Simbody
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Three mobilities -- z rotation and x,y translation. More...
#include <MobilizedBody.h>
Public Member Functions | |
Planar (Direction=Forward) | |
Planar (MobilizedBody &parent, const Body &, Direction=Forward) | |
By default the parent body frame and the body's own frame are used as the inboard and outboard mobilizer frames, resp. | |
Planar (MobilizedBody &parent, const Transform &inbFrame, const Body &, const Transform &outbFrame, Direction=Forward) | |
Use this constructor to specify mobilizer frames which are not coincident with the body frames. | |
Planar & | addBodyDecoration (const Transform &X_BD, const DecorativeGeometry &g) |
Add decorative geometry specified relative to the new (outboard) body's reference frame B, or to the outboard mobilizer frame M attached to body B, or to the inboard mobilizer frame F attached to the parent body P. | |
Planar & | addOutboardDecoration (const Transform &X_MD, const DecorativeGeometry &g) |
Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B. | |
Planar & | addInboardDecoration (const Transform &X_FD, const DecorativeGeometry &g) |
Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent body P. | |
Planar & | setDefaultInboardFrame (const Transform &X_PF) |
Change this mobilizer's frame F on the parent body P. | |
Planar & | setDefaultOutboardFrame (const Transform &X_BM) |
Change this mobilizer's frame M fixed on this (the outboard) body B. | |
Planar & | setDefaultAngle (Real a) |
Planar & | setDefaultTranslation (const Vec2 &r) |
Real | getDefaultAngle () const |
const Vec2 & | getDefaultTranslation () const |
void | setAngle (State &s, Real a) |
void | setTranslation (State &s, const Vec2 &r) |
Real | getAngle (const State &s) const |
const Vec2 & | getTranslation (const State &s) const |
const Vec3 & | getDefaultQ () const |
Planar & | setDefaultQ (const Vec3 &q) |
const Vec3 & | getQ (const State &) const |
const Vec3 & | getQDot (const State &) const |
const Vec3 & | getQDotDot (const State &) const |
const Vec3 & | getU (const State &) const |
const Vec3 & | getUDot (const State &) const |
void | setQ (State &, const Vec3 &) const |
void | setU (State &, const Vec3 &) const |
const Vec3 & | getMyPartQ (const State &, const Vector &qlike) const |
const Vec3 & | getMyPartU (const State &, const Vector &ulike) const |
Vec3 & | updMyPartQ (const State &, Vector &qlike) const |
Vec3 & | updMyPartU (const State &, Vector &ulike) const |
SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS (Planar, PlanarImpl, MobilizedBody) |
Three mobilities -- z rotation and x,y translation.
The generalized coordinates are rotation about the shared z axis of the F and M frame, translation along the F frame's x axis, and translation along its y axis, in that order.
SimTK::MobilizedBody::Planar::Planar | ( | Direction | = Forward | ) | [explicit] |
SimTK::MobilizedBody::Planar::Planar | ( | MobilizedBody & | parent, |
const Body & | , | ||
Direction | = Forward |
||
) |
By default the parent body frame and the body's own frame are used as the inboard and outboard mobilizer frames, resp.
SimTK::MobilizedBody::Planar::Planar | ( | MobilizedBody & | parent, |
const Transform & | inbFrame, | ||
const Body & | , | ||
const Transform & | outbFrame, | ||
Direction | = Forward |
||
) |
Use this constructor to specify mobilizer frames which are not coincident with the body frames.
Planar& SimTK::MobilizedBody::Planar::addBodyDecoration | ( | const Transform & | X_BD, |
const DecorativeGeometry & | g | ||
) | [inline] |
Add decorative geometry specified relative to the new (outboard) body's reference frame B, or to the outboard mobilizer frame M attached to body B, or to the inboard mobilizer frame F attached to the parent body P.
Note that the body itself may already have had some decorative geometry on it when it was first put into this MobilizedBody; in that case this just adds more.
Reimplemented from SimTK::MobilizedBody.
Planar& SimTK::MobilizedBody::Planar::addOutboardDecoration | ( | const Transform & | X_MD, |
const DecorativeGeometry & | |||
) | [inline] |
Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B.
If body B already has decorative geometry on it, this just adds some more.
Reimplemented from SimTK::MobilizedBody.
Planar& SimTK::MobilizedBody::Planar::addInboardDecoration | ( | const Transform & | X_FD, |
const DecorativeGeometry & | |||
) | [inline] |
Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent body P.
If body P already has decorative geometry on it, this just adds some more.
Reimplemented from SimTK::MobilizedBody.
Change this mobilizer's frame F on the parent body P.
Calling this method invalidates the MobilizedBody's topology, so the containing matter subsystem's realizeTopology() method must be called again. A reference to this MobilizedBody is returned so that this can be chained like an assignment operator.
Reimplemented from SimTK::MobilizedBody.
Change this mobilizer's frame M fixed on this (the outboard) body B.
Calling this method invalidates the MobilizedBody's topology, so the containing matter subsystem's realizeTopology() method must be called again. A reference to this MobilizedBody is returned so that this can be chained like an assignment operator.
Reimplemented from SimTK::MobilizedBody.
Planar& SimTK::MobilizedBody::Planar::setDefaultAngle | ( | Real | a | ) | [inline] |
Real SimTK::MobilizedBody::Planar::getDefaultAngle | ( | ) | const [inline] |
const Vec2& SimTK::MobilizedBody::Planar::getDefaultTranslation | ( | ) | const [inline] |
void SimTK::MobilizedBody::Planar::setAngle | ( | State & | s, |
Real | a | ||
) | [inline] |
Real SimTK::MobilizedBody::Planar::getAngle | ( | const State & | s | ) | const [inline] |
const Vec3& SimTK::MobilizedBody::Planar::getDefaultQ | ( | ) | const |
SimTK::MobilizedBody::Planar::SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS | ( | Planar | , |
PlanarImpl | , | ||
MobilizedBody | |||
) |