asMat34() const | Transform | [inline] |
compose(const Transform &X_FY) const | Transform | [inline] |
compose(const InverseTransform &X_FY) const | Transform | [inline] |
invert() const | Transform | [inline] |
operator=(const InverseTransform &X) | Transform | [inline] |
operator~() const | Transform | [inline] |
operator~() | Transform | [inline] |
R() const | Transform | [inline] |
RInv() const | Transform | [inline] |
set(const Rotation &R, const Vec3 &T) | Transform | [inline] |
setT(const Vec3 &T) | Transform | [inline] |
setTInv(const Vec3 &T_FB) | Transform | [inline] |
setToNaN() | Transform | [inline] |
setToZero() | Transform | [inline] |
shiftBaseStationToFrame(const Vec3 &sB) const | Transform | [inline] |
shiftFrameStationToBase(const Vec3 &sF) const | Transform | [inline] |
T() const | Transform | [inline] |
TInv() const | Transform | [inline] |
toMat34() const | Transform | [inline] |
toMat44() const | Transform | [inline] |
Transform() | Transform | [inline] |
Transform(const Rotation &R, const Vec3 &T) | Transform | [inline] |
Transform(const Rotation &R) | Transform | [inline] |
Transform(const Vec3 &T) | Transform | [inline] |
updInvert() | Transform | [inline] |
updR() | Transform | [inline] |
updRInv() | Transform | [inline] |
updT() | Transform | [inline] |
x() const | Transform | [inline] |
xformBaseVecToFrame(const Vec3 &vB) const | Transform | [inline] |
xformFrameVecToBase(const Vec3 &vF) const | Transform | [inline] |
y() const | Transform | [inline] |
z() const | Transform | [inline] |