Simbody

SimTK::Force::Gravity Member List

This is the complete list of members for SimTK::Force::Gravity, including all inherited members.
calcForceContribution(const State &state, Vector_< SpatialVec > &bodyForces, Vector_< Vec3 > &particleForces, Vector &mobilityForces) const SimTK::Force
calcPotentialEnergyContribution(const State &state) const SimTK::Force
clearHandle()SimTK::PIMPLHandle< Force, ForceImpl, true >
copyAssign(const Force &source)SimTK::PIMPLHandle< Force, ForceImpl, true >
disable(State &) const SimTK::Force
disown(Force &newOwner)SimTK::PIMPLHandle< Force, ForceImpl, true >
enable(State &) const SimTK::Force
Force()SimTK::Force [inline]
Force(ForceImpl *r)SimTK::Force [inline, explicit, protected]
getBodyForce(const State &state, MobilizedBodyIndex mobod) const SimTK::Force::Gravity
getDefaultDownDirection() const SimTK::Force::Gravity
getDefaultGravityVector() const SimTK::Force::Gravity
getDefaultMagnitude() const SimTK::Force::Gravity
getDefaultZeroHeight() const SimTK::Force::Gravity
getDownDirection(const State &state) const SimTK::Force::Gravity
getForceIndex() const SimTK::Force
getForceSubsystem() const SimTK::Force
getGravityVector(const State &state) const SimTK::Force::Gravity
getImpl() constSimTK::PIMPLHandle< Force, ForceImpl, true > [inline]
getImplHandleCount() constSimTK::PIMPLHandle< Force, ForceImpl, true >
getMagnitude(const State &state) const SimTK::Force::Gravity
getPotentialEnergy(const State &state) const SimTK::Force::Gravity
getZeroHeight(const State &state) const SimTK::Force::Gravity
Gravity(GeneralForceSubsystem &forces, const SimbodyMatterSubsystem &matter, const Vec3 &gravity)SimTK::Force::Gravity
Gravity(GeneralForceSubsystem &forces, const SimbodyMatterSubsystem &matter, const UnitVec3 &down, Real g, Real zeroHeight=0)SimTK::Force::Gravity
HandleBase typedefSimTK::PIMPLHandle< Force, ForceImpl, true >
hasSameImplementation(const Force &other) constSimTK::PIMPLHandle< Force, ForceImpl, true > [protected]
isDisabled(const State &) const SimTK::Force
isDisabledByDefault() const SimTK::Force
isEmptyHandle() constSimTK::PIMPLHandle< Force, ForceImpl, true > [inline]
isOwnerHandle() constSimTK::PIMPLHandle< Force, ForceImpl, true >
isSameHandle(const Force &other) constSimTK::PIMPLHandle< Force, ForceImpl, true >
operator ForceIndex() const SimTK::Force [inline]
operator=(const PIMPLHandle &source)SimTK::PIMPLHandle< Force, ForceImpl, true > [protected]
ParentHandle typedefSimTK::PIMPLHandle< Force, ForceImpl, true >
PIMPLHandle(ForceImpl *p=0)SimTK::PIMPLHandle< Force, ForceImpl, true > [explicit, protected]
PIMPLHandle(const PIMPLHandle &source)SimTK::PIMPLHandle< Force, ForceImpl, true > [protected]
referenceAssign(const Force &source)SimTK::PIMPLHandle< Force, ForceImpl, true >
setDefaultDownDirection(const UnitVec3 &down)SimTK::Force::Gravity
setDefaultDownDirection(const Vec3 &down)SimTK::Force::Gravity [inline]
setDefaultGravityVector(const Vec3 &gravity)SimTK::Force::Gravity
setDefaultMagnitude(Real g)SimTK::Force::Gravity
setDefaultZeroHeight(Real zeroHeight)SimTK::Force::Gravity
setDisabledByDefault(bool shouldBeDisabled)SimTK::Force
setDownDirection(State &state, const UnitVec3 &down) const SimTK::Force::Gravity
setDownDirection(State &state, const Vec3 &down) const SimTK::Force::Gravity [inline]
setGravityVector(State &state, const Vec3 &gravity) const SimTK::Force::Gravity
setImpl(ForceImpl *p)SimTK::PIMPLHandle< Force, ForceImpl, true > [protected]
setMagnitude(State &state, Real g) const SimTK::Force::Gravity
setZeroHeight(State &state, Real hz) const SimTK::Force::Gravity
updImpl()SimTK::PIMPLHandle< Force, ForceImpl, true > [inline]
~PIMPLHandle()SimTK::PIMPLHandle< Force, ForceImpl, true > [protected]
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines