Simbody
Public Member Functions

SimTK::Body::Ground Class Reference

This is a Body representing something immobile, of effectively infinite mass and inertia, that cannot be modified to be anything else. More...

#include <Body.h>

Inheritance diagram for SimTK::Body::Ground:

List of all members.

Public Member Functions

 Ground ()
GroundaddDecoration (const Transform &X_BD, const DecorativeGeometry &g)
 Add a piece of decorative geometry fixed at some location on this Body.
 SimTK_PIMPL_DOWNCAST (Ground, Body)

Detailed Description

This is a Body representing something immobile, of effectively infinite mass and inertia, that cannot be modified to be anything else.


Constructor & Destructor Documentation


Member Function Documentation

Ground& SimTK::Body::Ground::addDecoration ( const Transform X_BD,
const DecorativeGeometry  
) [inline]

Add a piece of decorative geometry fixed at some location on this Body.

This can be used for visualization of the Body's motion. Returns a reference to the Body so these can be chained like assignment operators.

Reimplemented from SimTK::Body.

SimTK::Body::Ground::SimTK_PIMPL_DOWNCAST ( Ground  ,
Body   
)

The documentation for this class was generated from the following file:
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