A class implementing an Ellipsoid joint. More...
#include <EllipsoidJoint.h>
Public Member Functions | |
EllipsoidJoint () | |
Default constructor. | |
EllipsoidJoint (const std::string &name, OpenSim::Body &parent, SimTK::Vec3 locationInParent, SimTK::Vec3 orientationInParent, OpenSim::Body &body, SimTK::Vec3 locationInBody, SimTK::Vec3 orientationInBody, SimTK::Vec3 ellipsoidRadii, bool reverse=false) | |
Convenience Constructor. | |
EllipsoidJoint (const EllipsoidJoint &aJoint) | |
Copy constructor. | |
virtual | ~EllipsoidJoint () |
Destructor. | |
virtual Object * | copy () const |
Copy this body and return a pointer to the copy. | |
EllipsoidJoint & | operator= (const EllipsoidJoint &aJoint) |
Assignment operator. | |
void | copyData (const EllipsoidJoint &aJoint) |
Copy data members from one EllipsoidJoint to another. | |
virtual int | numCoordinates () const |
void | setEllipsoidRadii (SimTK::Vec3 radii) |
virtual void | scale (const ScaleSet &aScaleSet) |
Scale a joint based on XYZ scale factors for the bodies. | |
Protected Member Functions | |
virtual void | setup (Model &aModel) |
Perform some set up functions that happen after the object has been deserialized or copied. | |
virtual void | createSystem (SimTK::MultibodySystem &system) const |
This is called when a SimTK System is being created for the Model. | |
virtual void | initState (SimTK::State &s) const |
This is called after a SimTK System and State have been created for the Model. | |
virtual void | setDefaultsFromState (const SimTK::State &state) |
Set all default values for this object to match those in a specified State. | |
Protected Attributes | |
PropertyDblVec3 | _ellipsoidRadiiProp |
Ellipsoid radii mobilizer frame as a Vec3(rX, rY, rZ). | |
SimTK::Vec3 & | _ellipsoidRadii |
A class implementing an Ellipsoid joint.
The underlying implementation in Simbody is a MobilizedBody::Ellipsoid.
EllipsoidJoint::EllipsoidJoint | ( | ) |
Default constructor.
EllipsoidJoint::EllipsoidJoint | ( | const std::string & | name, | |
OpenSim::Body & | parent, | |||
SimTK::Vec3 | locationInParent, | |||
SimTK::Vec3 | orientationInParent, | |||
OpenSim::Body & | body, | |||
SimTK::Vec3 | locationInBody, | |||
SimTK::Vec3 | orientationInBody, | |||
SimTK::Vec3 | ellipsoidRadii, | |||
bool | reverse = false | |||
) |
Convenience Constructor.
EllipsoidJoint::EllipsoidJoint | ( | const EllipsoidJoint & | aJoint | ) |
Copy constructor.
aJoint | EllipsoidJoint to be copied. |
EllipsoidJoint::~EllipsoidJoint | ( | ) | [virtual] |
Destructor.
Object * EllipsoidJoint::copy | ( | ) | const [virtual] |
Copy this body and return a pointer to the copy.
The copy constructor for this class is used.
Implements OpenSim::Joint.
void EllipsoidJoint::copyData | ( | const EllipsoidJoint & | aJoint | ) |
Copy data members from one EllipsoidJoint to another.
aJoint | EllipsoidJoint to be copied. |
Reimplemented from OpenSim::Joint.
void EllipsoidJoint::createSystem | ( | SimTK::MultibodySystem & | system | ) | const [protected, virtual] |
This is called when a SimTK System is being created for the Model.
It must be implemented to add appropriate elements to the System corresponding to this object. Methods for adding modeling options, state variables and their derivatives, discrete variables, as well must be called with createSystem() only.
system | the System being created |
Reimplemented from OpenSim::Joint.
void EllipsoidJoint::initState | ( | SimTK::State & | state | ) | const [protected, virtual] |
This is called after a SimTK System and State have been created for the Model.
It must be implementd to set initial values of state variables.
state | the State to initialize |
Reimplemented from OpenSim::Joint.
virtual int OpenSim::EllipsoidJoint::numCoordinates | ( | ) | const [inline, virtual] |
Implements OpenSim::Joint.
EllipsoidJoint & EllipsoidJoint::operator= | ( | const EllipsoidJoint & | aJoint | ) |
void EllipsoidJoint::scale | ( | const ScaleSet & | aScaleSet | ) | [virtual] |
Scale a joint based on XYZ scale factors for the bodies.
aScaleSet | Set of XYZ scale factors for the bodies. |
Reimplemented from OpenSim::Joint.
void EllipsoidJoint::setDefaultsFromState | ( | const SimTK::State & | state | ) | [protected, virtual] |
Set all default values for this object to match those in a specified State.
It must be implemented/overriden to set any default values defined by each subclass.
state | the State from which to take values that should become the defaults for this object |
Reimplemented from OpenSim::Joint.
void OpenSim::EllipsoidJoint::setEllipsoidRadii | ( | SimTK::Vec3 | radii | ) |
void EllipsoidJoint::setup | ( | Model & | aModel | ) | [protected, virtual] |
Perform some set up functions that happen after the object has been deserialized or copied.
aEngine | dynamics engine containing this EllipsoidJoint. |
Reimplemented from OpenSim::Joint.
SimTK::Vec3& OpenSim::EllipsoidJoint::_ellipsoidRadii [protected] |
Ellipsoid radii mobilizer frame as a Vec3(rX, rY, rZ).