OpenSim::BallJoint Class Reference

A class implementing an Ball joint. More...

#include <BallJoint.h>

Inheritance diagram for OpenSim::BallJoint:
OpenSim::Joint OpenSim::ModelComponent OpenSim::Object

List of all members.

Public Member Functions

 BallJoint ()
 Flag to use Euler angles to parameterize rotation of the body.
 BallJoint (const std::string &name, OpenSim::Body &parent, SimTK::Vec3 locationInParent, SimTK::Vec3 orientationInParent, OpenSim::Body &body, SimTK::Vec3 locationInBody, SimTK::Vec3 orientationInBody, bool reverse=false)
 BallJoint (const BallJoint &aJoint)
 Copy constructor.
virtual ~BallJoint ()
 Destructor.
virtual Objectcopy () const
 Copy this body and return a pointer to the copy.
BallJointoperator= (const BallJoint &aJoint)
 Assignment operator.
void copyData (const BallJoint &aJoint)
 Copy data members from one BallJoint to another.
virtual int numCoordinates () const
virtual void scale (const ScaleSet &aScaleSet)
 Scale a joint based on XYZ scale factors for the bodies.

Protected Member Functions

virtual void setup (Model &aModel)
 Perform some set up functions that happen after the object has been deserialized or copied.
virtual void createSystem (SimTK::MultibodySystem &system) const
 This is called when a SimTK System is being created for the Model.
virtual void initState (SimTK::State &s) const
 This is called after a SimTK System and State have been created for the Model.
virtual void setDefaultsFromState (const SimTK::State &state)
 Set all default values for this object to match those in a specified State.

Detailed Description

A class implementing an Ball joint.

The underlying implementation in Simbody is a MobilizedBody::Ball.

Author:
Ajay Seth
Version:
1.0

Constructor & Destructor Documentation

BallJoint::BallJoint (  ) 

Flag to use Euler angles to parameterize rotation of the body.

Default constructor.

OpenSim::BallJoint::BallJoint ( const std::string &  name,
OpenSim::Body parent,
SimTK::Vec3  locationInParent,
SimTK::Vec3  orientationInParent,
OpenSim::Body body,
SimTK::Vec3  locationInBody,
SimTK::Vec3  orientationInBody,
bool  reverse = false 
)
BallJoint::BallJoint ( const BallJoint aJoint  ) 

Copy constructor.

Parameters:
aJoint BallJoint to be copied.
BallJoint::~BallJoint (  )  [virtual]

Destructor.


Member Function Documentation

Object * BallJoint::copy (  )  const [virtual]

Copy this body and return a pointer to the copy.

The copy constructor for this class is used.

Returns:
Pointer to a copy of this OpenSim::Body.

Implements OpenSim::Joint.

void BallJoint::copyData ( const BallJoint aJoint  ) 

Copy data members from one BallJoint to another.

Parameters:
aJoint BallJoint to be copied.

Reimplemented from OpenSim::Joint.

void BallJoint::createSystem ( SimTK::MultibodySystem &  system  )  const [protected, virtual]

This is called when a SimTK System is being created for the Model.

It must be implemented to add appropriate elements to the System corresponding to this object. Methods for adding modeling options, state variables and their derivatives, discrete variables, as well must be called with createSystem() only.

Parameters:
system the System being created

Reimplemented from OpenSim::Joint.

void BallJoint::initState ( SimTK::State &  state  )  const [protected, virtual]

This is called after a SimTK System and State have been created for the Model.

It must be implementd to set initial values of state variables.

Parameters:
state the State to initialize

Reimplemented from OpenSim::Joint.

virtual int OpenSim::BallJoint::numCoordinates (  )  const [inline, virtual]

Implements OpenSim::Joint.

BallJoint & BallJoint::operator= ( const BallJoint aJoint  ) 

Assignment operator.

Returns:
Reference to this object.

Reimplemented from OpenSim::Joint.

void BallJoint::scale ( const ScaleSet aScaleSet  )  [virtual]

Scale a joint based on XYZ scale factors for the bodies.

Parameters:
aScaleSet Set of XYZ scale factors for the bodies.

Reimplemented from OpenSim::Joint.

void BallJoint::setDefaultsFromState ( const SimTK::State &  state  )  [protected, virtual]

Set all default values for this object to match those in a specified State.

It must be implemented/overriden to set any default values defined by each subclass.

Parameters:
state the State from which to take values that should become the defaults for this object

Reimplemented from OpenSim::Joint.

void BallJoint::setup ( Model aModel  )  [protected, virtual]

Perform some set up functions that happen after the object has been deserialized or copied.

Parameters:
aEngine dynamics engine containing this BallJoint.

Reimplemented from OpenSim::Joint.


The documentation for this class was generated from the following files:

Generated on Sun Sep 25 00:20:01 2011 for OpenSim by  doxygen 1.6.1