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ForceSubsystemGuts.h
Go to the documentation of this file.
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#ifndef SimTK_SIMBODY_FORCE_SUBSYSTEM_GUTS_H
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#define SimTK_SIMBODY_FORCE_SUBSYSTEM_GUTS_H
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/* -------------------------------------------------------------------------- *
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* Simbody(tm) *
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* -------------------------------------------------------------------------- *
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* This is part of the SimTK biosimulation toolkit originating from *
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* Simbios, the NIH National Center for Physics-Based Simulation of *
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* Biological Structures at Stanford, funded under the NIH Roadmap for *
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* Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody. *
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* *
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* Portions copyright (c) 2005-12 Stanford University and the Authors. *
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* Authors: Michael Sherman *
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* Contributors: *
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* *
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* Licensed under the Apache License, Version 2.0 (the "License"); you may *
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* not use this file except in compliance with the License. You may obtain a *
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* copy of the License at http://www.apache.org/licenses/LICENSE-2.0. *
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* *
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* Unless required by applicable law or agreed to in writing, software *
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* distributed under the License is distributed on an "AS IS" BASIS, *
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
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* See the License for the specific language governing permissions and *
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* limitations under the License. *
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* -------------------------------------------------------------------------- */
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#include "
SimTKcommon.h
"
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#include "
simbody/internal/common.h
"
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#include "
simbody/internal/MultibodySystem.h
"
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namespace
SimTK {
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class
ForceSubsystem::Guts
:
public
Subsystem::Guts
{
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public
:
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Guts
(
const
String
& name,
const
String
& version)
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:
Subsystem
::
Guts
(name,version)
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{
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}
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// Make sure the virtual destructor in Subsystem::Guts remains
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// virtual in this intermediate class.
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virtual
~Guts
() { }
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// All the other Subsystem::Guts virtuals remain unresolved.
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// Return the MultibodySystem which owns this ForceSubsystem.
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const
MultibodySystem
&
getMultibodySystem
()
const
{
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return
MultibodySystem::downcast(
getSystem
());
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}
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virtual
Real
calcPotentialEnergy
(
const
State
& state)
const
= 0;
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SimTK_DOWNCAST
(
ForceSubsystem::Guts
,
Subsystem::Guts
);
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};
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// typedef ForceSubsystem::Guts ForceSubsystemRep;
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}
// namespace SimTK
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#endif // SimTK_SIMBODY_FORCE_SUBSYSTEM_GUTS_H
SimTK::Subsystem
The abstract parent of all Subsystems.
Definition:
Subsystem.h:61
SimTK::ForceSubsystem::Guts::Guts
Guts(const String &name, const String &version)
Definition:
ForceSubsystemGuts.h:41
common.h
Every Simbody header and source file should include this header before any other Simbody header...
SimTK::State
This is the handle class for the hidden State implementation.
Definition:
State.h:264
SimTKcommon.h
Includes internal headers providing declarations for the basic SimTK Core classes, including Simmatrix.
SimTK::MultibodySystem
The job of the MultibodySystem class is to coordinate the activities of various subsystems which can ...
Definition:
MultibodySystem.h:48
SimTK::Subsystem::Guts
The abstract parent of all Subsystem "Guts" implementation classes.
Definition:
SubsystemGuts.h:42
SimTK::ForceSubsystem::Guts::~Guts
virtual ~Guts()
Definition:
ForceSubsystemGuts.h:48
SimTK::String
SimTK::String is a plug-compatible std::string replacement (plus some additional functionality) inten...
Definition:
String.h:62
MultibodySystem.h
SimTK::ForceSubsystem::Guts::calcPotentialEnergy
virtual Real calcPotentialEnergy(const State &state) const =0
Get this subsystem's contribution to the potential energy.
SimTK::ForceSubsystem::Guts::SimTK_DOWNCAST
SimTK_DOWNCAST(ForceSubsystem::Guts, Subsystem::Guts)
SimTK::ForceSubsystem::Guts
Public declaration of internals for ForceSubsystem extension.
Definition:
ForceSubsystemGuts.h:39
SimTK::ForceSubsystem::Guts::getMultibodySystem
const MultibodySystem & getMultibodySystem() const
Definition:
ForceSubsystemGuts.h:53
SimTK::Subsystem::Guts::getSystem
const System & getSystem() const
simbody-3.3
Simbody
include
simbody
internal
ForceSubsystemGuts.h
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