Simbody
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One mobility -- coordinated rotation and translation along the common z axis of the inboard and outboard mobilizer frames. More...
#include <MobilizedBody.h>
Public Member Functions | |
Screw (Real pitch, Direction=Forward) | |
Screw (MobilizedBody &parent, const Body &, Real pitch, Direction=Forward) | |
By default the parent body frame and the body's own frame are used as the inboard and outboard mobilizer frames, resp. | |
Screw (MobilizedBody &parent, const Transform &inbFrame, const Body &, const Transform &outbFrame, Real pitch, Direction=Forward) | |
Use this constructor to specify mobilizer frames which are not coincident with the body frames. | |
Screw & | addBodyDecoration (const Transform &X_BD, const DecorativeGeometry &g) |
Add decorative geometry specified relative to the new (outboard) body's reference frame B, or to the outboard mobilizer frame M attached to body B, or to the inboard mobilizer frame F attached to the parent body P. | |
Screw & | addOutboardDecoration (const Transform &X_MD, const DecorativeGeometry &g) |
Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B. | |
Screw & | addInboardDecoration (const Transform &X_FD, const DecorativeGeometry &g) |
Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent body P. | |
Screw & | setDefaultInboardFrame (const Transform &X_PF) |
Change this mobilizer's frame F on the parent body P. | |
Screw & | setDefaultOutboardFrame (const Transform &X_BM) |
Change this mobilizer's frame M fixed on this (the outboard) body B. | |
Screw & | setDefaultPitch (Real pitch) |
Real | getDefaultPitch () const |
Screw & | setDefaultQ (Real) |
Real | getDefaultQ () const |
Real | getQ (const State &) const |
Real | getQDot (const State &) const |
Real | getQDotDot (const State &) const |
Real | getU (const State &) const |
Real | getUDot (const State &) const |
void | setQ (State &, Real) const |
void | setU (State &, Real) const |
Real | getMyPartQ (const State &, const Vector &qlike) const |
Real | getMyPartU (const State &, const Vector &ulike) const |
Real & | updMyPartQ (const State &, Vector &qlike) const |
Real & | updMyPartU (const State &, Vector &ulike) const |
SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS (Screw, ScrewImpl, MobilizedBody) |
One mobility -- coordinated rotation and translation along the common z axis of the inboard and outboard mobilizer frames.
A "pitch" is specified relating the two. The generalized coordinate q is the rotation angle in radians, the translation is always pitch*q.
SimTK::MobilizedBody::Screw::Screw | ( | Real | pitch, |
Direction | = Forward |
||
) | [explicit] |
SimTK::MobilizedBody::Screw::Screw | ( | MobilizedBody & | parent, |
const Body & | , | ||
Real | pitch, | ||
Direction | = Forward |
||
) |
By default the parent body frame and the body's own frame are used as the inboard and outboard mobilizer frames, resp.
SimTK::MobilizedBody::Screw::Screw | ( | MobilizedBody & | parent, |
const Transform & | inbFrame, | ||
const Body & | , | ||
const Transform & | outbFrame, | ||
Real | pitch, | ||
Direction | = Forward |
||
) |
Use this constructor to specify mobilizer frames which are not coincident with the body frames.
Screw& SimTK::MobilizedBody::Screw::addBodyDecoration | ( | const Transform & | X_BD, |
const DecorativeGeometry & | g | ||
) | [inline] |
Add decorative geometry specified relative to the new (outboard) body's reference frame B, or to the outboard mobilizer frame M attached to body B, or to the inboard mobilizer frame F attached to the parent body P.
Note that the body itself may already have had some decorative geometry on it when it was first put into this MobilizedBody; in that case this just adds more.
Reimplemented from SimTK::MobilizedBody.
Screw& SimTK::MobilizedBody::Screw::addOutboardDecoration | ( | const Transform & | X_MD, |
const DecorativeGeometry & | |||
) | [inline] |
Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B.
If body B already has decorative geometry on it, this just adds some more.
Reimplemented from SimTK::MobilizedBody.
Screw& SimTK::MobilizedBody::Screw::addInboardDecoration | ( | const Transform & | X_FD, |
const DecorativeGeometry & | |||
) | [inline] |
Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent body P.
If body P already has decorative geometry on it, this just adds some more.
Reimplemented from SimTK::MobilizedBody.
Change this mobilizer's frame F on the parent body P.
Calling this method invalidates the MobilizedBody's topology, so the containing matter subsystem's realizeTopology() method must be called again. A reference to this MobilizedBody is returned so that this can be chained like an assignment operator.
Reimplemented from SimTK::MobilizedBody.
Change this mobilizer's frame M fixed on this (the outboard) body B.
Calling this method invalidates the MobilizedBody's topology, so the containing matter subsystem's realizeTopology() method must be called again. A reference to this MobilizedBody is returned so that this can be chained like an assignment operator.
Reimplemented from SimTK::MobilizedBody.
Screw& SimTK::MobilizedBody::Screw::setDefaultPitch | ( | Real | pitch | ) |
Real SimTK::MobilizedBody::Screw::getDefaultPitch | ( | ) | const |
Screw& SimTK::MobilizedBody::Screw::setDefaultQ | ( | Real | ) |
Real SimTK::MobilizedBody::Screw::getDefaultQ | ( | ) | const |
Real SimTK::MobilizedBody::Screw::getQ | ( | const State & | ) | const |
Real SimTK::MobilizedBody::Screw::getQDot | ( | const State & | ) | const |
Real SimTK::MobilizedBody::Screw::getQDotDot | ( | const State & | ) | const |
Real SimTK::MobilizedBody::Screw::getU | ( | const State & | ) | const |
Real SimTK::MobilizedBody::Screw::getUDot | ( | const State & | ) | const |
void SimTK::MobilizedBody::Screw::setQ | ( | State & | , |
Real | |||
) | const |
void SimTK::MobilizedBody::Screw::setU | ( | State & | , |
Real | |||
) | const |
SimTK::MobilizedBody::Screw::SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS | ( | Screw | , |
ScrewImpl | , | ||
MobilizedBody | |||
) |