Simbody
Public Member Functions

SimTK::MobilizedBody::Slider Class Reference

One mobility -- translation along the common x axis of the inboard and outboard mobilizer frames. More...

#include <MobilizedBody.h>

Inheritance diagram for SimTK::MobilizedBody::Slider:

List of all members.

Public Member Functions

SlidersetDefaultLength (Real length)
Real getDefaultLength () const
void setLength (State &s, Real length)
Real getLength (const State &s) const
void setRate (State &s, Real rateInLengthPerTime)
Real getRate (const State &s) const
Real getAppliedForce (const State &s, const Vector &mobilityForces) const
void applyForce (const State &s, Real force, Vector &mobilityForces) const
 Slider (Direction=Forward)
 Slider (MobilizedBody &parent, const Body &, Direction=Forward)
 Slider (MobilizedBody &parent, const Transform &inbFrame, const Body &, const Transform &outbFrame, Direction=Forward)
SlidersetDefaultQ (Real)
Real getDefaultQ () const
Real getQ (const State &) const
Real getQDot (const State &) const
Real getQDotDot (const State &) const
Real getU (const State &) const
Real getUDot (const State &) const
void setQ (State &, Real) const
void setU (State &, Real) const
Real getMyPartQ (const State &, const Vector &qlike) const
Real getMyPartU (const State &, const Vector &ulike) const
Real & updMyPartQ (const State &, Vector &qlike) const
Real & updMyPartU (const State &, Vector &ulike) const
SlideraddBodyDecoration (const Transform &X_BD, const DecorativeGeometry &g)
 Add decorative geometry specified relative to the new (outboard) body's reference frame B, or to the outboard mobilizer frame M attached to body B, or to the inboard mobilizer frame F attached to the parent body P.
SlideraddOutboardDecoration (const Transform &X_MD, const DecorativeGeometry &g)
 Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B.
SlideraddInboardDecoration (const Transform &X_FD, const DecorativeGeometry &g)
 Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent body P.
SlidersetDefaultInboardFrame (const Transform &X_PF)
 Change this mobilizer's frame F on the parent body P.
SlidersetDefaultOutboardFrame (const Transform &X_BM)
 Change this mobilizer's frame M fixed on this (the outboard) body B.
 SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS (Slider, SliderImpl, MobilizedBody)

Detailed Description

One mobility -- translation along the common x axis of the inboard and outboard mobilizer frames.

Synonym: Prismatic


Constructor & Destructor Documentation

SimTK::MobilizedBody::Slider::Slider ( MobilizedBody parent,
const Body ,
Direction  = Forward 
)
SimTK::MobilizedBody::Slider::Slider ( MobilizedBody parent,
const Transform inbFrame,
const Body ,
const Transform outbFrame,
Direction  = Forward 
)

Member Function Documentation

Slider& SimTK::MobilizedBody::Slider::setDefaultLength ( Real  length) [inline]
Real SimTK::MobilizedBody::Slider::getDefaultLength ( ) const [inline]
void SimTK::MobilizedBody::Slider::setLength ( State s,
Real  length 
) [inline]
Real SimTK::MobilizedBody::Slider::getLength ( const State s) const [inline]
void SimTK::MobilizedBody::Slider::setRate ( State s,
Real  rateInLengthPerTime 
) [inline]
Real SimTK::MobilizedBody::Slider::getRate ( const State s) const [inline]
Real SimTK::MobilizedBody::Slider::getAppliedForce ( const State s,
const Vector mobilityForces 
) const [inline]
void SimTK::MobilizedBody::Slider::applyForce ( const State s,
Real  force,
Vector mobilityForces 
) const [inline]
Slider& SimTK::MobilizedBody::Slider::setDefaultQ ( Real  )
Real SimTK::MobilizedBody::Slider::getDefaultQ ( ) const
Real SimTK::MobilizedBody::Slider::getQ ( const State ) const
Real SimTK::MobilizedBody::Slider::getQDot ( const State ) const
Real SimTK::MobilizedBody::Slider::getQDotDot ( const State ) const
Real SimTK::MobilizedBody::Slider::getU ( const State ) const
Real SimTK::MobilizedBody::Slider::getUDot ( const State ) const
void SimTK::MobilizedBody::Slider::setQ ( State ,
Real   
) const
void SimTK::MobilizedBody::Slider::setU ( State ,
Real   
) const
Real SimTK::MobilizedBody::Slider::getMyPartQ ( const State ,
const Vector qlike 
) const
Real SimTK::MobilizedBody::Slider::getMyPartU ( const State ,
const Vector ulike 
) const
Real& SimTK::MobilizedBody::Slider::updMyPartQ ( const State ,
Vector qlike 
) const
Real& SimTK::MobilizedBody::Slider::updMyPartU ( const State ,
Vector ulike 
) const
Slider& SimTK::MobilizedBody::Slider::addBodyDecoration ( const Transform X_BD,
const DecorativeGeometry g 
) [inline]

Add decorative geometry specified relative to the new (outboard) body's reference frame B, or to the outboard mobilizer frame M attached to body B, or to the inboard mobilizer frame F attached to the parent body P.

Note that the body itself may already have had some decorative geometry on it when it was first put into this MobilizedBody; in that case this just adds more.

Reimplemented from SimTK::MobilizedBody.

Slider& SimTK::MobilizedBody::Slider::addOutboardDecoration ( const Transform X_MD,
const DecorativeGeometry  
) [inline]

Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B.

If body B already has decorative geometry on it, this just adds some more.

Reimplemented from SimTK::MobilizedBody.

Slider& SimTK::MobilizedBody::Slider::addInboardDecoration ( const Transform X_FD,
const DecorativeGeometry  
) [inline]

Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent body P.

If body P already has decorative geometry on it, this just adds some more.

Reimplemented from SimTK::MobilizedBody.

Slider& SimTK::MobilizedBody::Slider::setDefaultInboardFrame ( const Transform X_PF) [inline]

Change this mobilizer's frame F on the parent body P.

Calling this method invalidates the MobilizedBody's topology, so the containing matter subsystem's realizeTopology() method must be called again. A reference to this MobilizedBody is returned so that this can be chained like an assignment operator.

Reimplemented from SimTK::MobilizedBody.

Slider& SimTK::MobilizedBody::Slider::setDefaultOutboardFrame ( const Transform X_BM) [inline]

Change this mobilizer's frame M fixed on this (the outboard) body B.

Calling this method invalidates the MobilizedBody's topology, so the containing matter subsystem's realizeTopology() method must be called again. A reference to this MobilizedBody is returned so that this can be chained like an assignment operator.

Reimplemented from SimTK::MobilizedBody.

SimTK::MobilizedBody::Slider::SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS ( Slider  ,
SliderImpl  ,
MobilizedBody   
)

The documentation for this class was generated from the following file:
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines