Custom::Implementation
getQDot(const State &s) const MobilizedBody::Custom::Implementation
getQDotDot(const State &s) const MobilizedBody::Custom::Implementation
getU(const State &s) const MobilizedBody::Custom::Implementation
getUDot(const State &s) const MobilizedBody::Custom::Implementation
getUseEulerAngles(const State &s) const MobilizedBody::Custom::Implementation
HandleBase typedefPIMPLHandle
hasSameImplementation(const HANDLE &other) const PIMPLHandle [inline, protected]
Implementation(SimbodyMatterSubsystem &, int nu, int nq, int nAngles=0)MobilizedBody::Custom::Implementation
invalidateTopologyCache() const MobilizedBody::Custom::Implementation
isEmptyHandle() const PIMPLHandle [inline]
isOwnerHandle() const PIMPLHandle [inline]
isSameHandle(const HANDLE &other) const PIMPLHandle [inline]
MobilizedBody::CustomImpl classMobilizedBody::Custom::Implementation [friend]
multiplyByHDotMatrix(const State &s, int nu, const Real *u) const =0MobilizedBody::Custom::Implementation [pure virtual]
multiplyByHDotTranspose(const State &s, const SpatialVec &F, int nu, Real *f) const =0MobilizedBody::Custom::Implementation [pure virtual]
multiplyByHMatrix(const State &s, int nu, const Real *u) const =0MobilizedBody::Custom::Implementation [pure virtual]
multiplyByHTranspose(const State &s, const SpatialVec &F, int nu, Real *f) const =0MobilizedBody::Custom::Implementation [pure virtual]
multiplyByQDotMatrix(const State &s, bool transposeMatrix, int nIn, const Real *in, int nOut, Real *out) const MobilizedBody::Custom::Implementation [virtual]
multiplyByQInverse(const State &s, bool transposeMatrix, int nIn, const Real *in, int nOut, Real *out) const MobilizedBody::Custom::Implementation [virtual]
multiplyByQMatrix(const State &s, bool transposeMatrix, int nIn, const Real *in, int nOut, Real *out) const MobilizedBody::Custom::Implementation [virtual]
operator=(const PIMPLHandle &source)PIMPLHandle [inline, protected]
ParentHandle typedefPIMPLHandle
PIMPLHandle(IMPL *p=0)PIMPLHandle [inline, explicit, protected]
PIMPLHandle(const PIMPLHandle &source)PIMPLHandle [inline, protected]
realizeAcceleration(const State &) const MobilizedBody::Custom::Implementation [inline, virtual]
realizeDynamics(const State &) const MobilizedBody::Custom::Implementation [inline, virtual]
realizeInstance(const State &) const MobilizedBody::Custom::Implementation [inline, virtual]
realizeModel(State &) const MobilizedBody::Custom::Implementation [inline, virtual]
realizePosition(const State &) const MobilizedBody::Custom::Implementation [inline, virtual]
realizeReport(const State &) const MobilizedBody::Custom::Implementation [inline, virtual]
realizeTime(const State &) const MobilizedBody::Custom::Implementation [inline, virtual]
realizeTopology(State &) const MobilizedBody::Custom::Implementation [inline, virtual]
realizeVelocity(const State &) const MobilizedBody::Custom::Implementation [inline, virtual]
referenceAssign(const HANDLE &source)PIMPLHandle [inline]
setImpl(IMPL *p)PIMPLHandle [inline, protected]
setQToFitTransform(const State &, const Transform &X_FM, int nq, Real *q) const MobilizedBody::Custom::Implementation [virtual]
setUToFitVelocity(const State &, const SpatialVec &V_FM, int nu, Real *u) const MobilizedBody::Custom::Implementation [virtual]
updImpl()PIMPLHandle [inline]
~Implementation()MobilizedBody::Custom::Implementation [virtual]
~PIMPLHandle()PIMPLHandle [inline, protected]


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