Simbody
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This algorithm detects contacts between a ContactGeometry::Sphere and a ContactGeometry::TriangleMesh. More...
#include <CollisionDetectionAlgorithm.h>
Public Member Functions | |
virtual | ~SphereTriangleMesh () |
void | processObjects (ContactSurfaceIndex index1, const ContactGeometry &object1, const Transform &transform1, ContactSurfaceIndex index2, const ContactGeometry &object2, const Transform &transform2, Array_< Contact > &contacts) const |
Identify contacts between a pair of bodies. |
This algorithm detects contacts between a ContactGeometry::Sphere and a ContactGeometry::TriangleMesh.
virtual SimTK::CollisionDetectionAlgorithm::SphereTriangleMesh::~SphereTriangleMesh | ( | ) | [inline, virtual] |
void SimTK::CollisionDetectionAlgorithm::SphereTriangleMesh::processObjects | ( | ContactSurfaceIndex | index1, |
const ContactGeometry & | object1, | ||
const Transform & | transform1, | ||
ContactSurfaceIndex | index2, | ||
const ContactGeometry & | object2, | ||
const Transform & | transform2, | ||
Array_< Contact > & | contacts | ||
) | const [virtual] |
Identify contacts between a pair of bodies.
index1 | the index of the first body within its contact set |
object1 | the ContactGeometry for the first body |
transform1 | the location and orientation of the first body in the ground frame |
index2 | the index of the second body within its contact set |
object2 | the ContactGeometry for the second body |
transform2 | the location and orientation of the second body in the ground frame |
contacts | if the bodies overlap, a Contact should be added to this for each distinct contact between them. (Multiple contacts may exist if one of the bodies is concave.) |
Implements SimTK::CollisionDetectionAlgorithm.