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| MultibodySystem () |
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| MultibodySystem (SimbodyMatterSubsystem &m) |
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int | addForceSubsystem (ForceSubsystem &) |
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int | setMatterSubsystem (SimbodyMatterSubsystem &) |
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const SimbodyMatterSubsystem & | getMatterSubsystem () const |
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SimbodyMatterSubsystem & | updMatterSubsystem () |
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bool | hasMatterSubsystem () const |
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int | setDecorationSubsystem (DecorationSubsystem &) |
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const DecorationSubsystem & | getDecorationSubsystem () const |
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DecorationSubsystem & | updDecorationSubsystem () |
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bool | hasDecorationSubsystem () const |
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int | setContactSubsystem (GeneralContactSubsystem &) |
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const GeneralContactSubsystem & | getContactSubsystem () const |
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GeneralContactSubsystem & | updContactSubsystem () |
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bool | hasContactSubsystem () const |
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const Real | calcPotentialEnergy (const State &) const |
| Calculate the total potential energy of the system. More...
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const Real | calcKineticEnergy (const State &) const |
| Calculate the total kinetic energy of the system. More...
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Real | calcEnergy (const State &s) const |
| Calculate the total energy of the system. More...
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const Vector_< SpatialVec > & | getRigidBodyForces (const State &, Stage) const |
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const Vector_< Vec3 > & | getParticleForces (const State &, Stage) const |
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const Vector & | getMobilityForces (const State &, Stage) const |
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Vector_< SpatialVec > & | updRigidBodyForces (const State &, Stage) const |
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Vector_< Vec3 > & | updParticleForces (const State &, Stage) const |
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Vector & | updMobilityForces (const State &, Stage) const |
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| SimTK_PIMPL_DOWNCAST (MultibodySystem, System) |
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class MultibodySystemRep & | updRep () |
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const MultibodySystemRep & | getRep () const |
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System & | setUpDirection (const CoordinateDirection &up) |
| This is a hint to other software as to which way this System's designer considers to be "up". More...
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System & | setUseUniformBackground (bool useUniformBackground) |
| This is a hint to visualization software that this System is best viewed against a uniform background (e.g. all white) rather than against a ground plane. More...
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System & | setDefaultTimeScale (Real tc) |
| (Advanced) This is a hint used for some default behaviors, such as determining an initial step size for an integrator, or the default unit error for a constraint error derivative from the original constraint. More...
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System & | setDefaultLengthScale (Real lc) |
| (Advanced) This is a hint that can be used to get a sense of what a "unit
length" looks like for this System in the units it uses. More...
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void | setHasTimeAdvancedEvents (bool) |
| This determines whether this System wants to be notified whenever time advances irreversibly. More...
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CoordinateDirection | getUpDirection () const |
| Get the current setting of the "up" direction hint. More...
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bool | getUseUniformBackground () const |
| Get the current setting of the "use uniform background" visualization hint. More...
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Real | getDefaultTimeScale () const |
| Get the currently-set value for the default time scale, 0.1 time units if it has never been set. More...
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Real | getDefaultLengthScale () const |
| Get the currently-set value for the default length scale, 1 length unit if it has never been set. More...
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bool | hasTimeAdvancedEvents () const |
| Return the current value of the flag indicating whether this System wants an event generated whenever time advances irreversibly. More...
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void | addEventHandler (ScheduledEventHandler *handler) |
| Add a ScheduledEventHandler to this System, which takes over ownership of the event handler object. More...
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void | addEventHandler (TriggeredEventHandler *handler) |
| Add a TriggeredEventHandler to this System, which takes over ownership of the event handler object. More...
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void | addEventReporter (ScheduledEventReporter *handler) const |
| Add a ScheduledEventReporter to this System, which takes over ownership of the event reporter object. More...
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void | addEventReporter (TriggeredEventReporter *handler) const |
| Add a TriggeredEventReporter to this System, which takes over ownership of the event reporter object. More...
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const State & | realizeTopology () const |
| The following call must be made after any topological change has been made to this System, before the System can be used to perform any computations. More...
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const State & | getDefaultState () const |
| This is available after realizeTopology(), and will throw an exception if realizeTopology() has not been called since the most recent topological change to this System. More...
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State & | updDefaultState () |
| Don't use this; make a copy of the default state instead and modify your copy. More...
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void | realizeModel (State &state) const |
| Realize the model to be used for subsequent computations with the given state. More...
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void | realize (const State &state, Stage stage=Stage::HighestRuntime) const |
| Realize the given state to the indicated stage. More...
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void | project (State &state, Real accuracy=-1) const |
| Apply prescribed motion and attempt to satisfy all position and velocity constraints by projecting the generalized coordinates q and generalized speeds u onto the position and velocity constraint manifolds. More...
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void | projectQ (State &state, Real accuracy=-1) const |
| Set prescribed positions q=q(t) and attempt to satisfy position constraints by modifying the remaining free q's. More...
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void | projectU (State &state, Real accuracy=-1) const |
| Set prescribed velocities u=u(t,q) and attempt to satisfy velocity constraints by modifying the remaining free u's. More...
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void | projectQ (State &state, Vector &qErrEst, const ProjectOptions &options, ProjectResults &results) const |
| (Advanced) Project free q's so that position constraints are satisfied and remove the corresponding error from the supplied error estimate. More...
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void | projectU (State &state, Vector &uErrEst, const ProjectOptions &options, ProjectResults &results) const |
| (Advanced) Project free u's so that velocity constraints are satisfied and remove the corresponding error from the supplied error estimate. More...
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void | prescribe (State &state) const |
| Set values for prescribed positions q and velocities u. More...
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bool | prescribeQ (State &state) const |
| This solver sets prescribed q's to their known values q=q(t) as a function of time (and possibly earlier-stage discrete state variables). More...
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bool | prescribeU (State &state) const |
| This solver sets prescribed u's to their known values u=u(t,q) as a function of time and position variables q (and possibly earlier-stage discrete state variables). More...
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void | handleEvents (State &state, Event::Cause cause, const Array_< EventId > &eventIds, const HandleEventsOptions &options, HandleEventsResults &results) const |
| This solver handles a set of events which a TimeStepper has denoted as having occurred at the given time and state. More...
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void | reportEvents (const State &state, Event::Cause cause, const Array_< EventId > &eventIds) const |
| This method is similar to handleEvents(), but does not allow the State to be modified. More...
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void | calcEventTriggerInfo (const State &state, Array_< EventTriggerInfo > &triggerInfo) const |
| This routine provides the Integrator with information it needs about the individual event trigger functions, such as which sign transitions are relevant and how tightly we need to localize. More...
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void | calcTimeOfNextScheduledEvent (const State &state, Real &tNextEvent, Array_< EventId > &eventIds, bool includeCurrentTime) const |
| This routine should be called to determine if and when there is an event scheduled to occur at a particular time. More...
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void | calcTimeOfNextScheduledReport (const State &state, Real &tNextEvent, Array_< EventId > &eventIds, bool includeCurrentTime) const |
| This routine is similar to calcTimeOfNextScheduledEvent(), but is used for "reporting events" which do not modify the state. More...
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void | relax (State &state, Stage stage, Real accuracy=-1) const |
| This optional method should modify fast variables at the given stage until they satisfy some relaxation criteria. More...
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void | multiplyByN (const State &state, const Vector &u, Vector &dq) const |
| Calculate dq=N*u in O(n) time (very fast). More...
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void | multiplyByNTranspose (const State &state, const Vector &fq, Vector &fu) const |
| Calculate fu=~N*fq in O(n) time (very fast). More...
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void | multiplyByNPInv (const State &state, const Vector &dq, Vector &u) const |
| Calculate u=pinv(N)*dq in O(n) time (very fast). More...
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void | multiplyByNPInvTranspose (const State &state, const Vector &fu, Vector &fq) const |
| Calculate fq=~pinv(N)*fu in O(n) time (very fast). More...
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void | resetAllCountersToZero () |
| Zero out the statistics for this System. More...
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int | getNumRealizationsOfThisStage (Stage) const |
| Whenever the system was realized from Stage-1 to the indicated Stage, this counter is bumped. More...
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int | getNumRealizeCalls () const |
| Return the total number of calls to realizeTopology(), realizeModel(), or realize(), regardless of whether these routines actually did anything when called. More...
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int | getNumPrescribeQCalls () const |
| Return the total number of calls to the System's prescribeQ() method. More...
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int | getNumPrescribeUCalls () const |
| Return the total number of calls to the System's prescribeU() method. More...
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int | getNumProjectQCalls () const |
| Return the total number of calls to projectQ(), regardless of whether the call did anything. More...
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int | getNumFailedProjectQCalls () const |
| Return the total number of calls to projectQ() that failed. More...
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int | getNumQProjections () const |
| How many of the successful projectQ() calls actually did a constraint projection, rather than returning quickly? More...
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int | getNumQErrorEstimateProjections () const |
| How many of the projectQ() calls that did a constraint projection also projected an error estimate? More...
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int | getNumProjectUCalls () const |
| Return the total number of calls to projectU(), regardless of whether the call did anything. More...
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int | getNumFailedProjectUCalls () const |
| Return the total number of calls to projectU() that failed. More...
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int | getNumUProjections () const |
| How many of the successful projectU() calls actually did a constraint projection, rather than returning quickly? More...
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int | getNumUErrorEstimateProjections () const |
| How many of the projectU() calls that did a constraint projection also projected an error estimate? More...
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int | getNumHandlerCallsThatChangedStage (Stage) const |
| handleEvents() reports the lowest Stage it modified and we bump the counter for that Stage. More...
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int | getNumHandleEventCalls () const |
| This is the total number of calls to handleEvents() regardless of the outcome. More...
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int | getNumReportEventCalls () const |
| This is the total number of calls to reportEvents() regardless of the outcome. More...
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| System () |
| Default constructor creates an empty handle. More...
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| System (const System &) |
| Copy constructor (untested). More...
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System & | operator= (const System &) |
| Copy assignment (untested). More...
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| ~System () |
| Destructor here will invoke the virtual destructor in the System::Guts class and thus clean up all unneeded detritus owned by this System. More...
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const String & | getName () const |
| Return the name assigned to this System (arbitrary). More...
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const String & | getVersion () const |
| Return the version string assigned to this System (arbitrary). More...
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SubsystemIndex | adoptSubsystem (Subsystem &child) |
| Take over ownership of the supplied subsystem and install it into the next free subsystem slot. More...
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int | getNumSubsystems () const |
| How may Subsystems are in here? More...
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const Subsystem & | getSubsystem (SubsystemIndex) const |
| Obtain read-only access to a particular subsystem by its index. More...
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Subsystem & | updSubsystem (SubsystemIndex) |
| Obtain writable access to a particular subsystem by its index. More...
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const DefaultSystemSubsystem & | getDefaultSubsystem () const |
| Get read-only access to the default subsystem which is present in every system. More...
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DefaultSystemSubsystem & | updDefaultSubsystem () |
| Get writable access to the default subsystem which is present in every system. More...
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| operator const Subsystem & () const |
| Implicitly convert this System into a const Subsystem reference; this actually returns a reference to the DefaultSystemSubsystem contained in this System. More...
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| operator Subsystem & () |
| Implicitly convert this System into a writable Subsystem reference; this actually returns a reference to the DefaultSystemSubsystem contained in this System. More...
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bool | systemTopologyHasBeenRealized () const |
| (Advanced) You can check whether realizeTopology() has been called since the last topological change to this Syatem. More...
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StageVersion | getSystemTopologyCacheVersion () const |
| (Advanced) Return the current version number of this system's Topology cache information. More...
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void | setSystemTopologyCacheVersion (StageVersion topoVersion) const |
| (Really advanced) Set the current version number of this system's Topology cache information. More...
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void | invalidateSystemTopologyCache () const |
| (Advanced) Mark the Topology stage of this system and all its subsystems "not realized." This is normally handled automatically by whenever you make a Topology-stage change to any subsystem. More...
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void | calcDecorativeGeometryAndAppend (const State &, Stage, Array_< DecorativeGeometry > &) const |
| (Advanced) Generate all decorative geometry computable at a specific stage; this is useful for visualizers. More...
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bool | isSameSystem (const System &otherSystem) const |
| There can be multiple handles referring to the same System::Guts object; they are considered to be the same System. More...
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const Guts & | getSystemGuts () const |
| Obtain a const reference to the System::Guts object to which this handle refers. More...
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Guts & | updSystemGuts () |
| Obtain a writable reference to the System::Guts object to which this handle refers. More...
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void | adoptSystemGuts (System::Guts *g) |
| Put new unowned Guts into this *empty* handle and take over ownership. More...
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| System (System::Guts *g) |
| Constructor for internal use only. More...
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bool | hasGuts () const |
| Return true if this System handle is not empty. More...
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bool | isOwnerHandle () const |
| Internal use only. More...
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bool | isEmptyHandle () const |
| Internal use only. More...
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