Simbody
Public Member Functions

SimTK::MobilizedBody::Ellipsoid Class Reference

Three mobilities -- coordinated rotation and translation along the surface of an ellipsoid fixed to the parent (inboard) body. More...

#include <MobilizedBody.h>

Inheritance diagram for SimTK::MobilizedBody::Ellipsoid:

List of all members.

Public Member Functions

 Ellipsoid (Direction=Forward)
 The ellipsoid is placed on the mobilizer's inboard frame F, with half-axis dimensions along F's x,y,z respectively.
 Ellipsoid (MobilizedBody &parent, const Body &, Direction=Forward)
 By default the parent body frame and the body's own frame are used as the inboard and outboard mobilizer frames, resp.
 Ellipsoid (MobilizedBody &parent, const Transform &inbFrame, const Body &, const Transform &outbFrame, Direction=Forward)
 Use this constructor to specify mobilizer frames which are not coincident with the body frames.
 Ellipsoid (MobilizedBody &parent, const Transform &inbFrame, const Body &, const Transform &outbFrame, const Vec3 &radii, Direction=Forward)
 Use this constructor to specify mobilizer frames which are not coincident with the body frames, and give the radii at the same time.
EllipsoidaddBodyDecoration (const Transform &X_BD, const DecorativeGeometry &g)
 Add decorative geometry specified relative to the new (outboard) body's reference frame B, or to the outboard mobilizer frame M attached to body B, or to the inboard mobilizer frame F attached to the parent body P.
EllipsoidaddOutboardDecoration (const Transform &X_MD, const DecorativeGeometry &g)
 Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B.
EllipsoidaddInboardDecoration (const Transform &X_FD, const DecorativeGeometry &g)
 Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent body P.
EllipsoidsetDefaultInboardFrame (const Transform &X_PF)
 Change this mobilizer's frame F on the parent body P.
EllipsoidsetDefaultOutboardFrame (const Transform &X_BM)
 Change this mobilizer's frame M fixed on this (the outboard) body B.
EllipsoidsetDefaultRotation (const Rotation &R_FM)
Rotation getDefaultRotation () const
EllipsoidsetDefaultRadii (const Vec3 &r)
const Vec3getDefaultRadii () const
const QuaterniongetDefaultQ () const
QuaternionupdDefaultQ ()
EllipsoidsetDefaultQ (const Quaternion &q)
const Vec4getQ (const State &) const
const Vec4getQDot (const State &) const
const Vec4getQDotDot (const State &) const
const Vec3getU (const State &) const
const Vec3getUDot (const State &) const
void setQ (State &, const Vec4 &) const
void setU (State &, const Vec3 &) const
const Vec4getMyPartQ (const State &, const Vector &qlike) const
const Vec3getMyPartU (const State &, const Vector &ulike) const
Vec4updMyPartQ (const State &, Vector &qlike) const
Vec3updMyPartU (const State &, Vector &ulike) const
 SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS (Ellipsoid, EllipsoidImpl, MobilizedBody)

Detailed Description

Three mobilities -- coordinated rotation and translation along the surface of an ellipsoid fixed to the parent (inboard) body.

The generalized coordinates are the same as for a Ball (Orientation) joint, that is, a quaternion or 1-2-3 Euler sequence.


Constructor & Destructor Documentation

The ellipsoid is placed on the mobilizer's inboard frame F, with half-axis dimensions along F's x,y,z respectively.

SimTK::MobilizedBody::Ellipsoid::Ellipsoid ( MobilizedBody parent,
const Body ,
Direction  = Forward 
)

By default the parent body frame and the body's own frame are used as the inboard and outboard mobilizer frames, resp.

SimTK::MobilizedBody::Ellipsoid::Ellipsoid ( MobilizedBody parent,
const Transform inbFrame,
const Body ,
const Transform outbFrame,
Direction  = Forward 
)

Use this constructor to specify mobilizer frames which are not coincident with the body frames.

SimTK::MobilizedBody::Ellipsoid::Ellipsoid ( MobilizedBody parent,
const Transform inbFrame,
const Body ,
const Transform outbFrame,
const Vec3 radii,
Direction  = Forward 
)

Use this constructor to specify mobilizer frames which are not coincident with the body frames, and give the radii at the same time.


Member Function Documentation

Ellipsoid& SimTK::MobilizedBody::Ellipsoid::addBodyDecoration ( const Transform X_BD,
const DecorativeGeometry g 
) [inline]

Add decorative geometry specified relative to the new (outboard) body's reference frame B, or to the outboard mobilizer frame M attached to body B, or to the inboard mobilizer frame F attached to the parent body P.

Note that the body itself may already have had some decorative geometry on it when it was first put into this MobilizedBody; in that case this just adds more.

Reimplemented from SimTK::MobilizedBody.

Ellipsoid& SimTK::MobilizedBody::Ellipsoid::addOutboardDecoration ( const Transform X_MD,
const DecorativeGeometry  
) [inline]

Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B.

If body B already has decorative geometry on it, this just adds some more.

Reimplemented from SimTK::MobilizedBody.

Ellipsoid& SimTK::MobilizedBody::Ellipsoid::addInboardDecoration ( const Transform X_FD,
const DecorativeGeometry  
) [inline]

Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent body P.

If body P already has decorative geometry on it, this just adds some more.

Reimplemented from SimTK::MobilizedBody.

Ellipsoid& SimTK::MobilizedBody::Ellipsoid::setDefaultInboardFrame ( const Transform X_PF) [inline]

Change this mobilizer's frame F on the parent body P.

Calling this method invalidates the MobilizedBody's topology, so the containing matter subsystem's realizeTopology() method must be called again. A reference to this MobilizedBody is returned so that this can be chained like an assignment operator.

Reimplemented from SimTK::MobilizedBody.

Ellipsoid& SimTK::MobilizedBody::Ellipsoid::setDefaultOutboardFrame ( const Transform X_BM) [inline]

Change this mobilizer's frame M fixed on this (the outboard) body B.

Calling this method invalidates the MobilizedBody's topology, so the containing matter subsystem's realizeTopology() method must be called again. A reference to this MobilizedBody is returned so that this can be chained like an assignment operator.

Reimplemented from SimTK::MobilizedBody.

Ellipsoid& SimTK::MobilizedBody::Ellipsoid::setDefaultRotation ( const Rotation R_FM) [inline]
Rotation SimTK::MobilizedBody::Ellipsoid::getDefaultRotation ( ) const [inline]
Ellipsoid& SimTK::MobilizedBody::Ellipsoid::setDefaultRadii ( const Vec3 r)
const Vec3& SimTK::MobilizedBody::Ellipsoid::getDefaultRadii ( ) const
const Quaternion& SimTK::MobilizedBody::Ellipsoid::getDefaultQ ( ) const
Quaternion& SimTK::MobilizedBody::Ellipsoid::updDefaultQ ( )
Ellipsoid& SimTK::MobilizedBody::Ellipsoid::setDefaultQ ( const Quaternion q) [inline]
const Vec4& SimTK::MobilizedBody::Ellipsoid::getQ ( const State ) const
const Vec4& SimTK::MobilizedBody::Ellipsoid::getQDot ( const State ) const
const Vec4& SimTK::MobilizedBody::Ellipsoid::getQDotDot ( const State ) const
const Vec3& SimTK::MobilizedBody::Ellipsoid::getU ( const State ) const
const Vec3& SimTK::MobilizedBody::Ellipsoid::getUDot ( const State ) const
void SimTK::MobilizedBody::Ellipsoid::setQ ( State ,
const Vec4  
) const
void SimTK::MobilizedBody::Ellipsoid::setU ( State ,
const Vec3  
) const
const Vec4& SimTK::MobilizedBody::Ellipsoid::getMyPartQ ( const State ,
const Vector qlike 
) const
const Vec3& SimTK::MobilizedBody::Ellipsoid::getMyPartU ( const State ,
const Vector ulike 
) const
Vec4& SimTK::MobilizedBody::Ellipsoid::updMyPartQ ( const State ,
Vector qlike 
) const
Vec3& SimTK::MobilizedBody::Ellipsoid::updMyPartU ( const State ,
Vector ulike 
) const
SimTK::MobilizedBody::Ellipsoid::SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS ( Ellipsoid  ,
EllipsoidImpl  ,
MobilizedBody   
)

The documentation for this class was generated from the following file:
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