CollisionDetectionAlgorithm.h File Reference

#include "SimTKcommon.h"
#include "simbody/internal/common.h"
#include "simbody/internal/ContactGeometry.h"
#include <map>

Go to the source code of this file.

Classes

class  CollisionDetectionAlgorithm
 A CollisionDetectionAlgorithm implements an algorithm for detecting overlaps between pairs of ContactGeometry objects, and creating Contact objects based on them. More...
struct  AlgorithmMap
class  HalfSpaceSphere
 This algorithm detects contacts between a ContactGeometry::HalfSpace and a ContactGeometry::Sphere. More...
class  SphereSphere
 This algorithm detects contacts between two ContactGeometry::Sphere objects. More...
class  HalfSpaceTriangleMesh
 This algorithm detects contacts between a ContactGeometry::HalfSpace and a ContactGeometry::TriangleMesh. More...
class  SphereTriangleMesh
 This algorithm detects contacts between a ContactGeometry::Sphere and a ContactGeometry::TriangleMesh. More...
class  TriangleMeshTriangleMesh
 This algorithm detects contacts between two ContactGeometry::TriangleMesh objects. More...

Namespaces

namespace  SimTK
 

This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with other symbols.



Generated on Wed Dec 30 11:05:03 2009 for SimTKcore by  doxygen 1.6.1