Simbody
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This is a special type of "mobilized" body used as a placeholder for Ground in the 0th slot for a MatterSubsystem's mobilized bodies. More...
#include <MobilizedBody.h>
Public Member Functions | |
Ground () | |
There is no "reverse" Ground. | |
Ground & | addBodyDecoration (const Transform &X_BD, const DecorativeGeometry &g) |
Add decorative geometry specified relative to the new (outboard) body's reference frame B, or to the outboard mobilizer frame M attached to body B, or to the inboard mobilizer frame F attached to the parent body P. | |
SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS (Ground, GroundImpl, MobilizedBody) |
This is a special type of "mobilized" body used as a placeholder for Ground in the 0th slot for a MatterSubsystem's mobilized bodies.
The body type will also be Ground.
There is no "reverse" Ground.
Ground& SimTK::MobilizedBody::Ground::addBodyDecoration | ( | const Transform & | X_BD, |
const DecorativeGeometry & | g | ||
) | [inline] |
Add decorative geometry specified relative to the new (outboard) body's reference frame B, or to the outboard mobilizer frame M attached to body B, or to the inboard mobilizer frame F attached to the parent body P.
Note that the body itself may already have had some decorative geometry on it when it was first put into this MobilizedBody; in that case this just adds more.
Reimplemented from SimTK::MobilizedBody.
SimTK::MobilizedBody::Ground::SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS | ( | Ground | , |
GroundImpl | , | ||
MobilizedBody | |||
) |