#include <PropertyBool.h>
Public Member Functions | |
PropertyBool () | |
Default Constructor. | |
PropertyBool (const std::string &aName, bool aValue) | |
PropertyBool (const PropertyBool &aProperty) | |
Copy constructor. | |
virtual Property * | copy () const |
Construct and return a copy of this property. | |
virtual | ~PropertyBool () |
PropertyBool & | operator= (const PropertyBool &aProperty) |
Assign this property to another. | |
virtual const char * | getTypeAsString () const |
Get the type of this property as a string. | |
virtual void | setValue (bool aValue) |
Set the value of this property. | |
virtual bool & | getValueBool () |
Get a reference to the value of this property. | |
virtual const bool & | getValueBool () const |
Get a constant reference to the value of this property. | |
virtual const std::string & | toString () |
Get a String represeting the value of this property. |
PropertyBool::PropertyBool | ( | ) |
Default Constructor.
OpenSim::PropertyBool::PropertyBool | ( | const std::string & | aName, | |
bool | aValue | |||
) |
PropertyBool::PropertyBool | ( | const PropertyBool & | aProperty | ) |
Copy constructor.
aProperty | Property to be copied. |
virtual OpenSim::PropertyBool::~PropertyBool | ( | ) | [inline, virtual] |
Property * PropertyBool::copy | ( | ) | const [virtual] |
Construct and return a copy of this property.
The property is allocated using the new operator, so the caller is responsible for deleting the returned object.
Implements OpenSim::Property.
const char * PropertyBool::getTypeAsString | ( | ) | const [virtual] |
Get the type of this property as a string.
Reimplemented from OpenSim::Property.
const bool & PropertyBool::getValueBool | ( | ) | const [virtual] |
Get a constant reference to the value of this property.
Reimplemented from OpenSim::Property.
bool & PropertyBool::getValueBool | ( | ) | [virtual] |
Get a reference to the value of this property.
Note that the returned reference can be used to change the value of this property.
Reimplemented from OpenSim::Property.
PropertyBool & PropertyBool::operator= | ( | const PropertyBool & | aProperty | ) |
Assign this property to another.
aProperty | Property to which to assign this property. |
Reimplemented from OpenSim::Property.
void PropertyBool::setValue | ( | bool | aValue | ) | [virtual] |
Set the value of this property.
aValue | Value to which this property is assigned. |
Reimplemented from OpenSim::Property.
const string & PropertyBool::toString | ( | ) | [virtual] |
Get a String represeting the value of this property.
Implements OpenSim::Property.