#include "SimTKcommon.h"
#include "simbody/internal/common.h"
#include "simbody/internal/ContactGeometry.h"
#include "simbody/internal/Contact.h"
#include <map>
Go to the source code of this file.
Classes | |
class | CollisionDetectionAlgorithm |
A CollisionDetectionAlgorithm implements an algorithm for detecting overlaps between pairs of ContactGeometry objects, and creating Contact objects based on them. More... | |
struct | AlgorithmMap |
class | HalfSpaceSphere |
This algorithm detects contacts between a ContactGeometry::HalfSpace and a ContactGeometry::Sphere. More... | |
class | SphereSphere |
This algorithm detects contacts between two ContactGeometry::Sphere objects. More... | |
class | HalfSpaceTriangleMesh |
This algorithm detects contacts between a ContactGeometry::HalfSpace and a ContactGeometry::TriangleMesh. More... | |
class | SphereTriangleMesh |
This algorithm detects contacts between a ContactGeometry::Sphere and a ContactGeometry::TriangleMesh. More... | |
class | TriangleMeshTriangleMesh |
This algorithm detects contacts between two ContactGeometry::TriangleMesh objects. More... | |
Namespaces | |
namespace | SimTK |
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with other symbols. |