Simbody
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This is a Body representing something immobile, of effectively infinite mass and inertia, that cannot be modified to be anything else. More...
#include <Body.h>
Public Member Functions | |
Ground () | |
Ground & | addDecoration (const Transform &X_BD, const DecorativeGeometry &g) |
Add a piece of decorative geometry fixed at some location on this Body. | |
SimTK_PIMPL_DOWNCAST (Ground, Body) |
This is a Body representing something immobile, of effectively infinite mass and inertia, that cannot be modified to be anything else.
Ground& SimTK::Body::Ground::addDecoration | ( | const Transform & | X_BD, |
const DecorativeGeometry & | |||
) | [inline] |
Add a piece of decorative geometry fixed at some location on this Body.
This can be used for visualization of the Body's motion. Returns a reference to the Body so these can be chained like assignment operators.
Reimplemented from SimTK::Body.