A concrete class that specifies the interface to a musculoskeletal model. More...
#include <Model.h>
Classes | |
class | DefaultGeometry |
Public Member Functions | |
Model () | |
Default constructor. | |
Model (const std::string &aFileName) SWIG_DECLARE_EXCEPTION | |
Constructor from an XML file. | |
Model (const Model &aModel) | |
Copy constructor. | |
virtual | ~Model () |
Destructor. | |
virtual void | updateFromXMLNode () |
Override of the default implementation to account for versioning. | |
virtual Object * | copy () const |
Copy this Model and return a pointer to the copy. | |
void | copyData (const Model &aModel) |
Copy the member variables of the model. | |
void | setupProperties () |
Connect properties to local pointers. | |
Model * | clone () |
Dynamic casting across JNI is messy. | |
virtual void | setup () SWIG_DECLARE_EXCEPTION |
Perform some set up functions that happen after the object has been deserialized. | |
void | cleanup () |
Perform some clean up functions that are normally done from the destructor however this gives the GUI a way to proactively do the cleaning without waiting for garbage collection to do the actual cleanup. | |
SimTK::State & | initSystem () SWIG_DECLARE_EXCEPTION |
This must be called after the Model is fully created but before starting a simulation. | |
virtual void | setDefaultsFromState (const SimTK::State &state) |
Given a State, set all default values for this Model to match those found in the State. | |
void | initStateWithoutRecreatingSystem (SimTK::State &state) const |
This is called after the Model is fully created but before starting a simulation. | |
void | invalidateSystem () |
Mark the computational system as invalid. | |
bool | isValidSystem () |
Check that the underlying computational system representing the model is valid. | |
void | formStateStorage (const Storage &originalStorage, Storage &statesStorage) |
create a storage (statesStorage) that has same label order as model's states with values populated from originalStorage, 0.0 for those states unspecified in the originalStorage. | |
void | formQStorage (const Storage &originalStorage, Storage &qStorage) |
Model::formStateStorage is intended to take any storage and populate qStorage. | |
void | updateAssemblyConditions (SimTK::State &s) |
Update the AssemblySolver to the latest coordinate locking/constraints. | |
void | assemble (SimTK::State &state, const Coordinate *coord=NULL, double weight=10) |
Find the kinematic state of the model that satisfies constraints and coordinate goals If assemble is being called due to a coordinate set value, provide the option to weight that coordinate value more heavily if specified. | |
void | equilibrateMuscles (SimTK::State &state) |
Update the state of all Muscles so they are in equilibrium. | |
const SimTK::SimbodyMatterSubsystem & | getMatterSubsystem () const |
SimTK::SimbodyMatterSubsystem & | updMatterSubsystem () |
const SimTK::Force::Gravity & | getGravityForce () const |
SimTK::Force::Gravity & | updGravityForce () |
const SimTK::GeneralForceSubsystem & | getForceSubsystem () const |
SimTK::GeneralForceSubsystem & | updForceSubsystem () |
const SimTK::DecorationSubsystem & | getDecorationSubsystem () const |
SimTK::DecorationSubsystem & | updDecorationSubsystem () |
virtual int | getNumStateVariables () const |
Gets the number of "Continuous" state variables maintained by the ModelComponent If the ModelComponent defines any that are of interest to the user, names should also be given. | |
virtual void | addBody (Body *aBody) |
Add ModelComponents to the Model. | |
virtual void | addConstraint (Constraint *aConstraint) |
Add a constraint to the Model. | |
virtual void | addForce (Force *aForce) |
Add a force to the Model. | |
virtual void | addContactGeometry (ContactGeometry *aContactGeometry) |
Add a contact geometry to the Model. | |
void | addModelComponent (const ModelComponent *aComponent) |
virtual const std::string & | getInputFileName () const |
Get the XML file name used to construct the model. | |
virtual void | setInputFileName (const std::string &fileName) |
Set the XML file name used to construct the model. | |
virtual const std::string & | getCredits () const |
Get the credits (e.g., model author names) associated with the model. | |
virtual void | setAuthors (const std::string &aCredits) |
Set the credits (e.g., model author names) associated with the model. | |
virtual const std::string & | getPublications () const |
Get the publications associated with the model. | |
virtual void | setPublications (const std::string &aPublications) |
Set the publications associated with the model. | |
virtual const Units & | getLengthUnits () const |
Get the length units associated with the model. | |
virtual const Units & | getForceUnits () const |
Get the force units associated with the model. | |
virtual const SimTK::MultibodySystem & | getMultibodySystem () const |
virtual SimTK::MultibodySystem & | updMultibodySystem () const |
virtual SimTK::Vec3 | getGravity () const |
Get the gravity vector in the gloabl frame. | |
virtual bool | setGravity (const SimTK::Vec3 &aGrav) |
Set the gravity vector in the gloabl frame. | |
virtual int | getNumStates (bool includeSimTKStates=false) const |
Get the number of states in the model. | |
virtual int | getNumMarkers () const |
Get the number of markers in the model. | |
virtual int | getNumContactGeometries () const |
Get the number of ContactGeometries in the model. | |
virtual int | getNumBodies () const |
Get the total number of bodies in the model. | |
virtual int | getNumJoints () const |
Get the total number of joints in the model. | |
virtual int | getNumCoordinates () const |
Get the total number of coordinates in the model. | |
virtual int | getNumSpeeds () const |
Get the total number of speeds in the model. | |
const Set< Actuator > & | getActuators () const |
Get the subset of Forces in the model which are actuators. | |
Set< Actuator > & | updActuators () |
const Set< Muscle > & | getMuscles () const |
Get the subset of Forces in the model which are muscles. | |
Set< Muscle > & | updMuscles () |
const ForceSet & | getForceSet () const |
ForceSet & | updForceSet () |
virtual int | getNumAnalyses () const |
Get the number of analyses in the model. | |
int | getNumControls () const |
Get the number of controls for this the model. | |
SimTK::Vector & | updDefaultControls () const |
Writable access to the default values for controls. | |
const SimTK::Vector & | getDefaultControls () const |
SimTK::Vector & | updControls (const SimTK::State &s) const |
Update the controls for this the model at a given state. | |
const SimTK::Vector & | getControls (const SimTK::State &s) const |
Const access to controls does not invalidate dynamics. | |
virtual void | computeControls (const SimTK::State &s, SimTK::Vector &controls) const |
Compute the controls the model Calls down to the Controllers to make their contributions to the controls. | |
bool | isControlled () const |
Get a flag indicating if the model needs controls to operate its actuators. | |
virtual void | storeControls (const SimTK::State &s, int step) |
virtual void | printControlStorage (const std::string &fileName) const |
virtual const ControllerSet & | getControllerSet () const |
virtual ControllerSet & | updControllerSet () |
virtual bool | getAllControllersEnabled () const |
virtual void | setAllControllersEnabled (bool enabled) |
virtual void | applyDefaultConfiguration (SimTK::State &s) |
Apply the default configuration to the model. | |
const SimbodyEngine & | getSimbodyEngine () const |
Get the model's dynamics engine. | |
SimbodyEngine & | updSimbodyEngine () |
virtual void | getStateNames (Array< std::string > &rStateNames, bool includeInternalStates=false) const |
Get the names of the states. | |
virtual void | getStateValues (const SimTK::State &s, Array< double > &rStateValues) const |
Get the values of state variables in the same ordering as getStateNames. | |
virtual void | setStateValues (SimTK::State &s, double *aStateValues) const |
Set the values of state variables (passed in the same ordering as getStateNames). | |
int | getNumMuscleStates () const |
Get the number of Muscle state variabls in the model. | |
virtual void | setInitialTime (double ti) |
virtual CoordinateSet & | updCoordinateSet () |
virtual const CoordinateSet & | getCoordinateSet () const |
virtual BodySet & | updBodySet () |
virtual const BodySet & | getBodySet () const |
virtual JointSet & | updJointSet () |
Get a flat list of Joints contained in the model. | |
virtual const JointSet & | getJointSet () |
virtual AnalysisSet & | updAnalysisSet () |
virtual const AnalysisSet & | getAnalysisSet () const |
virtual ContactGeometrySet & | updContactGeometrySet () |
virtual const ContactGeometrySet & | getContactGeometrySet () const |
virtual Body & | getGroundBody () const |
Get the body that is being used as ground. | |
virtual ConstraintSet & | updConstraintSet () |
virtual const ConstraintSet & | getConstraintSet () const |
virtual MarkerSet & | updMarkerSet () |
virtual const MarkerSet & | getMarkerSet () const |
virtual int | replaceMarkerSet (const SimTK::State &s, MarkerSet &aMarkerSet) |
Replace all markers in the model with the ones in the passed-in marker set. | |
virtual void | writeMarkerFile (const std::string &aFileName) const |
virtual void | updateMarkerSet (MarkerSet &aMarkerSet) |
Update all markers in the model with the ones in the passed-in marker set. | |
virtual int | deleteUnusedMarkers (const Array< std::string > &aMarkerNames) |
virtual void | addAnalysis (Analysis *aAnalysis) |
Add an analysis to the model. | |
virtual void | addController (Controller *aController) |
Add a controller to the Model. | |
virtual void | removeAnalysis (Analysis *aAnalysis, bool deleteIt=true) |
Remove an analysis from the model. | |
virtual void | removeController (Controller *aController) |
Remove a controller from the model. | |
virtual void | computeEquilibriumForAuxiliaryStates (SimTK::State &s) |
Compute values for the auxiliary states (i.e., states other than the generalized coordinates and speeds) that are in quasi-static equilibrium. | |
virtual bool | scale (SimTK::State &s, const ScaleSet &aScaleSet, double aFinalMass=-1.0, bool aPreserveMassDist=false) |
Scale the model. | |
void | printBasicInfo (std::ostream &aOStream) const |
Print some basic information about the model. | |
void | printDetailedInfo (const SimTK::State &s, std::ostream &aOStream) const |
Print detailed information about the model. | |
void | disownAllComponents () |
Model relinquishes ownership of all components such as: Bodies, Constraints, Forces, ConactGeometry and so on. | |
void | overrideAllActuators (SimTK::State &s, bool flag) |
Convenice function to turn on/off overriding the force for all actuators. | |
const std::string & | getValidationLog () |
Get a log of errors/warnings ecountered when loading/constructing the model. | |
void | clearValidationLog () |
const Object & | getObjectByTypeAndName (const std::string &typeString, const std::string &nameString) SWIG_DECLARE_EXCEPTION |
Utility to get a reference to an Object based on its name and type throws an exception if the object was not found. | |
Protected Member Functions | |
Model & | operator= (const Model &Model) |
Assignment operator. | |
void | setDefaultProperties () |
virtual void | setup (Model &aModel) |
virtual void | createSystem (SimTK::MultibodySystem &system) const |
This is called when a SimTK System is being created for the Model. | |
virtual void | createSystem () |
Create the multibody system. | |
virtual void | initState (SimTK::State &state) const |
This is called after a SimTK System and State have been created for the Model. | |
void | createGroundBodyIfNecessary () |
Create a ground body if necessary. | |
Friends | |
class | ForceSet |
A concrete class that specifies the interface to a musculoskeletal model.
It provides methods create a new model and to add model components and to define their default behavior for simulation.
Model::Model | ( | ) |
Default constructor.
OpenSim::Model::Model | ( | const std::string & | aFileName | ) |
Constructor from an XML file.
aFileName | XML file name. |
Model::~Model | ( | ) | [virtual] |
Destructor.
void Model::addAnalysis | ( | Analysis * | aAnalysis | ) | [virtual] |
Add an analysis to the model.
aAnalysis | pointer to the analysis to add |
void Model::addBody | ( | OpenSim::Body * | aBody | ) | [virtual] |
void Model::addConstraint | ( | OpenSim::Constraint * | aConstraint | ) | [virtual] |
Add a constraint to the Model.
void Model::addContactGeometry | ( | OpenSim::ContactGeometry * | aContactGeometry | ) | [virtual] |
Add a contact geometry to the Model.
void Model::addController | ( | Controller * | aController | ) | [virtual] |
Add a controller to the Model.
void Model::addForce | ( | OpenSim::Force * | aForce | ) | [virtual] |
Add a force to the Model.
void OpenSim::Model::addModelComponent | ( | const ModelComponent * | aComponent | ) | [inline] |
void Model::applyDefaultConfiguration | ( | SimTK::State & | s | ) | [virtual] |
Apply the default configuration to the model.
This means setting the generalized coordinates and spees to their default values.
void Model::assemble | ( | SimTK::State & | state, | |
const Coordinate * | coord = NULL , |
|||
double | weight = 10 | |||
) |
Find the kinematic state of the model that satisfies constraints and coordinate goals If assemble is being called due to a coordinate set value, provide the option to weight that coordinate value more heavily if specified.
void Model::cleanup | ( | ) |
Perform some clean up functions that are normally done from the destructor however this gives the GUI a way to proactively do the cleaning without waiting for garbage collection to do the actual cleanup.
void OpenSim::Model::clearValidationLog | ( | ) | [inline] |
Model* OpenSim::Model::clone | ( | ) | [inline] |
Dynamic casting across JNI is messy.
This method does the upCasting on C++ side
void Model::computeControls | ( | const SimTK::State & | s, | |
SimTK::Vector & | controls | |||
) | const [virtual] |
Compute the controls the model Calls down to the Controllers to make their contributions to the controls.
Compute the controls the model.
s | system state | |
writable | model controls |
void Model::computeEquilibriumForAuxiliaryStates | ( | SimTK::State & | s | ) | [virtual] |
Compute values for the auxiliary states (i.e., states other than the generalized coordinates and speeds) that are in quasi-static equilibrium.
_____________________________________________________________________________ /** Compute values for the auxiliary states (i.e., states other than the generalized coordinates and speeds) that are in quasi-static equilibrium.
The auxiliary states usually belong to the actuators (e.g., muscle activation and muscle fiber length). The equilibrium computations are passed on to the owner of the the states.
This methods is useful for computing initial conditions for a simulation or for computing torque-angle curves, for example.
rY | Array of states. The values sent in are used as the initial guess for equilibrium. The values returned are those that satisfy equilibrium. |
Object * Model::copy | ( | ) | const [virtual] |
Copy this Model and return a pointer to the copy.
The copy constructor for this class is used.
Reimplemented from OpenSim::Object.
void Model::copyData | ( | const Model & | aModel | ) |
Copy the member variables of the model.
aModel | model to be copied |
void Model::createGroundBodyIfNecessary | ( | ) | [protected] |
Create a ground body if necessary.
void Model::createSystem | ( | ) | [protected, virtual] |
Create the multibody system.
virtual void OpenSim::Model::createSystem | ( | SimTK::MultibodySystem & | system | ) | const [inline, protected, virtual] |
This is called when a SimTK System is being created for the Model.
It must be implemented to add appropriate elements to the System corresponding to this object. Methods for adding modeling options, state variables and their derivatives, discrete variables, as well must be called with createSystem() only.
system | the System being created |
Reimplemented from OpenSim::ModelComponent.
virtual int OpenSim::Model::deleteUnusedMarkers | ( | const Array< std::string > & | aMarkerNames | ) | [virtual] |
void Model::disownAllComponents | ( | ) |
Model relinquishes ownership of all components such as: Bodies, Constraints, Forces, ConactGeometry and so on.
That means the freeing of the memory of these objects is up to the caller.
void Model::equilibrateMuscles | ( | SimTK::State & | state | ) |
Update the state of all Muscles so they are in equilibrium.
Model::formStateStorage is intended to take any storage and populate qStorage.
stateStorage is supposed to be a Storage with labels identical to those obtained by calling Model::getStateNames(). Columns/entries found in the "originalStorage" are copied to the output qStorage. Entries not found are populated with 0s.
create a storage (statesStorage) that has same label order as model's states with values populated from originalStorage, 0.0 for those states unspecified in the originalStorage.
Model::formStateStorage is intended to take any storage and populate stateStorage.
stateStorage is supposed to be a Storage with labels identical to those obtained by calling Model::getStateNames(). Columns/entries found in the "originalStorage" are copied to the output statesStorage. Entries not found are populated with 0s.
Get the subset of Forces in the model which are actuators.
bool Model::getAllControllersEnabled | ( | ) | const [virtual] |
virtual const AnalysisSet& OpenSim::Model::getAnalysisSet | ( | ) | const [inline, virtual] |
virtual const BodySet& OpenSim::Model::getBodySet | ( | ) | const [inline, virtual] |
virtual const ConstraintSet& OpenSim::Model::getConstraintSet | ( | ) | const [inline, virtual] |
virtual const ContactGeometrySet& OpenSim::Model::getContactGeometrySet | ( | ) | const [inline, virtual] |
const ControllerSet & Model::getControllerSet | ( | ) | const [virtual] |
const Vector & Model::getControls | ( | const SimTK::State & | s | ) | const |
Const access to controls does not invalidate dynamics.
virtual const CoordinateSet& OpenSim::Model::getCoordinateSet | ( | ) | const [inline, virtual] |
virtual const std::string& OpenSim::Model::getCredits | ( | ) | const [inline, virtual] |
Get the credits (e.g., model author names) associated with the model.
const SimTK::DecorationSubsystem& OpenSim::Model::getDecorationSubsystem | ( | ) | const [inline] |
const SimTK::Vector& OpenSim::Model::getDefaultControls | ( | ) | const [inline] |
const ForceSet& OpenSim::Model::getForceSet | ( | ) | const [inline] |
const SimTK::GeneralForceSubsystem& OpenSim::Model::getForceSubsystem | ( | ) | const [inline] |
virtual const Units& OpenSim::Model::getForceUnits | ( | ) | const [inline, virtual] |
Get the force units associated with the model.
SimTK::Vec3 Model::getGravity | ( | ) | const [virtual] |
Get the gravity vector in the gloabl frame.
rGrav | The XYZ gravity vector in the global frame is returned here. |
const SimTK::Force::Gravity& OpenSim::Model::getGravityForce | ( | ) | const [inline] |
OpenSim::Body & Model::getGroundBody | ( | ) | const [virtual] |
Get the body that is being used as ground.
virtual const std::string& OpenSim::Model::getInputFileName | ( | ) | const [inline, virtual] |
Get the XML file name used to construct the model.
const JointSet & Model::getJointSet | ( | ) | [virtual] |
virtual const Units& OpenSim::Model::getLengthUnits | ( | ) | const [inline, virtual] |
Get the length units associated with the model.
virtual const MarkerSet& OpenSim::Model::getMarkerSet | ( | ) | const [inline, virtual] |
const SimTK::SimbodyMatterSubsystem& OpenSim::Model::getMatterSubsystem | ( | ) | const [inline] |
virtual const SimTK::MultibodySystem& OpenSim::Model::getMultibodySystem | ( | ) | const [inline, virtual] |
Get the subset of Forces in the model which are muscles.
int Model::getNumAnalyses | ( | ) | const [virtual] |
Get the number of analyses in the model.
int Model::getNumBodies | ( | ) | const [virtual] |
Get the total number of bodies in the model.
int Model::getNumContactGeometries | ( | ) | const [virtual] |
Get the number of ContactGeometries in the model.
Get the number of ContactGeometry objects in the model.
int Model::getNumControls | ( | ) | const |
Get the number of controls for this the model.
Only valid once underlying system for the model has been created. Throws an exception if called before Model::initSystem()
Throws an exception if called before Model::initSystem()
int Model::getNumCoordinates | ( | ) | const [virtual] |
Get the total number of coordinates in the model.
int Model::getNumJoints | ( | ) | const [virtual] |
Get the total number of joints in the model.
int Model::getNumMarkers | ( | ) | const [virtual] |
Get the number of markers in the model.
int Model::getNumMuscleStates | ( | ) | const |
Get the number of Muscle state variabls in the model.
int Model::getNumSpeeds | ( | ) | const [virtual] |
Get the total number of speeds in the model.
Get the total number of coordinates = number of speeds in the model.
int Model::getNumStates | ( | bool | includeSimTKStates = false |
) | const [virtual] |
Get the number of states in the model.
int Model::getNumStateVariables | ( | ) | const [virtual] |
Gets the number of "Continuous" state variables maintained by the ModelComponent If the ModelComponent defines any that are of interest to the user, names should also be given.
Implements OpenSim::ModelComponent.
const Object & Model::getObjectByTypeAndName | ( | const std::string & | typeString, | |
const std::string & | nameString | |||
) |
Utility to get a reference to an Object based on its name and type throws an exception if the object was not found.
names are case sensitive
typeString | the type of object being looked up (Body, Force, Constraint, Coordinate, Joint, Marker, Controller) | |
nameString | the name of the object being looked up |
virtual const std::string& OpenSim::Model::getPublications | ( | ) | const [inline, virtual] |
Get the publications associated with the model.
const SimbodyEngine& OpenSim::Model::getSimbodyEngine | ( | ) | const [inline] |
Get the model's dynamics engine.
virtual void OpenSim::Model::getStateNames | ( | Array< std::string > & | rStateNames, | |
bool | includeInternalStates = false | |||
) | const [virtual] |
Get the names of the states.
These are the continuous states introduced by OpenSim ModelComponents and exposed thru the ModelComponent API. Other internal SimTK states may exist, but we have no way to name them or access them otherwise..
rStateNames | Array of state names.. |
void Model::getStateValues | ( | const SimTK::State & | s, | |
Array< double > & | rStateValues | |||
) | const [virtual] |
Get the values of state variables in the same ordering as getStateNames.
values are dug out from the passed in State object based on pre-stored Yindices
const | SimTK::State& s state to be queried.. | |
rStatValues | Array of state values.. |
const std::string& OpenSim::Model::getValidationLog | ( | ) | [inline] |
Get a log of errors/warnings ecountered when loading/constructing the model.
void Model::initState | ( | SimTK::State & | state | ) | const [protected, virtual] |
This is called after a SimTK System and State have been created for the Model.
It must be implementd to set initial values of state variables.
state | the State to initialize |
Reimplemented from OpenSim::ModelComponent.
void OpenSim::Model::initStateWithoutRecreatingSystem | ( | SimTK::State & | state | ) | const [inline] |
This is called after the Model is fully created but before starting a simulation.
It ONLY initializes the computational system used to simulate the model and createSystem() has been called already. This method should only be used if if additional SimTK::System components are being added using the SimTK API and the programmer is certain that the model's system has been created.
SimTK::State & Model::initSystem | ( | ) |
This must be called after the Model is fully created but before starting a simulation.
It creates and initializes the computational system used to simulate the model.
void Model::invalidateSystem | ( | ) |
Mark the computational system as invalid.
This should be called whenever a property of the model is modified. Once this has been called, no calculations can be done until initSystem() is called again.
bool Model::isControlled | ( | ) | const |
Get a flag indicating if the model needs controls to operate its actuators.
bool Model::isValidSystem | ( | ) |
Check that the underlying computational system representing the model is valid.
That is, is the system ready for performing calculations.
Assignment operator.
Register the types used by this class.
void Model::registerTypes() { now handled by RegisterTypes_osimSimulation() } Assignment operator.
Reimplemented from OpenSim::ModelComponent.
void Model::overrideAllActuators | ( | SimTK::State & | s, | |
bool | flag | |||
) |
Convenice function to turn on/off overriding the force for all actuators.
void Model::printBasicInfo | ( | std::ostream & | aOStream | ) | const |
Print some basic information about the model.
aOStream | Output stream. |
virtual void OpenSim::Model::printControlStorage | ( | const std::string & | fileName | ) | const [virtual] |
void Model::printDetailedInfo | ( | const SimTK::State & | s, | |
std::ostream & | aOStream | |||
) | const |
Print detailed information about the model.
aOStream | Output stream. |
void Model::removeAnalysis | ( | Analysis * | aAnalysis, | |
bool | deleteIt = true | |||
) | [virtual] |
Remove an analysis from the model.
void Model::removeController | ( | Controller * | aController | ) | [virtual] |
Remove a controller from the model.
aController | Pointer to the controller to remove. |
int Model::replaceMarkerSet | ( | const SimTK::State & | s, | |
MarkerSet & | aMarkerSet | |||
) | [virtual] |
Replace all markers in the model with the ones in the passed-in marker set.
aMarkerSet | The new marker set. |
bool Model::scale | ( | SimTK::State & | s, | |
const ScaleSet & | aScaleSet, | |||
double | aFinalMass = -1.0 , |
|||
bool | aPreserveMassDist = false | |||
) | [virtual] |
Scale the model.
aScaleSet | the set of XYZ scale factors for the bodies | |
aFinalMass | the mass that the scaled model should have | |
aPreserveMassDist | whether or not the masses of the individual bodies should be scaled with the body scale factors. |
void Model::setAllControllersEnabled | ( | bool | enabled | ) | [virtual] |
virtual void OpenSim::Model::setAuthors | ( | const std::string & | aCredits | ) | [inline, virtual] |
Set the credits (e.g., model author names) associated with the model.
aCredits | The string of credits. |
void Model::setDefaultProperties | ( | ) | [protected] |
void Model::setDefaultsFromState | ( | const SimTK::State & | state | ) | [virtual] |
Given a State, set all default values for this Model to match those found in the State.
Reimplemented from OpenSim::ModelComponent.
bool Model::setGravity | ( | const SimTK::Vec3 & | aGrav | ) | [virtual] |
Set the gravity vector in the gloabl frame.
aGrav | The XYZ gravity vector |
aGrav | the XYZ gravity vector |
void Model::setInitialTime | ( | double | ti | ) | [virtual] |
virtual void OpenSim::Model::setInputFileName | ( | const std::string & | fileName | ) | [inline, virtual] |
Set the XML file name used to construct the model.
fileName | The XML file name. |
virtual void OpenSim::Model::setPublications | ( | const std::string & | aPublications | ) | [inline, virtual] |
Set the publications associated with the model.
aPublications | The string of publications. |
void Model::setStateValues | ( | SimTK::State & | s, | |
double * | aStateValues | |||
) | const [virtual] |
virtual void OpenSim::Model::setup | ( | Model & | aModel | ) | [inline, protected, virtual] |
void Model::setup | ( | ) | [virtual] |
Perform some set up functions that happen after the object has been deserialized.
TODO: this method is not yet designed to be called after a model has been copied.
This method is not yet designed to be called after a model has been copied.
void Model::setupProperties | ( | void | ) |
Connect properties to local pointers.
Reimplemented from OpenSim::Object.
void Model::storeControls | ( | const SimTK::State & | s, | |
int | step | |||
) | [virtual] |
virtual AnalysisSet& OpenSim::Model::updAnalysisSet | ( | ) | [inline, virtual] |
void Model::updateAssemblyConditions | ( | SimTK::State & | s | ) |
Update the AssemblySolver to the latest coordinate locking/constraints.
void Model::updateFromXMLNode | ( | ) | [virtual] |
Override of the default implementation to account for versioning.
Override default implementation by object to intercept and fix the XML node underneath the model to match current version.
Reimplemented from OpenSim::Object.
void Model::updateMarkerSet | ( | MarkerSet & | aMarkerSet | ) | [virtual] |
Update all markers in the model with the ones in the passed-in marker set.
If the marker does not yet exist in the model, it is added.
aMarkerSet | set of markers to be updated/added |
virtual BodySet& OpenSim::Model::updBodySet | ( | ) | [inline, virtual] |
virtual ConstraintSet& OpenSim::Model::updConstraintSet | ( | ) | [inline, virtual] |
virtual ContactGeometrySet& OpenSim::Model::updContactGeometrySet | ( | ) | [inline, virtual] |
ControllerSet & Model::updControllerSet | ( | ) | [virtual] |
Vector & Model::updControls | ( | const SimTK::State & | s | ) | const |
Update the controls for this the model at a given state.
Only valid once underlying system for the model has been created. Throws an exception if called before Model::initSystem() This call invalidates the dynamics of the model.
Throws an exception if called before Model::initSystem()
virtual CoordinateSet& OpenSim::Model::updCoordinateSet | ( | ) | [inline, virtual] |
SimTK::DecorationSubsystem& OpenSim::Model::updDecorationSubsystem | ( | ) | [inline] |
SimTK::Vector& OpenSim::Model::updDefaultControls | ( | ) | const [inline] |
Writable access to the default values for controls.
These values are used for control value during a simulation unless updated, for example, by a Controller
ForceSet& OpenSim::Model::updForceSet | ( | ) | [inline] |
SimTK::GeneralForceSubsystem& OpenSim::Model::updForceSubsystem | ( | ) | [inline] |
SimTK::Force::Gravity& OpenSim::Model::updGravityForce | ( | ) | [inline] |
JointSet & Model::updJointSet | ( | ) | [virtual] |
Get a flat list of Joints contained in the model.
virtual MarkerSet& OpenSim::Model::updMarkerSet | ( | ) | [inline, virtual] |
SimTK::SimbodyMatterSubsystem& OpenSim::Model::updMatterSubsystem | ( | ) | [inline] |
virtual SimTK::MultibodySystem& OpenSim::Model::updMultibodySystem | ( | ) | const [inline, virtual] |
SimbodyEngine& OpenSim::Model::updSimbodyEngine | ( | ) | [inline] |
virtual void OpenSim::Model::writeMarkerFile | ( | const std::string & | aFileName | ) | const [virtual] |
friend class ForceSet [friend] |